First pass functional texture pack shader :)

This commit is contained in:
Mike Primm 2011-07-16 16:51:46 -05:00
parent edac2e5cd9
commit d21d640eae
15 changed files with 381 additions and 83 deletions

View File

@ -34,3 +34,8 @@ shaders:
- class: org.dynmap.hdmap.CaveHDShader
name: cave
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture
texturepack: standard

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@ -34,6 +34,9 @@
<include>configuration.txt.sample-hd</include>
<include>models.txt</include>
<include>texture.txt</include></includes></fileSet>
<fileSet>
<directory>${project.basedir}/texturepacks</directory>
<outputDirectory>/dynmap/texturepacks</outputDirectory></fileSet>
</fileSets>
<files>
<file>

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@ -55,4 +55,20 @@ public class Color {
public final void setAlpha(int v) {
val = (val & 0x00FFFFFF) | (v << 24);
}
/**
* Scale each color component, based on the corresponding component
*/
public final void blendColor(Color c) {
blendColor(c.val);
}
/**
* Scale each color component, based on the corresponding component
*/
public final void blendColor(int argb) {
int nval = (((((val >> 24) & 0xFF) * ((argb >> 24) & 0xFF)) / 255) << 24);
nval = nval | (((((val >> 16) & 0xFF) * ((argb >> 16) & 0xFF)) / 255) << 16);
nval = nval | (((((val >> 8) & 0xFF) * ((argb >> 8) & 0xFF)) / 255) << 8);
nval = nval | (((val & 0xFF) * (argb & 0xFF)) / 255);
val = nval;
}
}

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@ -35,6 +35,7 @@ import org.bukkit.plugin.java.JavaPlugin;
import org.dynmap.debug.Debug;
import org.dynmap.debug.Debugger;
import org.dynmap.hdmap.HDBlockModels;
import org.dynmap.hdmap.TexturePack;
import org.dynmap.permissions.NijikokunPermissions;
import org.dynmap.permissions.OpPermissions;
import org.dynmap.permissions.PermissionProvider;
@ -79,6 +80,9 @@ public class DynmapPlugin extends JavaPlugin {
dataDirectory = this.getDataFolder();
/* Load block models */
HDBlockModels.loadModels(dataDirectory);
/* Load texture mappings */
TexturePack.loadTextureMapping(dataDirectory);
org.bukkit.util.config.Configuration bukkitConfiguration = new org.bukkit.util.config.Configuration(new File(this.getDataFolder(), "configuration.txt"));
bukkitConfiguration.load();
configuration = new ConfigurationNode(bukkitConfiguration);

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@ -26,6 +26,7 @@ public interface HDPerspective {
public boolean isBlockTypeDataNeeded();
double getScale();
int getModelScale();
public void addClientConfiguration(JSONObject mapObject);
}

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@ -56,4 +56,8 @@ public interface HDPerspectiveState {
* Return submodel alpha value (-1 if no submodel rendered)
*/
int getSubmodelAlpha();
/**
* Return subblock coordinates of current ray position
*/
void getSubblockCoord(int[] xyz);
}

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@ -88,6 +88,7 @@ public class IsoHDPerspective implements HDPerspective {
double t_next_y, t_next_x, t_next_z;
boolean nonairhit;
int subalpha;
double mt;
/**
* Get sky light level - only available if shader requested it
*/
@ -363,7 +364,7 @@ public class IsoHDPerspective implements HDPerspective {
private boolean raytraceSubblock(short[] model) {
int mx = 0, my = 0, mz = 0;
double xx, yy, zz;
double mt = t + 0.0000001;
mt = t + 0.0000001;
xx = top.x + mt *(bottom.x - top.x);
yy = top.y + mt *(bottom.y - top.y);
zz = top.z + mt *(bottom.z - top.z);
@ -453,7 +454,17 @@ public class IsoHDPerspective implements HDPerspective {
}
return true;
}
public void getSubblockCoord(int[] v) {
double tt = t + 0.000001;
if(subalpha >= 0)
tt = mt;
double xx = top.x + tt * (bottom.x - top.x);
double yy = top.y + tt * (bottom.y - top.y);
double zz = top.z + tt * (bottom.z - top.z);
v[0] = (int)((xx - Math.floor(xx)) * modscale);
v[1] = (int)((yy - Math.floor(yy)) * modscale);
v[2] = (int)((zz - Math.floor(zz)) * modscale);
}
}
public IsoHDPerspective(ConfigurationNode configuration) {
@ -856,6 +867,10 @@ public class IsoHDPerspective implements HDPerspective {
return scale;
}
public int getModelScale() {
return modscale;
}
@Override
public String getName() {
return name;

