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Merge pull request #298 from mikeprimm/hdrender
Start restructure of configuration.txt, but without breaking folks - and stop stomping user configuration
This commit is contained in:
commit
edc97fe399
149
configuration.default
Normal file
149
configuration.default
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@ -0,0 +1,149 @@
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# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
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# NOTE: the 'templates' section is now found in the templates.txt (and can be safely customized using custom-templates.txt)
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# NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
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# To use the HDMap map templates as world defaults (normal-HDMap, nether-HDMap and skylands-HDMap), uncomment the following line
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# Otherwise, the world defaults will be based on classic templates (normal, nether, skylands)
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# Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
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#deftemplatesuffix: HDMap
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components:
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- class: org.dynmap.ClientConfigurationComponent
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- class: org.dynmap.InternalClientUpdateComponent
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sendhealth: true
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sendposition: true
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allowwebchat: true
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webchat-interval: 5
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hidewebchatip: false
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trustclientname: false
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#- class: org.dynmap.JsonFileClientUpdateComponent
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# writeinterval: 1
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# sendhealth: true
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# sendposition: true
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# allowwebchat: false
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# webchat-interval: 5
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# hidewebchatip: false
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- class: org.dynmap.SimpleWebChatComponent
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allowchat: true
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#- class: org.dynmap.herochat.HeroWebChatComponent
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# # Control which HeroChat channel messages from web are directed to
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# herochatwebchannel: Global
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# # Control which channels are monitored and reported to the web
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# herochatchannels:
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# - Global
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# #- Trade
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# #- Haggle
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- class: org.dynmap.ClientComponent
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type: chat
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- class: org.dynmap.ClientComponent
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type: chatballoon
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focuschatballoons: false
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- class: org.dynmap.ClientComponent
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type: chatbox
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showplayerfaces: true
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messagettl: 5
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- class: org.dynmap.ClientComponent
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type: playermarkers
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showplayerfaces: true
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showplayerhealth: true
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#- class: org.dynmap.ClientComponent
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# type: digitalclock
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- class: org.dynmap.ClientComponent
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type: timeofdayclock
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showdigitalclock: true
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#showweather: true
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#- class: org.dynmap.regions.RegionsComponent
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# type: regions
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# name: WorldGuard
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# useworldpath: true
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# filename: regions.yml
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# basenode: regions
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# use3dregions: true
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# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
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# regionstyle:
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# strokeColor: "#FF0000"
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# strokeOpacity: 0.8
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# strokeWeight: 3
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# fillColor: "#FF0000"
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# fillOpacity: 0.35
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# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
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# visibleregions:
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# - homebase
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# - miningsite
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#- class: org.dynmap.TestComponent
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# stuff: "This is some configuration-value"
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# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
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display-whitelist: false
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# How often a tile gets rendered (in seconds).
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renderinterval: 1
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# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
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zoomoutperiod: 60
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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render-triggers:
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#- chunkloaded
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#- playermove
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#- playerjoin
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- blockplaced
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- blockbreak
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- snowform
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- leavesdecay
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- blockburn
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- chunkgenerated
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# The path where the tile-files are placed.
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tilespath: web/tiles
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# The path where the web-files are located.
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webpath: web
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# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
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webserver-bindaddress: 0.0.0.0
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# The TCP-port the webserver will listen on.
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webserver-port: 8123
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# Disables Webserver portion of Dynmap (Advanced users only)
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disable-webserver: false
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# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
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allow-symlinks: true
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# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
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timesliceinterval: 0.0
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# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
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maxchunkspertick: 200
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# Interval the browser should poll for updates.
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updaterate: 2000
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showplayerfacesinmenu: true
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# Set sidebaropened: true to pin menu sidebar opened
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#sidebaropened: true
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joinmessage: "%playername% joined"
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quitmessage: "%playername% quit"
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spammessage: "You may only chat once every %interval% seconds."
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webprefix: "§2[WEB] "
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websuffix: "§f"
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defaultzoom: 0
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defaultworld: world
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# Set to true to enable verbose startup messages - can help with debugging map configuration problems
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# Set to false for a much quieter startup log
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verbose: true
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# Enables debugging.
