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Fix lever models
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@ -537,34 +537,55 @@ rotate:id=white_bed,data=0,rot=270
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# Iron Door
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customblock:id=oak_door,id=iron_door,class=org.dynmap.hdmap.renderer.DoorStateRenderer
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# Wall lever, facing south
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patchblock:id=lever,data=1,patch0=WLeverBase1@270,patch1=WLeverBase2@270,patch2=WLeverBase3@270,patch3=WLeverBase4@270,patch4=WLeverBase5@270,patch5=WLeverSide1@270,patch6=WLeverSide2@270,patch7=WLeverSide3@270,patch8=WLeverSide4@270
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patchblock:id=lever,data=9,patch0=WLeverBase1@270,patch1=WLeverBase2@270,patch2=WLeverBase3@270,patch3=WLeverBase4@270,patch4=WLeverBase5@270,patch5=WLeverSide1@0/90/180,patch6=WLeverSide2@0/90/180,patch7=WLeverSide3@0/90/180,patch8=WLeverSide4@0/90/180
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# Wall lever, facing north
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patchblock:id=lever,data=2,patch0=WLeverBase1@90,patch1=WLeverBase2@90,patch2=WLeverBase3@90,patch3=WLeverBase4@90,patch4=WLeverBase5@90,patch5=WLeverSide1@90,patch6=WLeverSide2@90,patch7=WLeverSide3@90,patch8=WLeverSide4@90
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patchblock:id=lever,data=10,patch0=WLeverBase1@90,patch1=WLeverBase2@90,patch2=WLeverBase3@90,patch3=WLeverBase4@90,patch4=WLeverBase5@90,patch5=WLeverSide1@0/270/180,patch6=WLeverSide2@0/270/180,patch7=WLeverSide3@0/270/180,patch8=WLeverSide4@0/270/180
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# Wall lever, facing west
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patchblock:id=lever,data=3,patch0=WLeverBase1,patch1=WLeverBase2,patch2=WLeverBase3,patch3=WLeverBase4,patch4=WLeverBase5,patch5=WLeverSide1,patch6=WLeverSide2,patch7=WLeverSide3,patch8=WLeverSide4
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patchblock:id=lever,data=11,patch0=WLeverBase1,patch1=WLeverBase2,patch2=WLeverBase3,patch3=WLeverBase4,patch4=WLeverBase5,patch5=WLeverSide1@0/0/180,patch6=WLeverSide2@0/0/180,patch7=WLeverSide3@0/0/180,patch8=WLeverSide4@0/0/180
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# Wall lever, facing east
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patchblock:id=lever,data=4,patch0=WLeverBase1@180,patch1=WLeverBase2@180,patch2=WLeverBase3@180,patch3=WLeverBase4@180,patch4=WLeverBase5@180,patch5=WLeverSide1@180,patch6=WLeverSide2@180,patch7=WLeverSide3@180,patch8=WLeverSide4@180
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patchblock:id=lever,data=12,patch0=WLeverBase1@180,patch1=WLeverBase2@180,patch2=WLeverBase3@180,patch3=WLeverBase4@180,patch4=WLeverBase5@180,patch5=WLeverSide1@0/180/180,patch6=WLeverSide2@0/180/180,patch7=WLeverSide3@0/180/180,patch8=WLeverSide4@0/180/180
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# Ground lever, off tp south
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patchblock:id=lever,data=6,patch0=LeverBase1@270,patch1=LeverBase1@90,patch2=LeverBase2@270,patch3=LeverBase2@90,patch4=LeverBase3@270,patch5=LeverSide1@270,patch6=LeverSide2@270,patch7=LeverSide3@270,patch8=LeverSide4@270
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patchblock:id=lever,data=14,patch0=LeverBase1@270,patch1=LeverBase1@90,patch2=LeverBase2@270,patch3=LeverBase2@90,patch4=LeverBase3@270,patch5=LeverSide1@90,patch6=LeverSide2@90,patch7=LeverSide3@90,patch8=LeverSide4@90
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# Ground lever, off tp west
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patchblock:id=lever,data=5,patch0=LeverBase1,patch1=LeverBase1@180,patch2=LeverBase2,patch3=LeverBase2@180,patch4=LeverBase3,patch5=LeverSide1,patch6=LeverSide2,patch7=LeverSide3,patch8=LeverSide4
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patchblock:id=lever,data=13,patch0=LeverBase1,patch1=LeverBase1@180,patch2=LeverBase2,patch3=LeverBase2@180,patch4=LeverBase3,patch5=LeverSide1@180,patch6=LeverSide2@180,patch7=LeverSide3@180,patch8=LeverSide4@180
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# Ceiling lever, off tp west
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patchblock:id=lever,data=7
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patchrotate:id=lever,data=5,rotz=180
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patchblock:id=lever,data=15
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patchrotate:id=lever,data=13,rotz=180
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# Ceiling lever, off tp south
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patchblock:id=lever,data=0
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patchrotate:id=lever,data=6,rotx=180
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# Lever (on) (base, lever)
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modellist:id=lever,data=0,box=5/0/4:11/3/12:d/0/5/4/11/12:u/0/5/4/11/12:n/0/5/0/11/3:s/0/5/0/11/3:w/0/4/0/12/3:e/0/4/0/12/3,box=7/1/7:9/11/9/45/0/0/8/1/8:u/1/7/6/9/8:n/1/7/6/9/16:s/1/7/6/9/16:w/1/7/6/9/16:e/1/7/6/9/16
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patchblock:id=lever,data=2
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patchrotate:id=lever,data=0,roty=180
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patchblock:id=lever,data=4
