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https://github.com/webbukkit/dynmap.git
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First pass functional texture pack shader :)
This commit is contained in:
parent
edac2e5cd9
commit
d21d640eae
@ -34,3 +34,8 @@ shaders:
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- class: org.dynmap.hdmap.CaveHDShader
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name: cave
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: stdtexture
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texturepack: standard
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@ -34,6 +34,9 @@
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<include>configuration.txt.sample-hd</include>
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<include>models.txt</include>
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<include>texture.txt</include></includes></fileSet>
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<fileSet>
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<directory>${project.basedir}/texturepacks</directory>
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<outputDirectory>/dynmap/texturepacks</outputDirectory></fileSet>
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</fileSets>
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<files>
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<file>
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@ -55,4 +55,20 @@ public class Color {
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public final void setAlpha(int v) {
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val = (val & 0x00FFFFFF) | (v << 24);
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}
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/**
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* Scale each color component, based on the corresponding component
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*/
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public final void blendColor(Color c) {
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blendColor(c.val);
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}
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/**
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* Scale each color component, based on the corresponding component
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*/
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public final void blendColor(int argb) {
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int nval = (((((val >> 24) & 0xFF) * ((argb >> 24) & 0xFF)) / 255) << 24);
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nval = nval | (((((val >> 16) & 0xFF) * ((argb >> 16) & 0xFF)) / 255) << 16);
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nval = nval | (((((val >> 8) & 0xFF) * ((argb >> 8) & 0xFF)) / 255) << 8);
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nval = nval | (((val & 0xFF) * (argb & 0xFF)) / 255);
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val = nval;
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}
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}
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@ -35,6 +35,7 @@ import org.bukkit.plugin.java.JavaPlugin;
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import org.dynmap.debug.Debug;
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import org.dynmap.debug.Debugger;
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import org.dynmap.hdmap.HDBlockModels;
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import org.dynmap.hdmap.TexturePack;
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import org.dynmap.permissions.NijikokunPermissions;
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import org.dynmap.permissions.OpPermissions;
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import org.dynmap.permissions.PermissionProvider;
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@ -79,6 +80,9 @@ public class DynmapPlugin extends JavaPlugin {
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dataDirectory = this.getDataFolder();
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/* Load block models */
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HDBlockModels.loadModels(dataDirectory);
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/* Load texture mappings */
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TexturePack.loadTextureMapping(dataDirectory);
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org.bukkit.util.config.Configuration bukkitConfiguration = new org.bukkit.util.config.Configuration(new File(this.getDataFolder(), "configuration.txt"));
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bukkitConfiguration.load();
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configuration = new ConfigurationNode(bukkitConfiguration);
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@ -26,6 +26,7 @@ public interface HDPerspective {
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public boolean isBlockTypeDataNeeded();
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double getScale();
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int getModelScale();
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public void addClientConfiguration(JSONObject mapObject);
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}
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@ -56,4 +56,8 @@ public interface HDPerspectiveState {
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* Return submodel alpha value (-1 if no submodel rendered)
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*/
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int getSubmodelAlpha();
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/**
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* Return subblock coordinates of current ray position
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*/
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void getSubblockCoord(int[] xyz);
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}
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@ -88,6 +88,7 @@ public class IsoHDPerspective implements HDPerspective {
