Alter 'textured' setting for flat map to have none/smooth/dither opts

This commit is contained in:
Mike Primm 2011-06-18 16:05:47 -05:00
parent e18ab1a880
commit 8b35f4d3b7
3 changed files with 26 additions and 15 deletions

View File

@ -136,8 +136,8 @@ templates:
title: "Flat" title: "Flat"
prefix: flat prefix: flat
colorscheme: default colorscheme: default
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
textured: true textured: smooth
# # To render a world as a "night view", set shadowstrength and ambientlight # # To render a world as a "night view", set shadowstrength and ambientlight
# shadowstrength: 1.0 # shadowstrength: 1.0
# ambientlight: 4 # ambientlight: 4
@ -206,8 +206,8 @@ templates:
colorscheme: default colorscheme: default
# Map background color (day or night) # Map background color (day or night)
background: "#300806" background: "#300806"
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
textured: true textured: smooth
- class: org.dynmap.kzedmap.KzedMap - class: org.dynmap.kzedmap.KzedMap
renderers: renderers:
- class: org.dynmap.kzedmap.DefaultTileRenderer - class: org.dynmap.kzedmap.DefaultTileRenderer
@ -237,8 +237,8 @@ templates:
backgroundday: "#153E7E" backgroundday: "#153E7E"
# Background color for map during the night # Background color for map during the night
backgroundnight: "#000000" backgroundnight: "#000000"
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
textured: true textured: smooth
- class: org.dynmap.kzedmap.KzedMap - class: org.dynmap.kzedmap.KzedMap
renderers: renderers:
- class: org.dynmap.kzedmap.DefaultTileRenderer - class: org.dynmap.kzedmap.DefaultTileRenderer
@ -303,8 +303,8 @@ worlds:
# title: "Flat" # title: "Flat"
# prefix: flat # prefix: flat
# colorscheme: default # colorscheme: default
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
# textured: true # textured: smooth
# # To render a world as a "night view", set shadowstrength and ambientlight # # To render a world as a "night view", set shadowstrength and ambientlight
# shadowstrength: 1.0 # shadowstrength: 1.0
# ambientlight: 4 # ambientlight: 4
@ -372,8 +372,8 @@ worlds:
# title: "Flat" # title: "Flat"
# prefix: flat # prefix: flat
# colorscheme: default # colorscheme: default
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
# textured: true # textured: smooth
# - class: org.dynmap.kzedmap.KzedMap # - class: org.dynmap.kzedmap.KzedMap
# renderers: # renderers:
# - class: org.dynmap.kzedmap.DefaultTileRenderer # - class: org.dynmap.kzedmap.DefaultTileRenderer

View File

@ -69,13 +69,15 @@ public class ColorScheme {
else { else {
id = new Integer(split[0]); id = new Integer(split[0]);
} }
Color[] c = new Color[4]; Color[] c = new Color[5];
/* store colors by raycast sequence number */ /* store colors by raycast sequence number */
c[0] = new Color(Integer.parseInt(split[1]), Integer.parseInt(split[2]), Integer.parseInt(split[3]), Integer.parseInt(split[4])); c[0] = new Color(Integer.parseInt(split[1]), Integer.parseInt(split[2]), Integer.parseInt(split[3]), Integer.parseInt(split[4]));
c[3] = new Color(Integer.parseInt(split[5]), Integer.parseInt(split[6]), Integer.parseInt(split[7]), Integer.parseInt(split[8])); c[3] = new Color(Integer.parseInt(split[5]), Integer.parseInt(split[6]), Integer.parseInt(split[7]), Integer.parseInt(split[8]));
c[1] = new Color(Integer.parseInt(split[9]), Integer.parseInt(split[10]), Integer.parseInt(split[11]), Integer.parseInt(split[12])); c[1] = new Color(Integer.parseInt(split[9]), Integer.parseInt(split[10]), Integer.parseInt(split[11]), Integer.parseInt(split[12]));
c[2] = new Color(Integer.parseInt(split[13]), Integer.parseInt(split[14]), Integer.parseInt(split[15]), Integer.parseInt(split[16])); c[2] = new Color(Integer.parseInt(split[13]), Integer.parseInt(split[14]), Integer.parseInt(split[15]), Integer.parseInt(split[16]));
/* Blended color - for 'smooth' option on flat map */
c[4] = new Color((c[0].getRed()+c[2].getRed())/2, (c[0].getGreen()+c[2].getGreen())/2, (c[0].getBlue()+c[2].getBlue())/2, (c[0].getAlpha()+c[2].getAlpha())/2);
if(dat != null) { if(dat != null) {
Color[][] dcolor = datacolors[id]; /* Existing list? */ Color[][] dcolor = datacolors[id]; /* Existing list? */

View File

@ -37,7 +37,8 @@ public class FlatMap extends MapType {
private int shadowscale[] = null; private int shadowscale[] = null;
private boolean night_and_day; /* If true, render both day (prefix+'-day') and night (prefix) tiles */ private boolean night_and_day; /* If true, render both day (prefix+'-day') and night (prefix) tiles */
protected boolean transparency; protected boolean transparency;
private boolean textured = false; private enum Texture { NONE, SMOOTH, DITHER };
private Texture textured = Texture.NONE;
public FlatMap(ConfigurationNode configuration) { public FlatMap(ConfigurationNode configuration) {
this.configuration = configuration; this.configuration = configuration;
@ -70,7 +71,13 @@ public class FlatMap extends MapType {
} }
night_and_day = configuration.getBoolean("night-and-day", false); night_and_day = configuration.getBoolean("night-and-day", false);
transparency = configuration.getBoolean("transparency", false); /* Default off */ transparency = configuration.getBoolean("transparency", false); /* Default off */
textured = configuration.getBoolean("textured", false); String tex = configuration.getString("textured", "none");
if(tex.equals("none"))
textured = Texture.NONE;
else if(tex.equals("dither"))
textured = Texture.DITHER;
else
textured = Texture.SMOOTH;
} }
@Override @Override
@ -176,7 +183,9 @@ public class FlatMap extends MapType {
if (colors == null) if (colors == null)
continue; continue;
Color c; Color c;
if(textured && (((x+y) & 0x01) == 1)) { if(textured == Texture.SMOOTH)
c = colors[4];
else if((textured == Texture.DITHER) && (((x+y) & 0x01) == 1)) {
c = colors[2]; c = colors[2];
} }
else { else {