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@ -22,16 +22,17 @@ import org.dynmap.DynmapPlugin;
import org.dynmap.Log;
import org.dynmap.hdmap.HDPerspectiveState.BlockStep;
import org.dynmap.kzedmap.KzedMap;
import org.dynmap.utils.MapIterator;
/**
* Loader and processor class for minecraft texture packs
* Texture packs are found in dynmap/texturepacks directory, and either are either ZIP files
* or are directories whose content matches the structure of a zipped texture pack:
* ./terrain.png - main color data (required)
* misc/water.png - still water tile? (optional)
* misc/grasscolor.png - tone for grass color, biome sensitive (optional)
* misc/foliagecolor.png - tone for leaf color, biome sensitive (optional)
* misc/watercolor.png - tone for water color, biome sensitive (optional)
* misc/water.png - still water tile (required))
* misc/grasscolor.png - tone for grass color, biome sensitive (required)
* misc/foliagecolor.png - tone for leaf color, biome sensitive (required)
* misc/watercolor.png - tone for water color, biome sensitive (required)
* custom_lava_still.png - custom still lava animation (optional)
* custom_lava_flowing.png - custom flowing lava animation (optional)
* custom_water_still.png - custom still water animation (optional)
@ -45,17 +46,37 @@ public class TexturePack {
private static final String TERRAIN_PNG = "terrain.png";
private static final String GRASSCOLOR_PNG = "misc/grasscolor.png";
private static final String FOLIAGECOLOR_PNG = "misc/foliagecolor.png";
private static final String WATERCOLOR_PNG = "misc/watercolor.png";
private static final String WATER_PNG = "misc/water.png";
private int[] terrain_argb;
/* Color modifier codes (x1000 for value in mapping code) */
private static final short COLORMOD_GRASSTONED = 1;
private static final short COLORMOD_FOLIAGETONED = 2;
private static final short COLORMOD_WATERTONED = 3;
/* Special tile index values */
private static final short BLOCKINDEX_BLANK = -1;
private static final short BLOCKINDEX_STATIONARYWATER = 257;
private static final short BLOCKINDEX_MOVINGWATER = 258;
private static final short BLOCKINDEX_STATIONARYLAVA = 259;
private static final short BLOCKINDEX_MOVINGLAVA = 260;
private static final int MAX_BLOCKINDEX = 260;
private static final int BLOCKTABLELEN = MAX_BLOCKINDEX+1;
private int[][] terrain_argb;
private int terrain_width, terrain_height;
private int native_scale;
private int[] grasscolor_argb;
private int grasscolor_width, grasscolor_height;
private int trivial_grasscolor;
private int[] foliagecolor_argb;
private int foliagecolor_width, foliagecolor_height;
private int trivial_foliagecolor;
private int[] watercolor_argb;
private int watercolor_width, watercolor_height;
private int trivial_watercolor;
private int[] water_argb;
private int water_width, water_height;
@ -70,7 +91,7 @@ public class TexturePack {
private static HDTextureMap[] texmaps;
private static void initializeTable() {
texmaps = new HDTextureMap[16*256];
texmaps = new HDTextureMap[16*BLOCKTABLELEN];
HDTextureMap blank = new HDTextureMap();
for(int i = 0; i < texmaps.length; i++)
texmaps[i] = blank;
@ -102,6 +123,10 @@ public class TexturePack {
}
}
}
public static HDTextureMap getMap(int blkid, int blkdata) {
return texmaps[(blkid<<4) + blkdata];
}
}
/** Get or load texture pack */
public static TexturePack getTexturePack(String tpname) {
@ -136,25 +161,33 @@ public class TexturePack {
is.close();
/* Try to find and load misc/grasscolor.png */
ze = zf.getEntry(GRASSCOLOR_PNG);
if(ze != null) { /* Found it, so load it */
is = zf.getInputStream(ze);
loadGrassColorPNG(is);
is.close();
}
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadGrassColorPNG(is);
is.close();
/* Try to find and load misc/foliagecolor.png */
ze = zf.getEntry(FOLIAGECOLOR_PNG);
if(ze != null) { /* Found it, so load it */
is = zf.getInputStream(ze);
loadFoliageColorPNG(is);
is.close();
}
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadFoliageColorPNG(is);
is.close();
/* Try to find and load misc/watercolor.png */
ze = zf.getEntry(WATERCOLOR_PNG);
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadWaterColorPNG(is);
is.close();
