Start on texture pack shader

This commit is contained in:
Mike Primm 2011-07-15 23:19:05 -05:00
parent 0323c98938
commit edac2e5cd9
4 changed files with 358 additions and 1 deletions

View File

@ -32,7 +32,8 @@
<include>perspectives.txt</include>
<include>lightings.txt</include>
<include>configuration.txt.sample-hd</include>
<include>models.txt</include></includes></fileSet>
<include>models.txt</include>
<include>texture.txt</include></includes></fileSet>
</fileSets>
<files>
<file>

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@ -4,9 +4,14 @@ import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.LineNumberReader;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
@ -15,6 +20,7 @@ import javax.imageio.ImageIO;
import org.dynmap.Color;
import org.dynmap.DynmapPlugin;
import org.dynmap.Log;
import org.dynmap.hdmap.HDPerspectiveState.BlockStep;
import org.dynmap.kzedmap.KzedMap;
/**
@ -56,6 +62,47 @@ public class TexturePack {
private HashMap<Integer, TexturePack> scaled_textures;
public static class HDTextureMap {
private short faces[]; /* index in terrain.png of image for each face (indexed by BlockStep.ordinal()) */
private List<Integer> blockids;
private int databits;
private static HDTextureMap[] texmaps;
private static void initializeTable() {
texmaps = new HDTextureMap[16*256];
HDTextureMap blank = new HDTextureMap();
for(int i = 0; i < texmaps.length; i++)
texmaps[i] = blank;
}
private HDTextureMap() {
blockids = Collections.singletonList(Integer.valueOf(0));
databits = 0xFFFF;
faces = new short[] { -1, -1, -1, -1, -1, -1 };
for(int i = 0; i < texmaps.length; i++) {
texmaps[i] = this;
}
}
public HDTextureMap(List<Integer> blockids, int databits, short[] faces) {
this.faces = faces;
this.blockids = blockids;
this.databits = databits;
}
public void addToTable() {
/* Add entries to lookup table */
for(Integer blkid : blockids) {
for(int i = 0; i < 16; i++) {
if((databits & (1 << i)) != 0) {
texmaps[16*blkid + i] = this;
}
}
}
}
}
/** Get or load texture pack */
public static TexturePack getTexturePack(String tpname) {
TexturePack tp = packs.get(tpname);
@ -378,6 +425,96 @@ public class TexturePack {
BufferedImage img = KzedMap.createBufferedImage(terrain_argb, terrain_width, terrain_height);
ImageIO.write(img, "png", f);
}
/**
* Load texture pack mappings from texture.txt file
*/
public static void loadTextureMapping(File plugindir) {
LineNumberReader rdr = null;
int cnt = 0;
/* Initialize map with blank map for all entries */
HDTextureMap.initializeTable();
try {
String line;
rdr = new LineNumberReader(new FileReader(new File(plugindir, "texture.txt")));
while((line = rdr.readLine()) != null) {
if(line.startsWith("block:")) {
ArrayList<Integer> blkids = new ArrayList<Integer>();
int databits = 0;
short faces[] = new short[] { -1, -1, -1, -1, -1, -1 };
line = line.substring(6);
String[] args = line.split(",");
for(String a : args) {
String[] av = a.split("=");
if(av.length < 2) continue;
if(av[0].equals("id")) {
blkids.add(Integer.parseInt(av[1]));
}
else if(av[0].equals("data")) {
if(av[1].equals("*"))
databits = 0xFFFF;
else
databits |= (1 << Integer.parseInt(av[1]));
}
else if(av[0].equals("top") || av[0].equals("y-")) {
faces[BlockStep.Y_MINUS.ordinal()] = Short.parseShort(av[1]);
}
else if(av[0].equals("bottom") || av[0].equals("y+")) {
faces[BlockStep.Y_PLUS.ordinal()] = Short.parseShort(av[1]);
}
else if(av[0].equals("north") || av[0].equals("x+")) {
faces[BlockStep.X_PLUS.ordinal()] = Short.parseShort(av[1]);
}
else if(av[0].equals("east") || av[0].equals("z-")) {
faces[BlockStep.Z_MINUS.ordinal()] = Short.parseShort(av[1]);
}
else if(av[0].equals("west") || av[0].equals("z+")) {
faces[BlockStep.Z_PLUS.ordinal()] = Short.parseShort(av[1]);
}
else if(av[0].equals("allfaces")) {
short id = Short.parseShort(av[1]);
for(int i = 0; i < 6; i++) {
faces[i] = id;
}
}
else if(av[0].equals("allsides")) {
short id = Short.parseShort(av[1]);
faces[BlockStep.X_PLUS.ordinal()] = id;
faces[BlockStep.X_MINUS.ordinal()] = id;
faces[BlockStep.Z_PLUS.ordinal()] = id;
faces[BlockStep.Z_MINUS.ordinal()] = id;
}
}
/* If we have everything, build block */
if((blkids.size() > 0) && (databits != 0)) {
HDTextureMap map = new HDTextureMap(blkids, databits, faces);
map.addToTable();
cnt++;
}
else {
Log.severe("Texture mapping missing required parameters = line " + rdr.getLineNumber() + " of texture.txt");
}
}
else if(line.startsWith("#") || line.startsWith(";")) {
}
}
Log.info("Loaded " + cnt + " texture mappings");
} catch (IOException iox) {
Log.severe("Error reading texture.txt - " + iox.toString());
} catch (NumberFormatException nfx) {
Log.severe("Format error - line " + rdr.getLineNumber() + " of texture.txt");
} finally {
if(rdr != null) {
try {
rdr.close();
rdr = null;
} catch (IOException e) {
}
}
}
}
public static void main(String[] args) {
TexturePack tp = TexturePack.getTexturePack("test");
TexturePack tp2 = tp.resampleTexturePack(4);