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double t_next_y, t_next_x, t_next_z;
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boolean nonairhit;
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int subalpha;
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double mt;
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/**
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* Get sky light level - only available if shader requested it
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*/
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@ -363,7 +364,7 @@ public class IsoHDPerspective implements HDPerspective {
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private boolean raytraceSubblock(short[] model) {
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int mx = 0, my = 0, mz = 0;
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double xx, yy, zz;
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double mt = t + 0.0000001;
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mt = t + 0.0000001;
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xx = top.x + mt *(bottom.x - top.x);
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yy = top.y + mt *(bottom.y - top.y);
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zz = top.z + mt *(bottom.z - top.z);
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@ -453,7 +454,17 @@ public class IsoHDPerspective implements HDPerspective {
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}
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return true;
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}
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public void getSubblockCoord(int[] v) {
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double tt = t + 0.000001;
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if(subalpha >= 0)
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tt = mt;
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double xx = top.x + tt * (bottom.x - top.x);
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double yy = top.y + tt * (bottom.y - top.y);
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double zz = top.z + tt * (bottom.z - top.z);
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v[0] = (int)((xx - Math.floor(xx)) * modscale);
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v[1] = (int)((yy - Math.floor(yy)) * modscale);
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v[2] = (int)((zz - Math.floor(zz)) * modscale);
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}
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}
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public IsoHDPerspective(ConfigurationNode configuration) {
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@ -856,6 +867,10 @@ public class IsoHDPerspective implements HDPerspective {
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return scale;
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}
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public int getModelScale() {
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return modscale;
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}
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@Override
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public String getName() {
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return name;
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@ -22,16 +22,17 @@ import org.dynmap.DynmapPlugin;
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import org.dynmap.Log;
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import org.dynmap.hdmap.HDPerspectiveState.BlockStep;
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import org.dynmap.kzedmap.KzedMap;
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import org.dynmap.utils.MapIterator;
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/**
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* Loader and processor class for minecraft texture packs
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* Texture packs are found in dynmap/texturepacks directory, and either are either ZIP files
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* or are directories whose content matches the structure of a zipped texture pack:
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* ./terrain.png - main color data (required)
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* misc/water.png - still water tile? (optional)
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* misc/grasscolor.png - tone for grass color, biome sensitive (optional)
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* misc/foliagecolor.png - tone for leaf color, biome sensitive (optional)
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* misc/watercolor.png - tone for water color, biome sensitive (optional)
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* misc/water.png - still water tile (required))
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* misc/grasscolor.png - tone for grass color, biome sensitive (required)
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* misc/foliagecolor.png - tone for leaf color, biome sensitive (required)
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* misc/watercolor.png - tone for water color, biome sensitive (required)
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* custom_lava_still.png - custom still lava animation (optional)
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* custom_lava_flowing.png - custom flowing lava animation (optional)
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* custom_water_still.png - custom still water animation (optional)
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@ -45,17 +46,37 @@ public class TexturePack {
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private static final String TERRAIN_PNG = "terrain.png";
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private static final String GRASSCOLOR_PNG = "misc/grasscolor.png";
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private static final String FOLIAGECOLOR_PNG = "misc/foliagecolor.png";