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#debuggers:
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# - class: org.dynmap.debug.LogDebugger
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@ -1,430 +0,0 @@
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# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
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components:
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- class: org.dynmap.ClientConfigurationComponent
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- class: org.dynmap.InternalClientUpdateComponent
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sendhealth: true
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sendposition: true
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allowwebchat: true
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webchat-interval: 5
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hidewebchatip: false
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trustclientname: false
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#- class: org.dynmap.JsonFileClientUpdateComponent
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# writeinterval: 1
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# sendhealth: true
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# sendposition: true
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# allowwebchat: false
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# webchat-interval: 5
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# hidewebchatip: false
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- class: org.dynmap.SimpleWebChatComponent
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allowchat: true
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#- class: org.dynmap.herochat.HeroWebChatComponent
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# # Control which HeroChat channel messages from web are directed to
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# herochatwebchannel: Global
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# # Control which channels are monitored and reported to the web
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# herochatchannels:
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# - Global
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# #- Trade
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# #- Haggle
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- class: org.dynmap.ClientComponent
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type: chat
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- class: org.dynmap.ClientComponent
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type: chatballoon
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focuschatballoons: false
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- class: org.dynmap.ClientComponent
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type: chatbox
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showplayerfaces: true
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messagettl: 5
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- class: org.dynmap.ClientComponent
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type: playermarkers
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showplayerfaces: true
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showplayerhealth: true
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#- class: org.dynmap.ClientComponent
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# type: digitalclock
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- class: org.dynmap.ClientComponent
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type: timeofdayclock
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showdigitalclock: true
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#showweather: true
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#- class: org.dynmap.regions.RegionsComponent
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# type: regions
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# name: WorldGuard
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# useworldpath: true
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# filename: regions.yml
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# basenode: regions
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# use3dregions: true
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# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
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# regionstyle:
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# strokeColor: "#FF0000"
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# strokeOpacity: 0.8
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# strokeWeight: 3
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# fillColor: "#FF0000"
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# fillOpacity: 0.35
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# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
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# visibleregions:
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# - homebase
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# - miningsite
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#- class: org.dynmap.TestComponent
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# stuff: "This is some configuration-value"
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# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
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display-whitelist: false
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# How often a tile gets rendered (in seconds).
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renderinterval: 1
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# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
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zoomoutperiod: 60
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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render-triggers:
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#- chunkloaded
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#- playermove
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#- playerjoin
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- blockplaced
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- blockbreak
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- snowform
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- leavesdecay
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- blockburn
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- chunkgenerated
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# The path where the tile-files are placed.
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tilespath: web/tiles
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# The path where the web-files are located.
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webpath: web
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# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
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webserver-bindaddress: 0.0.0.0
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# The TCP-port the webserver will listen on.
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webserver-port: 8123
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|
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# Disables Webserver portion of Dynmap (Advanced users only)
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disable-webserver: false
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# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
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allow-symlinks: true
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# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
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timesliceinterval: 0.0
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# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
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maxchunkspertick: 200
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# Interval the browser should poll for updates.
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updaterate: 2000
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showplayerfacesinmenu: true
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# Set sidebaropened: true to pin menu sidebar opened
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#sidebaropened: true
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|
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joinmessage: "%playername% joined"
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quitmessage: "%playername% quit"
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spammessage: "You may only chat once every %interval% seconds."
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webprefix: "§2[WEB] "
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websuffix: "§f"
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defaultzoom: 0
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defaultworld: world
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# template world - this is used for worlds that exist but aren't defined in the worlds section.
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# Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
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# for worlds lacking a "center" section.
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templates:
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# Template for normal world
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normal:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.flat.FlatMap
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name: flat
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title: "Flat"
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prefix: flat
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colorscheme: default
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# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
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textured: smooth
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# # Option to turn on transparency support (off by default) - slows render
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# transparency: true
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
|
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# # Background color for map (independent of night/day)
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# background: "#000000"
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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name: surface
|
||||
title: "Surface"
|
||||
prefix: t
|
||||
maximumheight: 127
|
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colorscheme: default
|
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# # Add shadows to world (based on top-down shadows from chunk data)
|
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# shadowstrength: 1.0
|
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# # To render a world as a "night view", set shadowstrength and ambientlight
|
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# ambientlight: 4
|
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# # To render both night and day versions of tiles (when ambientlight is set), set true
|
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# night-and-day: true
|
||||
# # Option to turn off transparency support (on by default) - speeds render
|
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# transparency: false
|
||||
# # Background color for map during the day
|
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# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
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# background: "#000000"
