mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-24 19:25:15 +01:00
Add 'textured' option for Flat - matches color scheme tone better
This commit is contained in:
parent
ffc08173b4
commit
e18ab1a880
@ -136,6 +136,8 @@ templates:
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
colorscheme: default
|
||||
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
|
||||
textured: true
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# shadowstrength: 1.0
|
||||
# ambientlight: 4
|
||||
@ -204,6 +206,8 @@ templates:
|
||||
colorscheme: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
|
||||
textured: true
|
||||
- class: org.dynmap.kzedmap.KzedMap
|
||||
renderers:
|
||||
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
@ -233,6 +237,8 @@ templates:
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
|
||||
textured: true
|
||||
- class: org.dynmap.kzedmap.KzedMap
|
||||
renderers:
|
||||
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
@ -297,6 +303,8 @@ worlds:
|
||||
# title: "Flat"
|
||||
# prefix: flat
|
||||
# colorscheme: default
|
||||
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
|
||||
# textured: true
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# shadowstrength: 1.0
|
||||
# ambientlight: 4
|
||||
@ -364,6 +372,8 @@ worlds:
|
||||
# title: "Flat"
|
||||
# prefix: flat
|
||||
# colorscheme: default
|
||||
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
|
||||
# textured: true
|
||||
# - class: org.dynmap.kzedmap.KzedMap
|
||||
# renderers:
|
||||
# - class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
|
@ -37,6 +37,7 @@ public class FlatMap extends MapType {
|
||||
private int shadowscale[] = null;
|
||||
private boolean night_and_day; /* If true, render both day (prefix+'-day') and night (prefix) tiles */
|
||||
protected boolean transparency;
|
||||
private boolean textured = false;
|
||||
|
||||
public FlatMap(ConfigurationNode configuration) {
|
||||
this.configuration = configuration;
|
||||
@ -69,6 +70,7 @@ public class FlatMap extends MapType {
|
||||
}
|
||||
night_and_day = configuration.getBoolean("night-and-day", false);
|
||||
transparency = configuration.getBoolean("transparency", false); /* Default off */
|
||||
textured = configuration.getBoolean("textured", false);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -173,7 +175,13 @@ public class FlatMap extends MapType {
|
||||
}
|
||||
if (colors == null)
|
||||
continue;
|
||||
Color c = colors[0];
|
||||
Color c;
|
||||
if(textured && (((x+y) & 0x01) == 1)) {
|
||||
c = colors[2];
|
||||
}
|
||||
else {
|
||||
c = colors[0];
|
||||
}
|
||||
if (c == null)
|
||||
continue;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user