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private static final String WATERCOLOR_PNG = "misc/watercolor.png";
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private static final String WATER_PNG = "misc/water.png";
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private int[] terrain_argb;
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/* Color modifier codes (x1000 for value in mapping code) */
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private static final short COLORMOD_GRASSTONED = 1;
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private static final short COLORMOD_FOLIAGETONED = 2;
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private static final short COLORMOD_WATERTONED = 3;
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/* Special tile index values */
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private static final short BLOCKINDEX_BLANK = -1;
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private static final short BLOCKINDEX_STATIONARYWATER = 257;
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private static final short BLOCKINDEX_MOVINGWATER = 258;
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private static final short BLOCKINDEX_STATIONARYLAVA = 259;
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private static final short BLOCKINDEX_MOVINGLAVA = 260;
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private static final int MAX_BLOCKINDEX = 260;
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private static final int BLOCKTABLELEN = MAX_BLOCKINDEX+1;
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private int[][] terrain_argb;
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private int terrain_width, terrain_height;
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private int native_scale;
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private int[] grasscolor_argb;
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private int grasscolor_width, grasscolor_height;
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private int trivial_grasscolor;
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private int[] foliagecolor_argb;
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private int foliagecolor_width, foliagecolor_height;
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private int trivial_foliagecolor;
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private int[] watercolor_argb;
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private int watercolor_width, watercolor_height;
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private int trivial_watercolor;
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private int[] water_argb;
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private int water_width, water_height;
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@ -70,7 +91,7 @@ public class TexturePack {
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private static HDTextureMap[] texmaps;
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private static void initializeTable() {
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texmaps = new HDTextureMap[16*256];
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texmaps = new HDTextureMap[16*BLOCKTABLELEN];
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HDTextureMap blank = new HDTextureMap();
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for(int i = 0; i < texmaps.length; i++)
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texmaps[i] = blank;
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@ -102,6 +123,10 @@ public class TexturePack {
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}
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}
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}
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public static HDTextureMap getMap(int blkid, int blkdata) {
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return texmaps[(blkid<<4) + blkdata];
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}
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}
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/** Get or load texture pack */
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public static TexturePack getTexturePack(String tpname) {
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@ -136,25 +161,33 @@ public class TexturePack {
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is.close();
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/* Try to find and load misc/grasscolor.png */
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ze = zf.getEntry(GRASSCOLOR_PNG);
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if(ze != null) { /* Found it, so load it */
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is = zf.getInputStream(ze);
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loadGrassColorPNG(is);
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is.close();
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}
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if(ze == null)
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throw new FileNotFoundException();
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is = zf.getInputStream(ze);
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loadGrassColorPNG(is);
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is.close();
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/* Try to find and load misc/foliagecolor.png */
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ze = zf.getEntry(FOLIAGECOLOR_PNG);
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if(ze != null) { /* Found it, so load it */
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is = zf.getInputStream(ze);
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loadFoliageColorPNG(is);
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is.close();
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}
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if(ze == null)
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throw new FileNotFoundException();
