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https://github.com/webbukkit/dynmap.git
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Start on texture pack shader
This commit is contained in:
parent
0323c98938
commit
edac2e5cd9
@ -32,7 +32,8 @@
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<include>perspectives.txt</include>
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<include>lightings.txt</include>
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<include>configuration.txt.sample-hd</include>
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<include>models.txt</include></includes></fileSet>
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<include>models.txt</include>
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<include>texture.txt</include></includes></fileSet>
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</fileSets>
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<files>
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<file>
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@ -4,9 +4,14 @@ import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.LineNumberReader;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.zip.ZipEntry;
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import java.util.zip.ZipFile;
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@ -15,6 +20,7 @@ import javax.imageio.ImageIO;
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import org.dynmap.Color;
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import org.dynmap.DynmapPlugin;
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import org.dynmap.Log;
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import org.dynmap.hdmap.HDPerspectiveState.BlockStep;
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import org.dynmap.kzedmap.KzedMap;
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/**
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@ -56,6 +62,47 @@ public class TexturePack {
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private HashMap<Integer, TexturePack> scaled_textures;
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public static class HDTextureMap {
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private short faces[]; /* index in terrain.png of image for each face (indexed by BlockStep.ordinal()) */
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private List<Integer> blockids;
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private int databits;
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private static HDTextureMap[] texmaps;
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private static void initializeTable() {
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texmaps = new HDTextureMap[16*256];
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HDTextureMap blank = new HDTextureMap();
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for(int i = 0; i < texmaps.length; i++)
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texmaps[i] = blank;
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}
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private HDTextureMap() {
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blockids = Collections.singletonList(Integer.valueOf(0));
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databits = 0xFFFF;
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faces = new short[] { -1, -1, -1, -1, -1, -1 };
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for(int i = 0; i < texmaps.length; i++) {
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texmaps[i] = this;
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}
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}
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public HDTextureMap(List<Integer> blockids, int databits, short[] faces) {
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this.faces = faces;
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this.blockids = blockids;
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this.databits = databits;
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}
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public void addToTable() {
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/* Add entries to lookup table */
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for(Integer blkid : blockids) {
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for(int i = 0; i < 16; i++) {
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if((databits & (1 << i)) != 0) {
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texmaps[16*blkid + i] = this;
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}
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}
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}
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}
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}
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/** Get or load texture pack */
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public static TexturePack getTexturePack(String tpname) {
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TexturePack tp = packs.get(tpname);
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@ -378,6 +425,96 @@ public class TexturePack {
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BufferedImage img = KzedMap.createBufferedImage(terrain_argb, terrain_width, terrain_height);
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ImageIO.write(img, "png", f);
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}
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/**
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* Load texture pack mappings from texture.txt file
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*/
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public static void loadTextureMapping(File plugindir) {
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LineNumberReader rdr = null;
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int cnt = 0;
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/* Initialize map with blank map for all entries */
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HDTextureMap.initializeTable();
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try {
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String line;
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rdr = new LineNumberReader(new FileReader(new File(plugindir, "texture.txt")));
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while((line = rdr.readLine()) != null) {
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if(line.startsWith("block:")) {
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ArrayList<Integer> blkids = new ArrayList<Integer>();
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int databits = 0;
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short faces[] = new short[] { -1, -1, -1, -1, -1, -1 };
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line = line.substring(6);
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String[] args = line.split(",");
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for(String a : args) {
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String[] av = a.split("=");
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if(av.length < 2) continue;
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if(av[0].equals("id")) {
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blkids.add(Integer.parseInt(av[1]));
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}
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else if(av[0].equals("data")) {
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if(av[1].equals("*"))
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databits = 0xFFFF;
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else
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databits |= (1 << Integer.parseInt(av[1]));
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}
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else if(av[0].equals("top") || av[0].equals("y-")) {
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faces[BlockStep.Y_MINUS.ordinal()] = Short.parseShort(av[1]);
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}
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else if(av[0].equals("bottom") || av[0].equals("y+")) {
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faces[BlockStep.Y_PLUS.ordinal()] = Short.parseShort(av[1]);
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}
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else if(av[0].equals("north") || av[0].equals("x+")) {
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faces[BlockStep.X_PLUS.ordinal()] = Short.parseShort(av[1]);
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}
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else if(av[0].equals("east") || av[0].equals("z-")) {
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faces[BlockStep.Z_MINUS.ordinal()] = Short.parseShort(av[1]);
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}
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else if(av[0].equals("west") || av[0].equals("z+")) {
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faces[BlockStep.Z_PLUS.ordinal()] = Short.parseShort(av[1]);
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}
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else if(av[0].equals("allfaces")) {
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short id = Short.parseShort(av[1]);
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for(int i = 0; i < 6; i++) {
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faces[i] = id;
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}