|
||||
# # Sets the icon to 'images/block_custom.png'
|
||||
# icon: custom
|
||||
# # Biome-based mapping
|
||||
# - class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
# name: biome
|
||||
# title: "Biome"
|
||||
# prefix: b
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
# # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
|
||||
# biomecolored: biome
|
||||
# - class: org.dynmap.kzedmap.HighlightTileRenderer
|
||||
# prefix: ht
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
# highlight: # For highlighting multiple block-types.
|
||||
# - 56 # Highlight diamond-ore
|
||||
# - 66 # Highlight minecart track
|
||||
# highlight: 56 # For highlighting a single block-type.
|
||||
- class: org.dynmap.kzedmap.CaveTileRenderer
|
||||
name: cave
|
||||
title: "Cave"
|
||||
prefix: ct
|
||||
maximumheight: 127
|
||||
# Nether world template
|
||||
nether:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.flat.FlatMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
colorscheme: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
textured: smooth
|
||||
- class: org.dynmap.kzedmap.KzedMap
|
||||
renderers:
|
||||
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
maximumheight: 127
|
||||
colorscheme: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Skylands world template
|
||||
skylands:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.flat.FlatMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
colorscheme: default
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
textured: smooth
|
||||
- class: org.dynmap.kzedmap.KzedMap
|
||||
renderers:
|
||||
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
name: skylands
|
||||
title: "Surface"
|
||||
prefix: st
|
||||
maximumheight: 127
|
||||
colorscheme: default
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
night-and-day: true
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 4
|
||||
|
||||
# The maptypes Dynmap will use to render.
|
||||
worlds:
|
||||
# Worlds can be handled by templates, based on world type
|
||||
# You can override the properties of the template by specifying them in this section
|
||||
# for example 'Title: "My Awesome World"'
|
||||
#- name: world
|
||||
# title: "World"
|
||||
# Use 'enabled: false' to disable a certain world.
|
||||
# enabled: false
|
||||
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
|
||||
# sendposition: false
|
||||
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
|
||||
# sendhealth: false
|
||||
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
|
||||
# fullrenderlocations:
|
||||
# - x: 10000
|
||||
# y: 64
|
||||
# z: 20000
|
||||
# - x: -15000
|
||||
# y: 64
|
||||
# z: -5000
|
||||
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
|
||||
# visibilitylimits:
|
||||
# - x0: -1000
|
||||
# z0: -1000
|
||||
# x1: 1000
|
||||
# z1: 1000
|
||||
# - x0: -2000
|
||||
# z0: -1000
|
||||
# x1: -1000
|
||||
# z1: -500
|
||||
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
|
||||
# hidestyle: stone
|
||||
# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
|
||||
# # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
|
||||
# # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
|
||||
# autogenerate-to-visibilitylimits: map-only
|
||||
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
|
||||
# template: mycustomtemplate
|
||||
# Rest of comes from template - uncomment to tailor for world specifically
|
||||
# center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
# maps:
|
||||
# - class: org.dynmap.flat.FlatMap
|
||||
# name: flat
|
||||
# title: "Flat"
|
||||
# prefix: flat
|
||||
# colorscheme: default
|
||||
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
# textured: smooth
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# shadowstrength: 1.0
|
||||
# ambientlight: 4
|
||||
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
||||
# night-and-day: true
|
||||
# # Option to turn on transparency support (off by default) - slows render
|
||||
# transparency: true
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Backgrounc color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# - class: org.dynmap.kzedmap.KzedMap
|
||||
# renderers:
|
||||
# - class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
# name: surface
|
||||
# title: "Surface"
|
||||
# prefix: t
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
# # Add shadows to world (based on top-down shadows from chunk data)
|
||||
# shadowstrength: 1.0
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# ambientlight: 4
|
||||
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
||||
# night-and-day: true
|
||||
# # Option to turn off transparency support (on by default) - speeds render
|
||||
# transparency: false
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Backgrounc color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# # Sets the icon to 'images/block_custom.png'