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is = zf.getInputStream(ze);
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loadFoliageColorPNG(is);
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is.close();
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/* Try to find and load misc/watercolor.png */
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ze = zf.getEntry(WATERCOLOR_PNG);
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if(ze == null)
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throw new FileNotFoundException();
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is = zf.getInputStream(ze);
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loadWaterColorPNG(is);
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is.close();
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/* Try to find and load misc/water.png */
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ze = zf.getEntry(WATER_PNG);
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if(ze != null) { /* Found it, so load it */
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is = zf.getInputStream(ze);
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loadWaterPNG(is);
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is.close();
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}
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if(ze == null)
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throw new FileNotFoundException();
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is = zf.getInputStream(ze);
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loadWaterPNG(is);
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is.close();
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zf.close();
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return;
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} catch (IOException iox) {
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@ -174,25 +207,24 @@ public class TexturePack {
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fis.close();
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/* Check for misc/grasscolor.png */
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f = new File(texturedir, tpname + "/" + GRASSCOLOR_PNG);
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if(f.canRead()) {
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fis = new FileInputStream(f);
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loadGrassColorPNG(fis);
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fis.close();
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}
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fis = new FileInputStream(f);
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loadGrassColorPNG(fis);
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fis.close();
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/* Check for misc/foliagecolor.png */
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f = new File(texturedir, tpname + "/" + FOLIAGECOLOR_PNG);
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if(f.canRead()) {
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fis = new FileInputStream(f);
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loadFoliageColorPNG(fis);
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fis.close();
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}
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fis = new FileInputStream(f);
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loadFoliageColorPNG(fis);
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fis.close();
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/* Check for misc/waterecolor.png */
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f = new File(texturedir, tpname + "/" + WATERCOLOR_PNG);
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fis = new FileInputStream(f);
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loadWaterColorPNG(fis);
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fis.close();
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/* Check for misc/water.png */
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f = new File(texturedir, tpname + "/" + WATER_PNG);
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if(f.canRead()) {
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fis = new FileInputStream(f);
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loadWaterPNG(fis);
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fis.close();
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}
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fis = new FileInputStream(f);
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loadWaterPNG(fis);
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fis.close();
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} catch (IOException iox) {
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if(fis != null) {
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try { fis.close(); } catch (IOException io) {}
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@ -202,7 +234,8 @@ public class TexturePack {
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}
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/* Copy texture pack */
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private TexturePack(TexturePack tp) {
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this.terrain_argb = tp.terrain_argb;
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this.terrain_argb = new int[tp.terrain_argb.length][];
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System.arraycopy(tp.terrain_argb, 0, this.terrain_argb, 0, this.terrain_argb.length);
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this.terrain_width = tp.terrain_width;
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this.terrain_height = tp.terrain_height;
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this.native_scale = tp.native_scale;
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@ -210,10 +243,17 @@ public class TexturePack {
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this.grasscolor_argb = tp.grasscolor_argb;