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patchrotate:id=lever,data=0,roty=270
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patchblock:id=lever,data=6
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patchrotate:id=lever,data=0,roty=90
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patchblock:id=lever,data=8
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patchrotate:id=lever,data=14,rotx=180
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patchrotate:id=lever,data=0,rotx=90
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patchblock:id=lever,data=10
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patchrotate:id=lever,data=0,rotx=90,roty=180
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patchblock:id=lever,data=12
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patchrotate:id=lever,data=0,rotx=90,roty=270
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patchblock:id=lever,data=14
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patchrotate:id=lever,data=0,rotx=90,roty=90
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patchblock:id=lever,data=16
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patchrotate:id=lever,data=0,rotx=180
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patchblock:id=lever,data=18
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patchrotate:id=lever,data=0,rotx=180,roty=180
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patchblock:id=lever,data=20
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patchrotate:id=lever,data=0,rotx=180,roty=270
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patchblock:id=lever,data=24
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patchrotate:id=lever,data=0,rotx=180,roty=90
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# Lever (off) (base, lever)
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modellist:id=lever,data=1,box=5/0/4:11/3/12:d/0/5/4/11/12:u/0/5/4/11/12:n/0/5/0/11/3:s/0/5/0/11/3:w/0/4/0/12/3:e/0/4/0/12/3,box=7/1/7:9/11/9/-45/0/0/8/1/8:u/1/7/6/9/8:n/1/7/6/9/16:s/1/7/6/9/16:w/1/7/6/9/16:e/1/7/6/9/16
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patchblock:id=lever,data=3
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patchrotate:id=lever,data=1,roty=180
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patchblock:id=lever,data=5
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patchrotate:id=lever,data=1,roty=270
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patchblock:id=lever,data=7
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patchrotate:id=lever,data=1,roty=90
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patchblock:id=lever,data=9
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patchrotate:id=lever,data=1,rotx=90
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patchblock:id=lever,data=11
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patchrotate:id=lever,data=1,rotx=90,roty=180
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patchblock:id=lever,data=13
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patchrotate:id=lever,data=1,rotx=90,roty=270
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patchblock:id=lever,data=15
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patchrotate:id=lever,data=1,rotx=90,roty=90
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patchblock:id=lever,data=17
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patchrotate:id=lever,data=1,rotx=180
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patchblock:id=lever,data=19
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patchrotate:id=lever,data=1,rotx=180,roty=180
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patchblock:id=lever,data=21
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patchrotate:id=lever,data=1,rotx=180,roty=270
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patchblock:id=lever,data=23
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patchrotate:id=lever,data=1,rotx=180,roty=90
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# Cactus
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patchblock:id=cactus,patch0=VertX00625,patch1=VertX00625@90,patch2=VertX00625@180,patch3=VertX00625@270,patch4=HorizY100ZTop,patch5=HorizY100ZTop@180/0/0
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# Redstone repeater (smooth_stone, repeater, redstone_torch_off, redstone_torch, bedrock, repeater_on)
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@ -961,7 +961,7 @@ block:id=ladder,patch0=0:ladder,transparency=TRANSPARENT
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# Cobblestone Stairs
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block:id=cobblestone_stairs,patch0-2=0:cobblestone,transparency=SEMITRANSPARENT
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# Lever
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block:id=lever,patch0-4=0:cobblestone,patch5-8=0:lever,transparency=TRANSPARENT
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block:id=lever,patch0=0:cobblestone,patch1=0:lever,transparency=TRANSPARENT
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# Stone pressure plate
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block:id=stone_pressure_plate,allfaces=0:stone,stdrot=true,transparency=TRANSPARENT
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# Iron Door
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