/* Try to find and load misc/water.png */
ze = zf.getEntry(WATER_PNG);
if(ze != null) { /* Found it, so load it */
is = zf.getInputStream(ze);
loadWaterPNG(is);
is.close();
}
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadWaterPNG(is);
is.close();
zf.close();
return;
} catch (IOException iox) {
@ -174,25 +207,24 @@ public class TexturePack {
fis.close();
/* Check for misc/grasscolor.png */
f = new File(texturedir, tpname + "/" + GRASSCOLOR_PNG);
if(f.canRead()) {
fis = new FileInputStream(f);
loadGrassColorPNG(fis);
fis.close();
}
fis = new FileInputStream(f);
loadGrassColorPNG(fis);
fis.close();
/* Check for misc/foliagecolor.png */
f = new File(texturedir, tpname + "/" + FOLIAGECOLOR_PNG);
if(f.canRead()) {
fis = new FileInputStream(f);
loadFoliageColorPNG(fis);
fis.close();
}
fis = new FileInputStream(f);
loadFoliageColorPNG(fis);
fis.close();
/* Check for misc/waterecolor.png */
f = new File(texturedir, tpname + "/" + WATERCOLOR_PNG);
fis = new FileInputStream(f);
loadWaterColorPNG(fis);
fis.close();
/* Check for misc/water.png */
f = new File(texturedir, tpname + "/" + WATER_PNG);
if(f.canRead()) {
fis = new FileInputStream(f);
loadWaterPNG(fis);
fis.close();
}
fis = new FileInputStream(f);
loadWaterPNG(fis);
fis.close();
} catch (IOException iox) {
if(fis != null) {
try { fis.close(); } catch (IOException io) {}
@ -202,7 +234,8 @@ public class TexturePack {
}
/* Copy texture pack */
private TexturePack(TexturePack tp) {
this.terrain_argb = tp.terrain_argb;
this.terrain_argb = new int[tp.terrain_argb.length][];
System.arraycopy(tp.terrain_argb, 0, this.terrain_argb, 0, this.terrain_argb.length);
this.terrain_width = tp.terrain_width;
this.terrain_height = tp.terrain_height;
this.native_scale = tp.native_scale;
@ -210,11 +243,18 @@ public class TexturePack {
this.grasscolor_argb = tp.grasscolor_argb;
this.grasscolor_height = tp.grasscolor_height;
this.grasscolor_width = tp.grasscolor_width;
this.trivial_grasscolor = tp.trivial_grasscolor;
this.watercolor_argb = tp.watercolor_argb;
this.watercolor_height = tp.watercolor_height;
this.watercolor_width = tp.watercolor_width;
this.trivial_watercolor = tp.trivial_watercolor;
this.foliagecolor_argb = tp.foliagecolor_argb;
this.foliagecolor_height = tp.foliagecolor_height;
this.foliagecolor_width = tp.foliagecolor_width;
this.trivial_foliagecolor = tp.trivial_foliagecolor;
this.water_argb = tp.water_argb;
this.water_height = tp.water_height;
this.water_width = tp.water_width;
@ -222,15 +262,23 @@ public class TexturePack {
/* Load terrain.png */
private void loadTerrainPNG(InputStream is) throws IOException {
int i;
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
terrain_width = img.getWidth();
terrain_height = img.getHeight();
terrain_argb = new int[terrain_width * terrain_height];
img.getRGB(0, 0, terrain_width, terrain_height, terrain_argb, 0, terrain_width);
img.flush();
native_scale = terrain_width / 16;
terrain_argb = new int[BLOCKTABLELEN][];
for(i = 0; i < 256; i++) {
terrain_argb[i] = new int[native_scale*native_scale];
img.getRGB((i & 0xF)*native_scale, (i>>4)*native_scale, native_scale, native_scale, terrain_argb[i], 0, native_scale);
}
int[] blank = new int[native_scale*native_scale];
for(i = 256; i < BLOCKTABLELEN; i++) {
terrain_argb[i] = blank;
}
img.flush();
}
/* Load misc/grasscolor.png */
@ -242,7 +290,19 @@ public class TexturePack {
grasscolor_height = img.getHeight();
grasscolor_argb = new int[grasscolor_width * grasscolor_height];
img.getRGB(0, 0, grasscolor_width, grasscolor_height, grasscolor_argb, 0, grasscolor_width);
img.flush();
img.flush();
/* Figure out trivial color */
trivial_grasscolor = grasscolor_argb[grasscolor_height*grasscolor_width*3/4 + grasscolor_width/2];
boolean same = true;
for(int j = 0; same && (j < grasscolor_height); j++) {
for(int i = 0; same && (i <= j); i++) {
if(grasscolor_argb[grasscolor_width*j+i] != trivial_grasscolor)
same = false;
}
}
/* All the same - no biome lookup needed */
if(same)
grasscolor_argb = null;
}
/* Load misc/foliagecolor.png */
@ -255,8 +315,44 @@ public class TexturePack {
foliagecolor_argb = new int[foliagecolor_width * foliagecolor_height];