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}
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else if(av[0].equals("allsides")) {
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short id = Short.parseShort(av[1]);
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faces[BlockStep.X_PLUS.ordinal()] = id;
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faces[BlockStep.X_MINUS.ordinal()] = id;
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faces[BlockStep.Z_PLUS.ordinal()] = id;
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faces[BlockStep.Z_MINUS.ordinal()] = id;
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}
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}
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/* If we have everything, build block */
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if((blkids.size() > 0) && (databits != 0)) {
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HDTextureMap map = new HDTextureMap(blkids, databits, faces);
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map.addToTable();
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cnt++;
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}
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else {
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Log.severe("Texture mapping missing required parameters = line " + rdr.getLineNumber() + " of texture.txt");
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}
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}
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else if(line.startsWith("#") || line.startsWith(";")) {
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}
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}
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Log.info("Loaded " + cnt + " texture mappings");
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} catch (IOException iox) {
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Log.severe("Error reading texture.txt - " + iox.toString());
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} catch (NumberFormatException nfx) {
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Log.severe("Format error - line " + rdr.getLineNumber() + " of texture.txt");
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} finally {
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if(rdr != null) {
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try {
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rdr.close();
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rdr = null;
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} catch (IOException e) {
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}
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}
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}
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}
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public static void main(String[] args) {
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TexturePack tp = TexturePack.getTexturePack("test");
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TexturePack tp2 = tp.resampleTexturePack(4);
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147
src/main/java/org/dynmap/hdmap/TexturePackHDShader.java
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147
src/main/java/org/dynmap/hdmap/TexturePackHDShader.java
Normal file
@ -0,0 +1,147 @@
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package org.dynmap.hdmap;
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import static org.dynmap.JSONUtils.s;
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import org.bukkit.block.Biome;
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import org.dynmap.Color;
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import org.dynmap.ColorScheme;
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import org.dynmap.ConfigurationNode;
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import org.dynmap.Log;
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import org.dynmap.utils.MapChunkCache;
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import org.dynmap.utils.MapIterator;
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import org.json.simple.JSONObject;
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public class TexturePackHDShader implements HDShader {
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private String tpname;
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private String name;
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private TexturePack tp;
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public TexturePackHDShader(ConfigurationNode configuration) {
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tpname = configuration.getString("texturepack", "minecraft");
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name = configuration.getString("name", tpname);
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tp = TexturePack.getTexturePack(tpname);
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if(tp == null) {
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Log.severe("Error: shader '" + name + "' cannot load texture pack '" + tpname + "'");
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}
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}
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@Override
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public boolean isBiomeDataNeeded() {
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return false;
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}
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@Override
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public boolean isRawBiomeDataNeeded() {
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return false;
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}
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@Override
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public boolean isHightestBlockYDataNeeded() {
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return false;
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}
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@Override
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public boolean isBlockTypeDataNeeded() {
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return true;
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}
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@Override
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public boolean isSkyLightLevelNeeded() {
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return false;
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}
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@Override
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public boolean isEmittedLightLevelNeeded() {
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return false;
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}
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@Override
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public String getName() {
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return name;
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}
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private class OurShaderState implements HDShaderState {
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private Color color;
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protected MapIterator mapiter;
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protected HDMap map;
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private boolean air;
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private OurShaderState(MapIterator mapiter, HDMap map) {
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this.mapiter = mapiter;
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this.map = map;
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this.color = new Color();
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}
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/**
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* Get our shader
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*/
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public HDShader getShader() {
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return TexturePackHDShader.this;
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}
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/**
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* Get our map
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*/
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public HDMap getMap() {
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return map;
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}
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/**
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* Get our lighting
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*/
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public HDLighting getLighting() {
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return map.getLighting();
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}
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/**
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* Reset renderer state for new ray
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*/
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public void reset(HDPerspectiveState ps) {
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color.setTransparent();
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air = true;
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}