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@ -0,0 +1,147 @@
package org.dynmap.hdmap;
import static org.dynmap.JSONUtils.s;
import org.bukkit.block.Biome;
import org.dynmap.Color;
import org.dynmap.ColorScheme;
import org.dynmap.ConfigurationNode;
import org.dynmap.Log;
import org.dynmap.utils.MapChunkCache;
import org.dynmap.utils.MapIterator;
import org.json.simple.JSONObject;
public class TexturePackHDShader implements HDShader {
private String tpname;
private String name;
private TexturePack tp;
public TexturePackHDShader(ConfigurationNode configuration) {
tpname = configuration.getString("texturepack", "minecraft");
name = configuration.getString("name", tpname);
tp = TexturePack.getTexturePack(tpname);
if(tp == null) {
Log.severe("Error: shader '" + name + "' cannot load texture pack '" + tpname + "'");
}
}
@Override
public boolean isBiomeDataNeeded() {
return false;
}
@Override
public boolean isRawBiomeDataNeeded() {
return false;
}
@Override
public boolean isHightestBlockYDataNeeded() {
return false;
}
@Override
public boolean isBlockTypeDataNeeded() {
return true;
}
@Override
public boolean isSkyLightLevelNeeded() {
return false;
}
@Override
public boolean isEmittedLightLevelNeeded() {
return false;
}
@Override
public String getName() {
return name;
}
private class OurShaderState implements HDShaderState {
private Color color;
protected MapIterator mapiter;
protected HDMap map;
private boolean air;
private OurShaderState(MapIterator mapiter, HDMap map) {
this.mapiter = mapiter;
this.map = map;
this.color = new Color();
}
/**
* Get our shader
*/
public HDShader getShader() {
return TexturePackHDShader.this;
}
/**
* Get our map
*/
public HDMap getMap() {
return map;
}
/**
* Get our lighting
*/
public HDLighting getLighting() {
return map.getLighting();
}
/**
* Reset renderer state for new ray
*/
public void reset(HDPerspectiveState ps) {
color.setTransparent();
air = true;
}
/**
* Process next ray step - called for each block on route
* @return true if ray is done, false if ray needs to continue
*/
public boolean processBlock(HDPerspectiveState ps) {
int blocktype = ps.getBlockTypeID();
color.setRGBA(0, 0, 0, 255);
return true;
}
/**
* Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
*/
public void rayFinished(HDPerspectiveState ps) {
}
/**
* Get result color - get resulting color for ray
* @param c - object to store color value in
* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
*/
public void getRayColor(Color c, int index) {
c.setColor(color);
}
/**
* Clean up state object - called after last ray completed
*/
public void cleanup() {
}
}
/**
* Get renderer state object for use rendering a tile
* @param map - map being rendered
* @param cache - chunk cache containing data for tile to be rendered
* @param mapiter - iterator used when traversing rays in tile
* @return state object to use for all rays in tile
*/
public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter) {
return new OurShaderState(mapiter, map);
}
/* Add shader's contributions to JSON for map object */
public void addClientConfiguration(JSONObject mapObject) {
s(mapObject, "shader", name);
}
}