img.getRGB(0, 0, foliagecolor_width, foliagecolor_height, foliagecolor_argb, 0, foliagecolor_width);
img.flush();
/* Figure out trivial color */
trivial_foliagecolor = foliagecolor_argb[foliagecolor_height*foliagecolor_width*3/4 + foliagecolor_width/2];
boolean same = true;
for(int j = 0; same && (j < foliagecolor_height); j++) {
for(int i = 0; same && (i <= j); i++) {
if(foliagecolor_argb[foliagecolor_width*j+i] != trivial_foliagecolor)
same = false;
}
}
/* All the same - no biome lookup needed */
if(same)
foliagecolor_argb = null;
}
/* Load misc/watercolor.png */
private void loadWaterColorPNG(InputStream is) throws IOException {
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
watercolor_width = img.getWidth();
watercolor_height = img.getHeight();
watercolor_argb = new int[watercolor_width * watercolor_height];
img.getRGB(0, 0, watercolor_width, watercolor_height, watercolor_argb, 0, watercolor_width);
img.flush();
/* Figure out trivial color */
trivial_watercolor = watercolor_argb[watercolor_height*watercolor_width*3/4 + watercolor_width/2];
boolean same = true;
for(int j = 0; same && (j < watercolor_height); j++) {
for(int i = 0; same && (i <= j); i++) {
if(watercolor_argb[watercolor_width*j+i] != trivial_watercolor)
same = false;
}
}
/* All the same - no biome lookup needed */
if(same)
watercolor_argb = null;
}
/* Load misc/water.png */
private void loadWaterPNG(InputStream is) throws IOException {
/* Load image */
@ -266,13 +362,16 @@ public class TexturePack {
water_height = img.getHeight();
water_argb = new int[water_width * water_height];
img.getRGB(0, 0, water_width, water_height, water_argb, 0, water_width);
img.flush();
img.flush();
/* Now, patch in to block table */
int new_water_argb[] = new int[native_scale*native_scale];
scaleTerrainPNGSubImage(water_width, native_scale, water_argb, new_water_argb);
terrain_argb[BLOCKINDEX_STATIONARYWATER] = new_water_argb;
terrain_argb[BLOCKINDEX_MOVINGWATER] = new_water_argb;
}
/* Get texture pack directory */
private static File getTexturePackDirectory() {
// return new File(DynmapPlugin.dataDirectory, "texturepacks");
return new File("texturepacks");
return new File(DynmapPlugin.dataDirectory, "texturepacks");
}
/**
@ -289,7 +388,6 @@ public class TexturePack {
stp.native_scale = scale;
stp.terrain_height = 16*scale;
stp.terrain_width = 16*scale;
stp.terrain_argb = new int[stp.terrain_height*stp.terrain_width];
scaleTerrainPNG(stp);
}
/* Remember it */
@ -301,23 +399,25 @@ public class TexturePack {
* @param tp
*/
private void scaleTerrainPNG(TexturePack tp) {
tp.terrain_argb = new int[256][];
/* Terrain.png is 16x16 array of images : process one at a time */
for(int ty = 0; ty < 16; ty++) {
for(int tx = 0; tx < 16; tx++) {
int srcoff = ty*native_scale*terrain_width + tx*native_scale;
int destoff = ty*tp.native_scale*tp.terrain_width + tx*tp.native_scale;
scaleTerrainPNGSubImage(tp, srcoff, destoff);
}
for(int idx = 0; idx < 256; idx++) {
tp.terrain_argb[idx] = new int[tp.native_scale*tp.native_scale];
scaleTerrainPNGSubImage(native_scale, tp.native_scale, terrain_argb[idx], tp.terrain_argb[idx]);
}
}
private void scaleTerrainPNGSubImage(TexturePack tp, int srcoff, int destoff) {
int nativeres = native_scale;
int res = tp.native_scale;
private static void scaleTerrainPNGSubImage(int srcscale, int destscale, int[] src_argb, int[] dest_argb) {
int nativeres = srcscale;
int res = destscale;
Color c = new Color();
/* Same size, so just copy */
if(res == nativeres) {
System.arraycopy(src_argb, 0, dest_argb, 0, src_argb.length);
}
/* If we're scaling larger source pixels into smaller pixels, each destination pixel
* receives input from 1 or 2 source pixels on each axis
*/
if(res > nativeres) {
else if(res > nativeres) {
int weights[] = new int[res];
int offsets[] = new int[res];
/* LCM of resolutions is used as length of line (res * nativeres)
@ -352,7 +452,7 @@ public class TexturePack {
int wy = (yy==0)?wgt_y:(nativeres-wgt_y);
if(wy == 0) continue;
/* Accumulate */
c.setARGB(terrain_argb[srcoff + (ind_y+yy)*terrain_width + ind_x + xx]);
c.setARGB(src_argb[(ind_y+yy)*nativeres + ind_x + xx]);
accum_red += c.getRed() * wx * wy;
accum_green += c.getGreen() * wx * wy;