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this.grasscolor_height = tp.grasscolor_height;
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this.grasscolor_width = tp.grasscolor_width;
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this.trivial_grasscolor = tp.trivial_grasscolor;
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this.watercolor_argb = tp.watercolor_argb;
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this.watercolor_height = tp.watercolor_height;
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this.watercolor_width = tp.watercolor_width;
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this.trivial_watercolor = tp.trivial_watercolor;
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this.foliagecolor_argb = tp.foliagecolor_argb;
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this.foliagecolor_height = tp.foliagecolor_height;
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this.foliagecolor_width = tp.foliagecolor_width;
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this.trivial_foliagecolor = tp.trivial_foliagecolor;
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this.water_argb = tp.water_argb;
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this.water_height = tp.water_height;
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@ -222,15 +262,23 @@ public class TexturePack {
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/* Load terrain.png */
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private void loadTerrainPNG(InputStream is) throws IOException {
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int i;
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/* Load image */
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BufferedImage img = ImageIO.read(is);
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if(img == null) { throw new FileNotFoundException(); }
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terrain_width = img.getWidth();
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terrain_height = img.getHeight();
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terrain_argb = new int[terrain_width * terrain_height];
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img.getRGB(0, 0, terrain_width, terrain_height, terrain_argb, 0, terrain_width);
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img.flush();
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native_scale = terrain_width / 16;
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terrain_argb = new int[BLOCKTABLELEN][];
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for(i = 0; i < 256; i++) {
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terrain_argb[i] = new int[native_scale*native_scale];
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img.getRGB((i & 0xF)*native_scale, (i>>4)*native_scale, native_scale, native_scale, terrain_argb[i], 0, native_scale);
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}
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int[] blank = new int[native_scale*native_scale];
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for(i = 256; i < BLOCKTABLELEN; i++) {
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terrain_argb[i] = blank;
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}
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img.flush();
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}
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/* Load misc/grasscolor.png */
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@ -243,6 +291,18 @@ public class TexturePack {
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grasscolor_argb = new int[grasscolor_width * grasscolor_height];
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img.getRGB(0, 0, grasscolor_width, grasscolor_height, grasscolor_argb, 0, grasscolor_width);
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img.flush();
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/* Figure out trivial color */
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trivial_grasscolor = grasscolor_argb[grasscolor_height*grasscolor_width*3/4 + grasscolor_width/2];
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boolean same = true;
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for(int j = 0; same && (j < grasscolor_height); j++) {
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for(int i = 0; same && (i <= j); i++) {
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if(grasscolor_argb[grasscolor_width*j+i] != trivial_grasscolor)
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same = false;
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}
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}
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/* All the same - no biome lookup needed */
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if(same)
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grasscolor_argb = null;
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}
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/* Load misc/foliagecolor.png */
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@ -255,6 +315,42 @@ public class TexturePack {
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foliagecolor_argb = new int[foliagecolor_width * foliagecolor_height];
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img.getRGB(0, 0, foliagecolor_width, foliagecolor_height, foliagecolor_argb, 0, foliagecolor_width);
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img.flush();
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/* Figure out trivial color */
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trivial_foliagecolor = foliagecolor_argb[foliagecolor_height*foliagecolor_width*3/4 + foliagecolor_width/2];
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boolean same = true;
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for(int j = 0; same && (j < foliagecolor_height); j++) {
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for(int i = 0; same && (i <= j); i++) {
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if(foliagecolor_argb[foliagecolor_width*j+i] != trivial_foliagecolor)