72
texture.txt Normal file
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@ -0,0 +1,72 @@
# Mapping of texture resources to block ID and data values
# block:id=<block-id>,data=<data-val|*>,top=<index>,bottom=<index>,north=<index>,south=<index>,east=<index>,west=<index>,allfaces=<index>,allsides=<index>
# <index>=0-255 (index of patch in terrain.png), -1=clear, 256=patch(38)+biome tint from grasscolor.png,257=stationary water,258=moving water,
# 259=stationary lava,260=moving lava,261=patch(52)+biome tint from foliagecolor.png,262=patch(132)+biome tint from foliagecolor.png,
# 263=patch(
######
# Stone
block:id=1,data=*,allfaces=1
# Grass
block:id=2,data=*,allsides=3,top=256,bottom=2
# Dirt
block:id=3,data=*,allfaces=2
# Cobblestone
block:id=4,data=*,allfaces=16
# Wooden Plank
block:id=5,data=*,allfaces=4
# Sapling
block:id=6,data=0,data=3,allsides=15
# Sapling (Spruce)
block:id=6,data=1,allsides=63
# Sapling (Birch)
block:id=6,data=2,allsides=79
# Bedrock
block:id=7,data=*,allfaces=16
# Water
block:id=8,data=*,allfaces=258
# Stationary water
block:id=9,data=*,allfaces=257
# Lava
block:id=10,data=*,allfaces=260
# Stationary Lava
block:id=11,data=*,allfaces=259
# Sand
block:id=12,data=*,allfaces=18
# Gravel
block:id=13,data=*,allfaces=19
# Gold Ore
block:id=14,data=*,allfaces=32
# Iron Ore
block:id=15,data=*,allfaces=33
# Coal Ore
block:id=16,data=*,allfaces=34
# Wood (std)
block:id=17,data=0,allsides=20,top=21,bottom=21
# Wood (spruce/pine)
block:id=17,data=1,allsides=116,top=21,bottom=21
# Wood (birch)
block:id=17,data=2,allsides=117,top=21,bottom=21
# Leaves (std)
block:id=18,data=0,allfaces=261
# Leaves (spruce/pine)
block:id=18,data=1,allfaces=262
# Leaves (birch)
block:id=18,data=2,allfaces=261
# Sponge
block:id=19,data=*,allfaces=48
# Glass
block:id=20,data=*,allfaces=49
# Lapis Lazuli Ore
block:id=21,data=*,allfaces=160
# Lapis Lazuli Block
block:id=22,data=*,allfaces=144
# Dispenser (facing east)
block:id=23,data=2,top=62,east=46,south=45,north=45,west=45,bottom=62
# Dispenser (facing west)
block:id=23,data=3,top=62,west=46,south=45,north=45,east=45,bottom=62
# Dispenser (facing north)
block:id=23,data=4,top=62,north=46,south=45,east=45,west=45,bottom=62
# Dispenser (facing south)
block:id=23,data=5,top=62,south=46,north=45,east=45,west=45,bottom=62
# Sandstone
block:id=24,data=*,top=176,bottom=208,allsides=192