|
||||
# icon: custom
|
||||
# - class: org.dynmap.kzedmap.HighlightTileRenderer
|
||||
# prefix: ht
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
# highlight: # For highlighting multiple block-types.
|
||||
# - 56 # Highlight diamond-ore
|
||||
# - 66 # Highlight minecart track
|
||||
# highlight: 56 # For highlighting a single block-type.
|
||||
# - class: org.dynmap.kzedmap.CaveTileRenderer
|
||||
# name: cave
|
||||
# title: "Cave"
|
||||
# prefix: ct
|
||||
# maximumheight: 127
|
||||
#
|
||||
# To just label world, and inherit rest from template, just provide name and title
|
||||
#- name: world2
|
||||
# title: "Second World"
|
||||
#
|
||||
#- name: nether
|
||||
# title: "Nether"
|
||||
# center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
# maps:
|
||||
# - class: org.dynmap.flat.FlatMap
|
||||
# name: flat
|
||||
# title: "Flat"
|
||||
# prefix: flat
|
||||
# colorscheme: default
|
||||
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
# textured: smooth
|
||||
# - class: org.dynmap.kzedmap.KzedMap
|
||||
# renderers:
|
||||
# - class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
# name: nether
|
||||
# title: "Surface"
|
||||
# prefix: nt
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
|
||||
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
|
||||
# Set to false for a much quieter startup log
|
||||
verbose: true
|
||||
|
||||
# Enables debugging.
|
||||
#debuggers:
|
||||
# - class: org.dynmap.debug.LogDebugger
|
@ -1,414 +0,0 @@
|
||||
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
|
||||
# NOTE: this is a sample of the standard configuration.txt, with HDMap renders substituted
|
||||
|
||||
components:
|
||||
- class: org.dynmap.ClientConfigurationComponent
|
||||
|
||||
- class: org.dynmap.InternalClientUpdateComponent
|
||||
sendhealth: true
|
||||
sendposition: true
|
||||
allowwebchat: true
|
||||
webchat-interval: 5
|
||||
hidewebchatip: false
|
||||
trustclientname: false
|
||||
#- class: org.dynmap.JsonFileClientUpdateComponent
|
||||
# writeinterval: 1
|
||||
# sendhealth: true
|
||||
# sendposition: true
|
||||
# allowwebchat: false
|
||||
# hidewebchatip: false
|
||||
|
||||
- class: org.dynmap.SimpleWebChatComponent
|
||||
allowchat: true
|
||||
#- class: org.dynmap.herochat.HeroWebChatComponent
|
||||
# # Control which HeroChat channel messages from web are directed to
|
||||
# herochatwebchannel: Global
|
||||
# # Control which channels are monitored and reported to the web
|
||||
# herochatchannels:
|
||||
# - Global
|
||||
# #- Trade
|
||||
# #- Haggle
|
||||
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: chat
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: chatballoon
|
||||
focuschatballoons: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
showplayerfaces: true
|
||||
showplayerhealth: true
|
||||
#- class: org.dynmap.ClientComponent
|
||||
# type: digitalclock
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: timeofdayclock
|
||||
showdigitalclock: true
|
||||
#showweather: true
|
||||
#- class: org.dynmap.regions.RegionsComponent
|
||||
# type: regions
|
||||
# name: WorldGuard
|
||||
# useworldpath: true
|
||||
# filename: regions.yml
|
||||
# basenode: regions
|
||||
# use3dregions: true
|
||||
# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
|
||||
# regionstyle:
|
||||
# strokeColor: "#FF0000"
|
||||
# strokeOpacity: 0.8
|
||||
# strokeWeight: 3
|
||||
# fillColor: "#FF0000"
|
||||
# fillOpacity: 0.35
|
||||
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
|
||||
# visibleregions:
|
||||
# - homebase
|
||||
# - miningsite
|
||||
#- class: org.dynmap.TestComponent
|
||||
# stuff: "This is some configuration-value"
|
||||
|
||||
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
|
||||
display-whitelist: false
|
||||
|
||||
# How often a tile gets rendered (in seconds).
|
||||
renderinterval: 1
|
||||
|
||||
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
|
||||
zoomoutperiod: 60
|
||||
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
render-triggers:
|
||||
#- chunkloaded
|
||||
#- playermove
|
||||
#- playerjoin
|
||||
- blockplaced
|
||||
- blockbreak
|
||||
- snowform
|
||||
- leavesdecay
|
||||
- blockburn
|
||||
- chunkgenerated
|
||||
|
||||
# The path where the tile-files are placed.
|
||||
tilespath: web/tiles
|
||||
|
||||
# The path where the web-files are located.
|
||||
webpath: web
|
||||
|
||||
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
|
||||
webserver-bindaddress: 0.0.0.0
|
||||
|
||||
# The TCP-port the webserver will listen on.
|
||||
webserver-port: 8123
|
||||
|
||||
# Disables Webserver portion of Dynmap (Advanced users only)
|
||||
disable-webserver: false
|
||||
|
||||
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
|
||||
allow-symlinks: true
|
||||
|
||||
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
|
||||
timesliceinterval: 0.0
|
||||
|
||||
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
|
||||
maxchunkspertick: 200
|
||||
|
||||
# Interval the browser should poll for updates.
|
||||
updaterate: 2000
|
||||
|
||||
showplayerfacesinmenu: true
|
||||
|
||||
# Set sidebaropened: true to pin menu sidebar opened
|
||||
#sidebaropened: true
|
||||
|
||||
joinmessage: "%playername% joined"
|
||||
quitmessage: "%playername% quit"
|
||||
spammessage: "You may only chat once every %interval% seconds."