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/**
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* Process next ray step - called for each block on route
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* @return true if ray is done, false if ray needs to continue
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*/
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public boolean processBlock(HDPerspectiveState ps) {
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int blocktype = ps.getBlockTypeID();
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color.setRGBA(0, 0, 0, 255);
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return true;
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}
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/**
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* Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
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*/
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public void rayFinished(HDPerspectiveState ps) {
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}
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/**
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* Get result color - get resulting color for ray
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* @param c - object to store color value in
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* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
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*/
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public void getRayColor(Color c, int index) {
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c.setColor(color);
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}
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/**
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* Clean up state object - called after last ray completed
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*/
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public void cleanup() {
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}
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}
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/**
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* Get renderer state object for use rendering a tile
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* @param map - map being rendered
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* @param cache - chunk cache containing data for tile to be rendered
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* @param mapiter - iterator used when traversing rays in tile
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* @return state object to use for all rays in tile
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*/
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public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter) {
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return new OurShaderState(mapiter, map);
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}
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/* Add shader's contributions to JSON for map object */
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public void addClientConfiguration(JSONObject mapObject) {
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s(mapObject, "shader", name);
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}
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}
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72
texture.txt
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72
texture.txt
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@ -0,0 +1,72 @@
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# Mapping of texture resources to block ID and data values
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# block:id=<block-id>,data=<data-val|*>,top=<index>,bottom=<index>,north=<index>,south=<index>,east=<index>,west=<index>,allfaces=<index>,allsides=<index>
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# <index>=0-255 (index of patch in terrain.png), -1=clear, 256=patch(38)+biome tint from grasscolor.png,257=stationary water,258=moving water,
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# 259=stationary lava,260=moving lava,261=patch(52)+biome tint from foliagecolor.png,262=patch(132)+biome tint from foliagecolor.png,
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# 263=patch(
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######
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# Stone
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block:id=1,data=*,allfaces=1
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# Grass
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block:id=2,data=*,allsides=3,top=256,bottom=2
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# Dirt
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block:id=3,data=*,allfaces=2
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# Cobblestone
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block:id=4,data=*,allfaces=16
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# Wooden Plank
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block:id=5,data=*,allfaces=4
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# Sapling
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block:id=6,data=0,data=3,allsides=15
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# Sapling (Spruce)
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block:id=6,data=1,allsides=63
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# Sapling (Birch)
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block:id=6,data=2,allsides=79
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# Bedrock
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block:id=7,data=*,allfaces=16
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# Water
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block:id=8,data=*,allfaces=258
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# Stationary water
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block:id=9,data=*,allfaces=257
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# Lava
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block:id=10,data=*,allfaces=260
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# Stationary Lava
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block:id=11,data=*,allfaces=259
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# Sand
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block:id=12,data=*,allfaces=18
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# Gravel
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block:id=13,data=*,allfaces=19
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# Gold Ore
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block:id=14,data=*,allfaces=32
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# Iron Ore
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block:id=15,data=*,allfaces=33
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# Coal Ore
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block:id=16,data=*,allfaces=34
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# Wood (std)
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block:id=17,data=0,allsides=20,top=21,bottom=21
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# Wood (spruce/pine)
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block:id=17,data=1,allsides=116,top=21,bottom=21
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# Wood (birch)
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block:id=17,data=2,allsides=117,top=21,bottom=21
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# Leaves (std)
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block:id=18,data=0,allfaces=261
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# Leaves (spruce/pine)
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block:id=18,data=1,allfaces=262
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# Leaves (birch)
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block:id=18,data=2,allfaces=261
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# Sponge
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block:id=19,data=*,allfaces=48
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# Glass
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block:id=20,data=*,allfaces=49
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# Lapis Lazuli Ore
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block:id=21,data=*,allfaces=160
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# Lapis Lazuli Block
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block:id=22,data=*,allfaces=144
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# Dispenser (facing east)
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block:id=23,data=2,top=62,east=46,south=45,north=45,west=45,bottom=62
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# Dispenser (facing west)
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block:id=23,data=3,top=62,west=46,south=45,north=45,east=45,bottom=62
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# Dispenser (facing north)
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block:id=23,data=4,top=62,north=46,south=45,east=45,west=45,bottom=62
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# Dispenser (facing south)
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block:id=23,data=5,top=62,south=46,north=45,east=45,west=45,bottom=62
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# Sandstone
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block:id=24,data=*,top=176,bottom=208,allsides=192
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