accum_blue += c.getBlue() * wx * wy;
@ -362,7 +462,7 @@ public class TexturePack {
/* Generate weighted compnents into color */
c.setRGBA(accum_red / (nativeres*nativeres), accum_green / (nativeres*nativeres),
accum_blue / (nativeres*nativeres), accum_alpha / (nativeres*nativeres));
tp.terrain_argb[destoff + (y*tp.terrain_width) + x] = c.getARGB();
dest_argb[(y*res) + x] = c.getARGB();
}
}
}
@ -395,7 +495,7 @@ public class TexturePack {
for(int x = 0; x < nativeres; x++) {
int ind_x = offsets[x];
int wgt_x = weights[x];
c.setARGB(terrain_argb[srcoff + (y*terrain_width) + x]);
c.setARGB(src_argb[(y*nativeres) + x]);
for(int xx = 0; xx < 2; xx++) {
int wx = (xx==0)?wgt_x:(res-wgt_x);
if(wx == 0) continue;
@ -416,13 +516,19 @@ public class TexturePack {
int off = (y*res) + x;
c.setRGBA(accum_red[off]/(nativeres*nativeres), accum_green[off]/(nativeres*nativeres),
accum_blue[off]/(nativeres*nativeres), accum_alpha[off]/(nativeres*nativeres));
tp.terrain_argb[destoff + y*tp.terrain_width + x] = c.getARGB();
dest_argb[y*res + x] = c.getARGB();
}
}
}
}
public void saveTerrainPNG(File f) throws IOException {
BufferedImage img = KzedMap.createBufferedImage(terrain_argb, terrain_width, terrain_height);
int[] outbuf = new int[256*native_scale*native_scale];
for(int i = 0; i < 256; i++) {
for(int y = 0; y < native_scale; y++) {
System.arraycopy(terrain_argb[i],native_scale*y,outbuf,((i>>4)*native_scale+y)*terrain_width + (i & 0xF)*native_scale, native_scale);
}
}
BufferedImage img = KzedMap.createBufferedImage(outbuf, terrain_width, terrain_height);
ImageIO.write(img, "png", f);
}
@ -514,9 +620,89 @@ public class TexturePack {
}
}
}
/**
* Read color for given subblock coordinate, with given block id and data and face
*/
public void readColor(HDPerspectiveState ps, MapIterator mapiter, Color rslt) {
int blkid = ps.getBlockTypeID();
int blkdata = ps.getBlockData();
HDTextureMap map = HDTextureMap.getMap(blkid, blkdata);
BlockStep laststep = ps.getLastBlockStep();
int textid = map.faces[laststep.ordinal()]; /* Get index of texture source */
if(textid < 0) {
rslt.setTransparent();
return;
}
/* See if not basic block texture */
int textop = textid / 1000;
textid = textid % 1000;
int[] texture = terrain_argb[textid];
int clrval = 0;
int[] xyz = new int[3];
ps.getSubblockCoord(xyz);
switch(laststep) {
case X_MINUS:
clrval = texture[(native_scale-xyz[1]-1)*native_scale + xyz[2]];
break;
case X_PLUS:
clrval = texture[(native_scale-xyz[1]-1)*native_scale + (native_scale-xyz[2]-1)];
break;
case Z_MINUS:
clrval = texture[(native_scale-xyz[1]-1)*native_scale + xyz[0]];
break;
case Z_PLUS:
clrval = texture[(native_scale-xyz[1]-1)*native_scale + (native_scale-xyz[0]-1)];
break;
case Y_MINUS:
clrval = texture[xyz[2]*native_scale + xyz[0]];
break;
case Y_PLUS:
clrval = texture[xyz[2]*native_scale + (native_scale-xyz[0]-1)];
break;
}
rslt.setARGB(clrval);
if(textop > 0) {
int tone = 0xFFFFFFFF;
/* Switch based on texture modifier */
switch(textop) {
case COLORMOD_GRASSTONED:
if(grasscolor_argb == null) {
tone = trivial_grasscolor;
}
else {
tone = biomeLookup(grasscolor_argb, grasscolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature());
}
break;
case COLORMOD_FOLIAGETONED:
if(foliagecolor_argb == null) {
tone = trivial_foliagecolor;
}
else {
tone = biomeLookup(foliagecolor_argb, foliagecolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature());
}
break;
case COLORMOD_WATERTONED:
if(watercolor_argb == null) {
tone = trivial_watercolor;
}
else {
tone = biomeLookup(watercolor_argb, watercolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature());
}
break;
}
rslt.blendColor(tone);
}
}
private static final int biomeLookup(int[] argb, int width, double rainfall, double temp) {
int t = (int)((1.0-temp)*(width-1));
int h = width - (int)(temp*rainfall*(width-1)) - 1;
return argb[width*h + t];
}
public static void main(String[] args) {
TexturePack tp = TexturePack.getTexturePack("test");
TexturePack.loadTextureMapping(new File("."));
TexturePack tp = TexturePack.getTexturePack("standard");
TexturePack tp2 = tp.resampleTexturePack(4);
try {
tp2.saveTerrainPNG(new File("test_terrain_4.png"));

