Alter 'textured' setting for flat map to have none/smooth/dither opts

This commit is contained in:
Mike Primm 2011-06-18 16:05:47 -05:00
parent e18ab1a880
commit 8b35f4d3b7
3 changed files with 26 additions and 15 deletions

View File

@ -136,8 +136,8 @@ templates:
title: "Flat"
prefix: flat
colorscheme: default
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
textured: true
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
textured: smooth
# # To render a world as a "night view", set shadowstrength and ambientlight
# shadowstrength: 1.0
# ambientlight: 4
@ -206,8 +206,8 @@ templates:
colorscheme: default
# Map background color (day or night)
background: "#300806"
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
textured: true
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
textured: smooth
- class: org.dynmap.kzedmap.KzedMap
renderers:
- class: org.dynmap.kzedmap.DefaultTileRenderer
@ -237,8 +237,8 @@ templates:
backgroundday: "#153E7E"
# Background color for map during the night
backgroundnight: "#000000"
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
textured: true
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
textured: smooth
- class: org.dynmap.kzedmap.KzedMap
renderers:
- class: org.dynmap.kzedmap.DefaultTileRenderer
@ -303,8 +303,8 @@ worlds:
# title: "Flat"
# prefix: flat
# colorscheme: default
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
# textured: true
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
# textured: smooth
# # To render a world as a "night view", set shadowstrength and ambientlight
# shadowstrength: 1.0
# ambientlight: 4
@ -372,8 +372,8 @@ worlds:
# title: "Flat"
# prefix: flat
# colorscheme: default
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
# textured: true
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
# textured: smooth
# - class: org.dynmap.kzedmap.KzedMap
# renderers:
# - class: org.dynmap.kzedmap.DefaultTileRenderer

View File

@ -69,13 +69,15 @@ public class ColorScheme {
else {
id = new Integer(split[0]);
}
Color[] c = new Color[4];
Color[] c = new Color[5];
/* store colors by raycast sequence number */
c[0] = new Color(Integer.parseInt(split[1]), Integer.parseInt(split[2]), Integer.parseInt(split[3]), Integer.parseInt(split[4]));
c[3] = new Color(Integer.parseInt(split[5]), Integer.parseInt(split[6]), Integer.parseInt(split[7]), Integer.parseInt(split[8]));
c[1] = new Color(Integer.parseInt(split[9]), Integer.parseInt(split[10]), Integer.parseInt(split[11]), Integer.parseInt(split[12]));
c[2] = new Color(Integer.parseInt(split[13]), Integer.parseInt(split[14]), Integer.parseInt(split[15]), Integer.parseInt(split[16]));
/* Blended color - for 'smooth' option on flat map */
c[4] = new Color((c[0].getRed()+c[2].getRed())/2, (c[0].getGreen()+c[2].getGreen())/2, (c[0].getBlue()+c[2].getBlue())/2, (c[0].getAlpha()+c[2].getAlpha())/2);
if(dat != null) {
Color[][] dcolor = datacolors[id]; /* Existing list? */

View File

@ -37,7 +37,8 @@ public class FlatMap extends MapType {
private int shadowscale[] = null;
private boolean night_and_day; /* If true, render both day (prefix+'-day') and night (prefix) tiles */
protected boolean transparency;
private boolean textured = false;
private enum Texture { NONE, SMOOTH, DITHER };
private Texture textured = Texture.NONE;
public FlatMap(ConfigurationNode configuration) {
this.configuration = configuration;
@ -70,7 +71,13 @@ public class FlatMap extends MapType {
}
night_and_day = configuration.getBoolean("night-and-day", false);
transparency = configuration.getBoolean("transparency", false); /* Default off */
textured = configuration.getBoolean("textured", false);
String tex = configuration.getString("textured", "none");
if(tex.equals("none"))
textured = Texture.NONE;
else if(tex.equals("dither"))
textured = Texture.DITHER;
else
textured = Texture.SMOOTH;
}
@Override
@ -176,7 +183,9 @@ public class FlatMap extends MapType {
if (colors == null)
continue;
Color c;
if(textured && (((x+y) & 0x01) == 1)) {
if(textured == Texture.SMOOTH)
c = colors[4];
else if((textured == Texture.DITHER) && (((x+y) & 0x01) == 1)) {
c = colors[2];
}
else {