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same = false;
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}
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}
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/* All the same - no biome lookup needed */
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if(same)
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foliagecolor_argb = null;
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}
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/* Load misc/watercolor.png */
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private void loadWaterColorPNG(InputStream is) throws IOException {
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/* Load image */
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BufferedImage img = ImageIO.read(is);
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if(img == null) { throw new FileNotFoundException(); }
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watercolor_width = img.getWidth();
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watercolor_height = img.getHeight();
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watercolor_argb = new int[watercolor_width * watercolor_height];
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img.getRGB(0, 0, watercolor_width, watercolor_height, watercolor_argb, 0, watercolor_width);
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img.flush();
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/* Figure out trivial color */
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trivial_watercolor = watercolor_argb[watercolor_height*watercolor_width*3/4 + watercolor_width/2];
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boolean same = true;
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for(int j = 0; same && (j < watercolor_height); j++) {
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for(int i = 0; same && (i <= j); i++) {
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if(watercolor_argb[watercolor_width*j+i] != trivial_watercolor)
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same = false;
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}
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}
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/* All the same - no biome lookup needed */
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if(same)
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watercolor_argb = null;
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}
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/* Load misc/water.png */
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@ -267,12 +363,15 @@ public class TexturePack {
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water_argb = new int[water_width * water_height];
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img.getRGB(0, 0, water_width, water_height, water_argb, 0, water_width);
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img.flush();
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/* Now, patch in to block table */
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int new_water_argb[] = new int[native_scale*native_scale];
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scaleTerrainPNGSubImage(water_width, native_scale, water_argb, new_water_argb);
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terrain_argb[BLOCKINDEX_STATIONARYWATER] = new_water_argb;
|
||||
terrain_argb[BLOCKINDEX_MOVINGWATER] = new_water_argb;
|
||||
}
|
||||
|
||||
/* Get texture pack directory */
|
||||
private static File getTexturePackDirectory() {
|
||||
// return new File(DynmapPlugin.dataDirectory, "texturepacks");
|
||||
return new File("texturepacks");
|
||||
return new File(DynmapPlugin.dataDirectory, "texturepacks");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -289,7 +388,6 @@ public class TexturePack {
|
||||
stp.native_scale = scale;
|
||||
stp.terrain_height = 16*scale;
|
||||
stp.terrain_width = 16*scale;
|
||||
stp.terrain_argb = new int[stp.terrain_height*stp.terrain_width];
|
||||
scaleTerrainPNG(stp);
|
||||
}
|
||||
/* Remember it */
|
||||
@ -301,23 +399,25 @@ public class TexturePack {
|
||||
* @param tp
|
||||
*/
|
||||
private void scaleTerrainPNG(TexturePack tp) {
|
||||
tp.terrain_argb = new int[256][];
|
||||
/* Terrain.png is 16x16 array of images : process one at a time */
|
||||
for(int ty = 0; ty < 16; ty++) {
|
||||
for(int tx = 0; tx < 16; tx++) {
|
||||
int srcoff = ty*native_scale*terrain_width + tx*native_scale;
|
||||
int destoff = ty*tp.native_scale*tp.terrain_width + tx*tp.native_scale;
|
||||
scaleTerrainPNGSubImage(tp, srcoff, destoff);
|
||||
}
|
||||
for(int idx = 0; idx < 256; idx++) {
|
||||
tp.terrain_argb[idx] = new int[tp.native_scale*tp.native_scale];
|
||||
scaleTerrainPNGSubImage(native_scale, tp.native_scale, terrain_argb[idx], tp.terrain_argb[idx]);
|
||||
}
|
||||
}
|
||||
private void scaleTerrainPNGSubImage(TexturePack tp, int srcoff, int destoff) {
|
||||
int nativeres = native_scale;
|
||||
int res = tp.native_scale;
|
||||
private static void scaleTerrainPNGSubImage(int srcscale, int destscale, int[] src_argb, int[] dest_argb) {
|
||||
int nativeres = srcscale;
|
||||
int res = destscale;
|
||||
Color c = new Color();
|
||||
/* Same size, so just copy */
|
||||
if(res == nativeres) {
|
||||
System.arraycopy(src_argb, 0, dest_argb, 0, src_argb.length);
|
||||
}
|
||||
/* If we're scaling larger source pixels into smaller pixels, each destination pixel
|
||||
* receives input from 1 or 2 source pixels on each axis
|
||||
*/
|
||||
if(res > nativeres) {
|
||||
else if(res > nativeres) {
|
||||
int weights[] = new int[res];
|
||||
int offsets[] = new int[res];
|
||||
/* LCM of resolutions is used as length of line (res * nativeres)
|
||||
@ -352,7 +452,7 @@ public class TexturePack {
|
||||
int wy = (yy==0)?wgt_y:(nativeres-wgt_y);
|
||||
if(wy == 0) continue;
|
||||
/* Accumulate */
|
||||
c.setARGB(terrain_argb[srcoff + (ind_y+yy)*terrain_width + ind_x + xx]);
|
||||
c.setARGB(src_argb[(ind_y+yy)*nativeres + ind_x + xx]);
|
||||
accum_red += c.getRed() * wx * wy;
|
||||
accum_green += c.getGreen() * wx * wy;
|