View File

@ -6,6 +6,7 @@ import org.dynmap.Color;
import org.dynmap.ColorScheme;
import org.dynmap.ConfigurationNode;
import org.dynmap.Log;
import org.dynmap.hdmap.HDPerspectiveState.BlockStep;
import org.dynmap.utils.MapChunkCache;
import org.dynmap.utils.MapIterator;
import org.json.simple.JSONObject;
@ -31,7 +32,7 @@ public class TexturePackHDShader implements HDShader {
@Override
public boolean isRawBiomeDataNeeded() {
return false;
return true;
}
@Override
@ -60,15 +61,28 @@ public class TexturePackHDShader implements HDShader {
}
private class OurShaderState implements HDShaderState {
private Color color;
private Color color[];
private Color tmpcolor[];
private Color c;
protected MapIterator mapiter;
protected HDMap map;
private boolean air;
private TexturePack scaledtp;
private HDLighting lighting;
private OurShaderState(MapIterator mapiter, HDMap map) {
this.mapiter = mapiter;
this.map = map;
this.color = new Color();
this.lighting = map.getLighting();
if(lighting.isNightAndDayEnabled()) {
color = new Color[] { new Color(), new Color() };
tmpcolor = new Color[] { new Color(), new Color() };
}
else {
color = new Color[] { new Color() };
tmpcolor = new Color[] { new Color() };
}
c = new Color();
scaledtp = tp.resampleTexturePack(map.getPerspective().getModelScale());
}
/**
* Get our shader
@ -88,15 +102,15 @@ public class TexturePackHDShader implements HDShader {
* Get our lighting
*/
public HDLighting getLighting() {
return map.getLighting();
return lighting;
}
/**
* Reset renderer state for new ray
*/
public void reset(HDPerspectiveState ps) {
color.setTransparent();
air = true;
for(Color c: color)
c.setTransparent();
}
/**
@ -105,8 +119,54 @@ public class TexturePackHDShader implements HDShader {
*/
public boolean processBlock(HDPerspectiveState ps) {
int blocktype = ps.getBlockTypeID();
color.setRGBA(0, 0, 0, 255);
if(blocktype == 0)
return false;
/* Get color from textures */
scaledtp.readColor(ps, mapiter, c);
if (c.getAlpha() > 0) {
int subalpha = ps.getSubmodelAlpha();
/* Scale brightness depending upon face */
switch(ps.getLastBlockStep()) {
case X_MINUS:
case X_PLUS:
/* 60% brightness */
c.blendColor(0xFFA0A0A0);
break;
case Y_MINUS:
case Y_PLUS:
/* 85% brightness for even, 90% for even*/
if((mapiter.getY() & 0x01) == 0)
c.blendColor(0xFFD9D9D9);
else
c.blendColor(0xFFE6E6E6);
break;
}
/* Handle light level, if needed */
lighting.applyLighting(ps, this, c, tmpcolor);
/* If we got alpha from subblock model, use it instead */
if(subalpha >= 0) {
for(Color clr : tmpcolor)
clr.setAlpha(Math.max(subalpha,clr.getAlpha()));
}
/* If no previous color contribution, use new color */
if(color[0].isTransparent()) {