|
||||
webprefix: "§2[WEB] "
|
||||
websuffix: "§f"
|
||||
|
||||
defaultzoom: 0
|
||||
defaultworld: world
|
||||
|
||||
# template world - this is used for worlds that exist but aren't defined in the worlds section.
|
||||
# Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
|
||||
# for worlds lacking a "center" section.
|
||||
templates:
|
||||
# Template for normal world
|
||||
normal:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: default
|
||||
lighting: default
|
||||
# # To render a world as a "night view", switch to lighting: night
|
||||
# lighting: night
|
||||
# # To render both night and day versions of tiles, set light: nightandday
|
||||
# lighting: nightandday
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: surface
|
||||
title: "Surface"
|
||||
prefix: t
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: default
|
||||
lighting: default
|
||||
# # Add shadows to world (based on top-down shadows from chunk data)
|
||||
# lighting: shadows
|
||||
# # To render a world as a "night view", set lighting: night
|
||||
# lighting: night
|
||||
# # To render both night and day versions of tiles, set lighting: nightandday
|
||||
# lighting: nightandday
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# # Sets the icon to 'images/block_custom.png'
|
||||
# icon: custom
|
||||
# # Biome-based mapping
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: biome
|
||||
# title: "Biome"
|
||||
# prefix: b
|
||||
# perspective: iso_SE_60_lowres
|
||||
# lighting: default
|
||||
# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
|
||||
# shader: biome
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: cave
|
||||
title: "Cave"
|
||||
prefix: ct
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: cave
|
||||
lighting: default
|
||||
|
||||
# Nether world template
|
||||
nether:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: default
|
||||
lighting: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: default
|
||||
lighting: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Skylands world template
|
||||
skylands:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: default
|
||||
lighting: default
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: skylands
|
||||
title: "Surface"
|
||||
prefix: st
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: default
|
||||
lighting: nightandday
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
|
||||
# The maptypes Dynmap will use to render.
|
||||
worlds:
|
||||
# Worlds can be handled by templates, based on world type
|
||||
# You can override the properties of the template by specifying them in this section
|
||||
# for example 'Title: "My Awesome World"'
|
||||
#- name: world
|
||||
# title: "World"
|
||||
# Use 'enabled: false' to disable a certain world.
|
||||
# enabled: false
|
||||
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
|
||||
# sendposition: false
|
||||
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
|
||||
# sendhealth: false
|
||||
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
|
||||
# fullrenderlocations:
|
||||
# - x: 10000
|
||||
# y: 64
|
||||
# z: 20000
|
||||
# - x: -15000
|
||||
# y: 64
|
||||
# z: -5000
|
||||
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
|
||||
# visibilitylimits:
|
||||
# - x0: -1000
|
||||
# z0: -1000
|
||||
# x1: 1000
|
||||
# z1: 1000
|
||||
# - x0: -2000
|
||||
# z0: -1000
|
||||
# x1: -1000
|
||||
# z1: -500
|
||||
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
|
||||
# hidestyle: stone
|
||||
# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
|
||||
# # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
|
||||
# # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
|
||||
# autogenerate-to-visibilitylimits: map-only
|
||||
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
|
||||
# template: mycustomtemplate
|
||||
# Rest of comes from template - uncomment to tailor for world specifically
|
||||
# center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
# maps:
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: flat
|
||||
# title: "Flat"
|
||||
# prefix: flat
|
||||
# perspective: iso_S_90_lowres
|
||||
# shader: default
|
||||
# lighting: default
|
||||
# # To render a world as a "night view", switch to lighting: night
|
||||
# lighting: night
|