||||
accum_blue += c.getBlue() * wx * wy;
|
||||
@ -362,7 +462,7 @@ public class TexturePack {
|
||||
/* Generate weighted compnents into color */
|
||||
c.setRGBA(accum_red / (nativeres*nativeres), accum_green / (nativeres*nativeres),
|
||||
accum_blue / (nativeres*nativeres), accum_alpha / (nativeres*nativeres));
|
||||
tp.terrain_argb[destoff + (y*tp.terrain_width) + x] = c.getARGB();
|
||||
dest_argb[(y*res) + x] = c.getARGB();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -395,7 +495,7 @@ public class TexturePack {
|
||||
for(int x = 0; x < nativeres; x++) {
|
||||
int ind_x = offsets[x];
|
||||
int wgt_x = weights[x];
|
||||
c.setARGB(terrain_argb[srcoff + (y*terrain_width) + x]);
|
||||
c.setARGB(src_argb[(y*nativeres) + x]);
|
||||
for(int xx = 0; xx < 2; xx++) {
|
||||
int wx = (xx==0)?wgt_x:(res-wgt_x);
|
||||
if(wx == 0) continue;
|
||||
@ -416,13 +516,19 @@ public class TexturePack {
|
||||
int off = (y*res) + x;
|
||||
c.setRGBA(accum_red[off]/(nativeres*nativeres), accum_green[off]/(nativeres*nativeres),
|
||||
accum_blue[off]/(nativeres*nativeres), accum_alpha[off]/(nativeres*nativeres));
|
||||
tp.terrain_argb[destoff + y*tp.terrain_width + x] = c.getARGB();
|
||||
dest_argb[y*res + x] = c.getARGB();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public void saveTerrainPNG(File f) throws IOException {
|
||||
BufferedImage img = KzedMap.createBufferedImage(terrain_argb, terrain_width, terrain_height);
|
||||
int[] outbuf = new int[256*native_scale*native_scale];
|
||||
for(int i = 0; i < 256; i++) {
|
||||
for(int y = 0; y < native_scale; y++) {
|
||||
System.arraycopy(terrain_argb[i],native_scale*y,outbuf,((i>>4)*native_scale+y)*terrain_width + (i & 0xF)*native_scale, native_scale);
|
||||
}
|
||||
}
|
||||
BufferedImage img = KzedMap.createBufferedImage(outbuf, terrain_width, terrain_height);
|
||||
ImageIO.write(img, "png", f);
|
||||
}
|
||||
|
||||
@ -514,9 +620,89 @@ public class TexturePack {
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Read color for given subblock coordinate, with given block id and data and face
|
||||
*/
|
||||
public void readColor(HDPerspectiveState ps, MapIterator mapiter, Color rslt) {
|
||||
int blkid = ps.getBlockTypeID();
|
||||
int blkdata = ps.getBlockData();
|
||||
HDTextureMap map = HDTextureMap.getMap(blkid, blkdata);
|
||||
BlockStep laststep = ps.getLastBlockStep();
|
||||
int textid = map.faces[laststep.ordinal()]; /* Get index of texture source */
|
||||
if(textid < 0) {
|
||||
rslt.setTransparent();
|
||||
return;
|
||||
}
|
||||
/* See if not basic block texture */
|
||||
int textop = textid / 1000;
|
||||
textid = textid % 1000;
|
||||
int[] texture = terrain_argb[textid];
|
||||
int clrval = 0;
|
||||
int[] xyz = new int[3];
|
||||
ps.getSubblockCoord(xyz);
|
||||
switch(laststep) {
|
||||
case X_MINUS:
|
||||
clrval = texture[(native_scale-xyz[1]-1)*native_scale + xyz[2]];
|
||||
break;
|
||||
case X_PLUS:
|
||||
clrval = texture[(native_scale-xyz[1]-1)*native_scale + (native_scale-xyz[2]-1)];
|
||||
break;
|
||||
case Z_MINUS:
|
||||
clrval = texture[(native_scale-xyz[1]-1)*native_scale + xyz[0]];
|
||||
break;
|
||||
case Z_PLUS:
|
||||
clrval = texture[(native_scale-xyz[1]-1)*native_scale + (native_scale-xyz[0]-1)];
|
||||
break;
|
||||
case Y_MINUS:
|
||||
clrval = texture[xyz[2]*native_scale + xyz[0]];
|
||||
break;
|
||||
case Y_PLUS:
|
||||
clrval = texture[xyz[2]*native_scale + (native_scale-xyz[0]-1)];
|
||||
break;
|
||||
}
|
||||
rslt.setARGB(clrval);
|
||||
if(textop > 0) {
|
||||
int tone = 0xFFFFFFFF;
|
||||
/* Switch based on texture modifier */
|
||||
switch(textop) {
|
||||
case COLORMOD_GRASSTONED:
|
||||
if(grasscolor_argb == null) {
|
||||
tone = trivial_grasscolor;
|
||||
}
|
||||
else {
|
||||
tone = biomeLookup(grasscolor_argb, grasscolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature());
|
||||
}
|
||||
break;
|
||||
case COLORMOD_FOLIAGETONED:
|
||||
if(foliagecolor_argb == null) {
|
||||
tone = trivial_foliagecolor;
|
||||
}
|
||||
else {
|
||||
tone = biomeLookup(foliagecolor_argb, foliagecolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature());
|
||||
}
|
||||
break;
|
||||
case COLORMOD_WATERTONED:
|
||||
if(watercolor_argb == null) {
|
||||
tone = trivial_watercolor;
|
||||
}
|
||||
else {
|
||||
tone = biomeLookup(watercolor_argb, watercolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature());
|
||||
}
|
||||
break;
|
||||
}
|
||||
rslt.blendColor(tone);
|
||||
}
|
||||
}
|
||||
|
||||
private static final int biomeLookup(int[] argb, int width, double rainfall, double temp) {
|
||||
int t = (int)((1.0-temp)*(width-1));
|
||||
int h = width - (int)(temp*rainfall*(width-1)) - 1;
|
||||
return argb[width*h + t];
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
TexturePack tp = TexturePack.getTexturePack("test");
|
||||
TexturePack.loadTextureMapping(new File("."));
|
||||
TexturePack tp = TexturePack.getTexturePack("standard");
|
||||
TexturePack tp2 = tp.resampleTexturePack(4);
|
||||
try {
|
||||
tp2.saveTerrainPNG(new File("test_terrain_4.png"));
|
||||
|
@ -6,6 +6,7 @@ import org.dynmap.Color;
|
||||
import org.dynmap.ColorScheme;
|
||||
import org.dynmap.ConfigurationNode;
|
||||
import org.dynmap.Log;
|
||||
import org.dynmap.hdmap.HDPerspectiveState.BlockStep;
|
||||
import org.dynmap.utils.MapChunkCache;
|
||||
import org.dynmap.utils.MapIterator;
|
||||
import org.json.simple.JSONObject;
|
||||
@ -31,7 +32,7 @@ public class TexturePackHDShader implements HDShader {
|
||||
|
||||
@Override
|
||||
public boolean isRawBiomeDataNeeded() {
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -60,15 +61,28 @@ public class TexturePackHDShader implements HDShader {
|
||||
}
|
||||
|
||||
private class OurShaderState implements HDShaderState {
|
||||
private Color color;
|
||||
private Color color[];
|
||||
private Color tmpcolor[];
|
||||
private Color c;
|
||||
protected MapIterator mapiter;
|
||||
protected HDMap map;
|
||||
private boolean air;
|
||||
private TexturePack scaledtp;
|
||||
private HDLighting lighting;
|
||||
|
||||
private OurShaderState(MapIterator mapiter, HDMap map) {
|
||||
this.mapiter = mapiter;
|
||||
this.map = map;
|
||||
this.color = new Color();