for(int i = 0; i < color.length; i++)
color[i].setColor(tmpcolor[i]);
return (color[0].getAlpha() == 255);
}
/* Else, blend and generate new alpha */
else {
int alpha = color[0].getAlpha();
int alpha2 = tmpcolor[0].getAlpha() * (255-alpha) / 255;
int talpha = alpha + alpha2;
for(int i = 0; i < color.length; i++)
color[i].setRGBA((tmpcolor[i].getRed()*alpha2 + color[i].getRed()*alpha) / talpha,
(tmpcolor[i].getGreen()*alpha2 + color[i].getGreen()*alpha) / talpha,
(tmpcolor[i].getBlue()*alpha2 + color[i].getBlue()*alpha) / talpha, talpha);
return (talpha >= 254); /* If only one short, no meaningful contribution left */
}
}
return true;
}
/**
@ -120,7 +180,7 @@ public class TexturePackHDShader implements HDShader {
* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
*/
public void getRayColor(Color c, int index) {
c.setColor(color);
c.setColor(color[index]);
}
/**
* Clean up state object - called after last ray completed

View File

@ -1,13 +1,12 @@
# Mapping of texture resources to block ID and data values
# block:id=<block-id>,data=<data-val|*>,top=<index>,bottom=<index>,north=<index>,south=<index>,east=<index>,west=<index>,allfaces=<index>,allsides=<index>
# <index>=0-255 (index of patch in terrain.png), -1=clear, 256=patch(38)+biome tint from grasscolor.png,257=stationary water,258=moving water,
# 259=stationary lava,260=moving lava,261=patch(52)+biome tint from foliagecolor.png,262=patch(132)+biome tint from foliagecolor.png,
# 263=patch(
# <index>=0-255 (index of patch in terrain.png), -1=clear, 1xxx=biome tint from grasscolor.png,257=stationary water,258=moving water,
# 259=stationary lava,260=moving lava,2xxx=biome tint from foliagecolor.png,3xxx=biome tint from watercolor.png
######
# Stone
block:id=1,data=*,allfaces=1
# Grass
block:id=2,data=*,allsides=3,top=256,bottom=2
block:id=2,data=*,allsides=3,top=1000,bottom=2
# Dirt
block:id=3,data=*,allfaces=2
# Cobblestone
@ -47,11 +46,11 @@ block:id=17,data=1,allsides=116,top=21,bottom=21
# Wood (birch)
block:id=17,data=2,allsides=117,top=21,bottom=21
# Leaves (std)
block:id=18,data=0,allfaces=261
block:id=18,data=0,allfaces=2052
# Leaves (spruce/pine)
block:id=18,data=1,allfaces=262
block:id=18,data=1,allfaces=2132
# Leaves (birch)
block:id=18,data=2,allfaces=261
block:id=18,data=2,allfaces=2052
# Sponge
block:id=19,data=*,allfaces=48
# Glass
@ -70,3 +69,8 @@ block:id=23,data=4,top=62,north=46,south=45,east=45,west=45,bottom=62
block:id=23,data=5,top=62,south=46,north=45,east=45,west=45,bottom=62
# Sandstone
block:id=24,data=*,top=176,bottom=208,allsides=192
# Snow
block:id=78,data=*,allfaces=66
# Ice
block:id=79,data=*,allfaces=67

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