||||
# # To render both night and day versions of tiles, set light: nightandday
|
||||
# lighting: nightandday
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: surface
|
||||
# title: "Surface"
|
||||
# prefix: t
|
||||
# perspective: iso_SE_60_lowres
|
||||
# shader: default
|
||||
# lighting: default
|
||||
# # Add shadows to world (based on top-down shadows from chunk data)
|
||||
# lighting: shadows
|
||||
# # To render a world as a "night view", set lighting: night
|
||||
# lighting: night
|
||||
# # To render both night and day versions of tiles, set lighting: nightandday
|
||||
# lighting: nightandday
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# # Sets the icon to 'images/block_custom.png'
|
||||
# icon: custom
|
||||
# # Biome-based mapping
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: biome
|
||||
# title: "Biome"
|
||||
# prefix: b
|
||||
# perspective: iso_SE_60_lowres
|
||||
# lighting: default
|
||||
# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
|
||||
# shader: biome
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: cave
|
||||
# title: "Cave"
|
||||
# prefix: ct
|
||||
# perspective: iso_SE_60_lowres
|
||||
# shader: cave
|
||||
# lighting: default
|
||||
#
|
||||
# To just label world, and inherit rest from template, just provide name and title
|
||||
#- name: world2
|
||||
# title: "Second World"
|
||||
#
|
||||
#- name: nether
|
||||
# title: "Nether"
|
||||
# center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
# maps:
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: flat
|
||||
# title: "Flat"
|
||||
# prefix: flat
|
||||
# perspective: iso_S_90_lowres
|
||||
# shader: default
|
||||
# lighting: default
|
||||
# # Map background color (day or night)
|
||||
# background: "#300806"
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: nether
|
||||
# title: "Surface"
|
||||
# prefix: nt
|
||||
# perspective: iso_SE_60_lowres
|
||||
# shader: default
|
||||
# # Map background color (day or night)
|
||||
# background: "#300806"
|
||||
|
||||
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
|
||||
# Set to false for a much quieter startup log
|
||||
verbose: true
|
||||
|
||||
# Enables debugging.
|
||||
#debuggers:
|
||||
# - class: org.dynmap.debug.LogDebugger
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
|
||||
# This file contains default standard lighting profiles. The contents of this file are replaced and updated
|
||||
# during upgrades, so new or updated lighing definitions should be done in the custom-lightings.txt file
|
||||
#
|
||||
lightings:
|
||||
# Default lighting - no effects, shadows, day/night
|
||||
- class: org.dynmap.hdmap.DefaultHDLighting
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
|
||||
# This file contains default standard perspective definitions. The contents of this file are replaced and updated
|
||||
# during upgrades, so new or updated perspective definitions should be done in the custom-perspectives.txt file
|
||||
#
|
||||
perspectives:
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_60_lowres
|
||||
|
@ -1,3 +1,7 @@
|
||||
#
|
||||
# This file contains default standard shader definitions. The contents of this file are replaced and updated
|
||||
# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
|
||||
#
|
||||
shaders:
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: default
|
||||
|
@ -27,13 +27,14 @@
|
||||
<directory>${project.basedir}</directory>
|
||||
<outputDirectory>/dynmap/</outputDirectory>
|
||||
<includes>
|
||||
<include>configuration.txt</include>
|
||||
<include>configuration.default</include>
|
||||
<include>shaders.txt</include>
|
||||
<include>perspectives.txt</include>
|
||||
<include>lightings.txt</include>
|
||||
<include>configuration.txt.sample-hd</include>
|
||||
<include>templates.txt</include>
|
||||
<include>models.txt</include>
|
||||
<include>texture.txt</include></includes></fileSet>
|
||||
<include>texture.txt</include>
|
||||
<include>worlds.txt.sample</include></includes></fileSet>
|
||||
<fileSet>
|
||||
<directory>${project.basedir}/texturepacks</directory>
|
||||
<outputDirectory>/dynmap/texturepacks</outputDirectory></fileSet>
|
||||
|
@ -1,6 +1,10 @@
|
||||
package org.dynmap;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileOutputStream;
|
||||
import java.io.FileReader;
