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Make pessimistic assumption on lighting to handle broken chunk
generators
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@ -902,7 +902,7 @@ public abstract class GenericMapChunkCache extends MapChunkCache {
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if (status.equals(litStates[i])) { hasLitState = true; }
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if (status.equals(litStates[i])) { hasLitState = true; }
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}
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}
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}
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}
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boolean hasLight = hasLitState; // Assume good light in a lit state
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boolean hasLight = false; // pessimistic: only has light if we see it, due to WB and other flawed chunk generation hasLitState; // Assume good light in a lit state
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// Start generic chunk builder
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// Start generic chunk builder
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GenericChunk.Builder bld = new GenericChunk.Builder(dw.minY, dw.worldheight);
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GenericChunk.Builder bld = new GenericChunk.Builder(dw.minY, dw.worldheight);
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