|
||||
this.lighting = map.getLighting();
|
||||
if(lighting.isNightAndDayEnabled()) {
|
||||
color = new Color[] { new Color(), new Color() };
|
||||
tmpcolor = new Color[] { new Color(), new Color() };
|
||||
}
|
||||
else {
|
||||
color = new Color[] { new Color() };
|
||||
tmpcolor = new Color[] { new Color() };
|
||||
}
|
||||
c = new Color();
|
||||
scaledtp = tp.resampleTexturePack(map.getPerspective().getModelScale());
|
||||
}
|
||||
/**
|
||||
* Get our shader
|
||||
@ -88,15 +102,15 @@ public class TexturePackHDShader implements HDShader {
|
||||
* Get our lighting
|
||||
*/
|
||||
public HDLighting getLighting() {
|
||||
return map.getLighting();
|
||||
return lighting;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset renderer state for new ray
|
||||
*/
|
||||
public void reset(HDPerspectiveState ps) {
|
||||
color.setTransparent();
|
||||
air = true;
|
||||
for(Color c: color)
|
||||
c.setTransparent();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -105,8 +119,54 @@ public class TexturePackHDShader implements HDShader {
|
||||
*/
|
||||
public boolean processBlock(HDPerspectiveState ps) {
|
||||
int blocktype = ps.getBlockTypeID();
|
||||
color.setRGBA(0, 0, 0, 255);
|
||||
if(blocktype == 0)
|
||||
return false;
|
||||
/* Get color from textures */
|
||||
scaledtp.readColor(ps, mapiter, c);
|
||||
|
||||
if (c.getAlpha() > 0) {
|
||||
int subalpha = ps.getSubmodelAlpha();
|
||||
/* Scale brightness depending upon face */
|
||||
switch(ps.getLastBlockStep()) {
|
||||
case X_MINUS:
|
||||
case X_PLUS:
|
||||
/* 60% brightness */
|
||||
c.blendColor(0xFFA0A0A0);
|
||||
break;
|
||||
case Y_MINUS:
|
||||
case Y_PLUS:
|
||||
/* 85% brightness for even, 90% for even*/
|
||||
if((mapiter.getY() & 0x01) == 0)
|
||||
c.blendColor(0xFFD9D9D9);
|
||||
else
|
||||
c.blendColor(0xFFE6E6E6);
|
||||
break;
|
||||
}
|
||||
/* Handle light level, if needed */
|
||||
lighting.applyLighting(ps, this, c, tmpcolor);
|
||||
/* If we got alpha from subblock model, use it instead */
|
||||
if(subalpha >= 0) {
|
||||
for(Color clr : tmpcolor)
|
||||
clr.setAlpha(Math.max(subalpha,clr.getAlpha()));
|
||||
}
|
||||
/* If no previous color contribution, use new color */
|
||||
if(color[0].isTransparent()) {
|
||||
for(int i = 0; i < color.length; i++)
|
||||
color[i].setColor(tmpcolor[i]);
|
||||
return (color[0].getAlpha() == 255);
|
||||
}
|
||||
/* Else, blend and generate new alpha */
|
||||
else {
|
||||
int alpha = color[0].getAlpha();
|
||||
int alpha2 = tmpcolor[0].getAlpha() * (255-alpha) / 255;
|
||||
int talpha = alpha + alpha2;
|
||||
for(int i = 0; i < color.length; i++)
|
||||
color[i].setRGBA((tmpcolor[i].getRed()*alpha2 + color[i].getRed()*alpha) / talpha,
|
||||
(tmpcolor[i].getGreen()*alpha2 + color[i].getGreen()*alpha) / talpha,
|
||||
(tmpcolor[i].getBlue()*alpha2 + color[i].getBlue()*alpha) / talpha, talpha);
|
||||
return (talpha >= 254); /* If only one short, no meaningful contribution left */
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
@ -120,7 +180,7 @@ public class TexturePackHDShader implements HDShader {
|
||||
* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
|
||||
*/
|
||||
public void getRayColor(Color c, int index) {
|
||||
c.setColor(color);
|
||||
c.setColor(color[index]);
|
||||
}
|
||||
/**
|
||||
* Clean up state object - called after last ray completed
|
||||
|
18
texture.txt
18
texture.txt
@ -1,13 +1,12 @@
|
||||
# Mapping of texture resources to block ID and data values
|
||||
# block:id=<block-id>,data=<data-val|*>,top=<index>,bottom=<index>,north=<index>,south=<index>,east=<index>,west=<index>,allfaces=<index>,allsides=<index>
|
||||
# <index>=0-255 (index of patch in terrain.png), -1=clear, 256=patch(38)+biome tint from grasscolor.png,257=stationary water,258=moving water,
|
||||
# 259=stationary lava,260=moving lava,261=patch(52)+biome tint from foliagecolor.png,262=patch(132)+biome tint from foliagecolor.png,
|
||||
# 263=patch(
|
||||
# <index>=0-255 (index of patch in terrain.png), -1=clear, 1xxx=biome tint from grasscolor.png,257=stationary water,258=moving water,
|
||||
# 259=stationary lava,260=moving lava,2xxx=biome tint from foliagecolor.png,3xxx=biome tint from watercolor.png
|
||||
######
|
||||
# Stone
|
||||
block:id=1,data=*,allfaces=1
|
||||
# Grass
|
||||
block:id=2,data=*,allsides=3,top=256,bottom=2
|
||||
block:id=2,data=*,allsides=3,top=1000,bottom=2
|
||||
# Dirt
|
||||
block:id=3,data=*,allfaces=2
|
||||
# Cobblestone
|
||||
@ -47,11 +46,11 @@ block:id=17,data=1,allsides=116,top=21,bottom=21
|
||||
# Wood (birch)
|
||||
block:id=17,data=2,allsides=117,top=21,bottom=21
|
||||
# Leaves (std)
|
||||
block:id=18,data=0,allfaces=261
|
||||
block:id=18,data=0,allfaces=2052
|
||||
# Leaves (spruce/pine)
|
||||
block:id=18,data=1,allfaces=262
|
||||
block:id=18,data=1,allfaces=2132
|
||||
# Leaves (birch)
|
||||
block:id=18,data=2,allfaces=261
|
||||
block:id=18,data=2,allfaces=2052
|
||||
# Sponge
|
||||
block:id=19,data=*,allfaces=48
|
||||
# Glass
|
||||
@ -70,3 +69,8 @@ block:id=23,data=4,top=62,north=46,south=45,east=45,west=45,bottom=62
|
||||
block:id=23,data=5,top=62,south=46,north=45,east=45,west=45,bottom=62
|
||||
# Sandstone
|
||||
block:id=24,data=*,top=176,bottom=208,allsides=192
|
||||
# Snow
|
||||
block:id=78,data=*,allfaces=66
|
||||
# Ice
|
||||
block:id=79,data=*,allfaces=67
|
||||
|
||||
|
BIN
texturepacks/standard/misc/foliagecolor.png
Normal file
BIN
texturepacks/standard/misc/foliagecolor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
BIN
texturepacks/standard/misc/grasscolor.png
Normal file
BIN
texturepacks/standard/misc/grasscolor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 25 KiB |
BIN
texturepacks/standard/misc/water.png
Normal file
BIN
texturepacks/standard/misc/water.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 306 B |
BIN
texturepacks/standard/misc/watercolor.png
Normal file
BIN
texturepacks/standard/misc/watercolor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.3 KiB |
BIN
texturepacks/standard/terrain.png
Normal file
BIN
texturepacks/standard/terrain.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 64 KiB |
Loading…
Reference in New Issue
Block a user