|
||||
import java.io.FileWriter;
|
||||
import java.io.IOException;
|
||||
import java.lang.reflect.Constructor;
|
||||
import java.net.InetAddress;
|
||||
@ -48,17 +52,15 @@ public class DynmapPlugin extends JavaPlugin {
|
||||
public MapManager mapManager = null;
|
||||
public PlayerList playerList;
|
||||
public ConfigurationNode configuration;
|
||||
public ConfigurationNode shaderconfig;
|
||||
public ConfigurationNode perspectiveconfig;
|
||||
public ConfigurationNode lightingsconfig;
|
||||
public HashSet<String> enabledTriggers = new HashSet<String>();
|
||||
public PermissionProvider permissions;
|
||||
public ComponentManager componentManager = new ComponentManager();
|
||||
public Events events = new Events();
|
||||
public String deftemplatesuffix = "";
|
||||
/* Flag to let code know that we're doing reload - make sure we don't double-register event handlers */
|
||||
public boolean is_reload = false;
|
||||
private boolean generate_only = false;
|
||||
private static boolean ignore_chunk_loads = false; /* Flat to keep us from processing our own chunk loads */
|
||||
private static boolean ignore_chunk_loads = false; /* Flag keep us from processing our own chunk loads */
|
||||
|
||||
public static File dataDirectory;
|
||||
public static File tilesDirectory;
|
||||
@ -70,6 +72,63 @@ public class DynmapPlugin extends JavaPlugin {
|
||||
public HttpServer getWebServer() {
|
||||
return webServer;
|
||||
}
|
||||
|
||||
/* Add/Replace branches in configuration tree with contribution from a separate file */
|
||||
@SuppressWarnings("unchecked")
|
||||
private void mergeConfigurationBranch(ConfigurationNode cfgnode, String branch, boolean replace_existing) {
|
||||
Object srcbranch = cfgnode.getObject(branch);
|
||||
if(srcbranch == null)
|
||||
return;
|
||||
/* See if top branch is in configuration - if not, just add whole thing */
|
||||
Object destbranch = configuration.getObject(branch);
|
||||
if(destbranch == null) { /* Not found */
|
||||
configuration.put(branch, srcbranch); /* Add new tree to configuration */
|
||||
return;
|
||||
}
|
||||
/* If list, merge by "name" attribute */
|
||||
if((srcbranch instanceof List) && (destbranch instanceof List)) {
|
||||
List<ConfigurationNode> dest = (List<ConfigurationNode>)destbranch;
|
||||
List<ConfigurationNode> src = (List<ConfigurationNode>)srcbranch;
|
||||
/* Go through new records : see what to do with each */
|
||||
for(ConfigurationNode node : src) {
|
||||
String name = node.getString("name", null);
|
||||
if(name == null) continue;
|
||||
/* Walk destination - see if match */
|
||||
boolean matched = false;
|
||||
for(ConfigurationNode dnode : dest) {
|
||||
String dname = node.getString("name", null);
|
||||
if(dname == null) continue;
|
||||
if(dname.equals(name)) { /* Match? */
|
||||
if(replace_existing) {
|
||||
dnode.clear();
|
||||
dnode.putAll(node);
|
||||
}
|
||||
matched = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/* If no match, add to end */
|
||||
if(!matched) {
|
||||
dest.add(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* If configuration node, merge by key */
|
||||
else if((srcbranch instanceof ConfigurationNode) && (destbranch instanceof ConfigurationNode)) {
|
||||
ConfigurationNode src = (ConfigurationNode)srcbranch;
|
||||
ConfigurationNode dest = (ConfigurationNode)destbranch;
|
||||
for(String key : src.keySet()) { /* Check each contribution */
|
||||
if(dest.containsKey(key)) { /* Exists? */
|
||||
if(replace_existing) { /* If replacing, do so */
|
||||
dest.put(key, src.getObject(key));
|
||||
}
|
||||
}
|
||||
else { /* Else, always add if not there */
|
||||
dest.put(key, src.getObject(key));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnable() {
|
||||
@ -83,21 +142,79 @@ public class DynmapPlugin extends JavaPlugin {
|
||||
/* Load texture mappings */
|
||||
TexturePack.loadTextureMapping(dataDirectory);
|
||||
|
||||
org.bukkit.util.config.Configuration bukkitConfiguration = new org.bukkit.util.config.Configuration(new File(this.getDataFolder(), "configuration.txt"));
|
||||
File f = new File(this.getDataFolder(), "configuration.txt");
|
||||
/* If configuration.txt not found, copy the default one */
|
||||
if(f.exists() == false) {
|
||||
Log.info("configuration.txt not found - creating default");
|
||||
File deffile = new File(this.getDataFolder(), "configuration.default");
|
||||
try {
|
||||
FileInputStream fis = new FileInputStream(deffile);
|
||||
FileOutputStream fos = new FileOutputStream(f);
|
||||
byte[] buf = new byte[512];
|
||||
int len;
|
||||
while((len = fis.read(buf)) > 0) {
|
||||
fos.write(buf, 0, len);
|
||||
}
|
||||
fos.close();
|
||||
fis.close();
|
||||
} catch (IOException iox) {
|
||||
Log.severe("ERROR CREATING DEFAULT CONFIGURATION.TXT!");
|
||||
this.setEnabled(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
org.bukkit.util.config.Configuration bukkitConfiguration = new org.bukkit.util.config.Configuration(f);
|
||||
bukkitConfiguration.load();
|
||||
configuration = new ConfigurationNode(bukkitConfiguration);
|
||||
/* Load shaders and perspectives */
|
||||
org.bukkit.util.config.Configuration bukkitShaderConfig = new org.bukkit.util.config.Configuration(new File(this.getDataFolder(), "shaders.txt"));
|
||||
bukkitShaderConfig.load();
|
||||
shaderconfig = new ConfigurationNode(bukkitShaderConfig);
|
||||
org.bukkit.util.config.Configuration bukkitPerspectiveConfig = new org.bukkit.util.config.Configuration(new File(this.getDataFolder(), "perspectives.txt"));
|
||||
bukkitPerspectiveConfig.load();
|
||||
perspectiveconfig = new ConfigurationNode(bukkitPerspectiveConfig);
|
||||
org.bukkit.util.config.Configuration bukkitLightingsConfig = new org.bukkit.util.config.Configuration(new File(this.getDataFolder(), "lightings.txt"));
|
||||
bukkitLightingsConfig.load();
|
||||
lightingsconfig = new ConfigurationNode(bukkitLightingsConfig);
|
||||
|
||||
|
||||
/* Now, process worlds.txt - merge it in as an override of existing values (since it is only user supplied values) */
|
||||
f = new File(this.getDataFolder(), "worlds.txt");
|
||||
if(f.exists()) {
|
||||
org.bukkit.util.config.Configuration cfg = new org.bukkit.util.config.Configuration(f);
|
||||
cfg.load();
|
||||
ConfigurationNode cn = new ConfigurationNode(cfg);
|
||||
mergeConfigurationBranch(cn, "worlds", true);
|
||||
}
|
||||
else {
|
||||
try {
|
||||
FileWriter fw = new FileWriter(f);
|
||||
fw.write("# This file is intended to allow the user to define world-specific settings\n");
|
||||
fw.write("# Dynmap's install will not overwrite it\n");
|
||||
fw.write("worlds:\n");
|
||||
fw.close();
|
||||
} catch (IOException iox) {
|
||||
}
|
||||
}
|
||||
|
||||
/* Now, process templates.txt - supplement existing values (don't replace), since configuration.txt is more custom than these */
|
||||
f = new File(this.getDataFolder(), "templates.txt");
|
||||
if(f.exists()) {
|
||||
org.bukkit.util.config.Configuration cfg = new org.bukkit.util.config.Configuration(f);
|
||||
cfg.load();
|
||||
ConfigurationNode cn = new ConfigurationNode(cfg);
|
||||
mergeConfigurationBranch(cn, "templates", false);
|
||||
}
|
||||
|
||||
/* Now, process custom-templates.txt - these are user supplied, so override anything matcing */
|
||||
f = new File(this.getDataFolder(), "custom-templates.txt");
|
||||
if(f.exists()) {
|
||||
org.bukkit.util.config.Configuration cfg = new org.bukkit.util.config.Configuration(f);
|
||||
cfg.load();
|
||||
ConfigurationNode cn = new ConfigurationNode(cfg);
|
||||
mergeConfigurationBranch(cn, "templates", true);
|
||||
}
|
||||
else {
|
||||
try {
|
||||
FileWriter fw = new FileWriter(f);
|
||||
fw.write("# This file is intended to allow the user to define templates, including replacements for standard templates\n");
|
||||
fw.write("# Dynmap's install will not overwrite it\n");
|
||||
fw.write("templates:\n");
|
||||
fw.close();
|
||||
} catch (IOException iox) {
|
||||
}
|
||||
}
|
||||
Log.verbose = configuration.getBoolean("verbose", true);
|
||||
deftemplatesuffix = configuration.getString("deftemplatesuffix", "");
|
||||
|
||||
loadDebuggers();
|
||||
|
||||
@ -109,7 +226,7 @@ public class DynmapPlugin extends JavaPlugin {
|
||||
playerList = new PlayerList(getServer(), getFile("hiddenplayers.txt"), configuration);
|
||||
playerList.load();
|
||||
|
||||
mapManager = new MapManager(this, configuration, shaderconfig, perspectiveconfig, lightingsconfig);
|
||||
mapManager = new MapManager(this, configuration);
|
||||
mapManager.startRendering();
|
||||
|
||||
loadWebserver();
|
||||
@ -509,6 +626,9 @@ public class DynmapPlugin extends JavaPlugin {
|
||||
private ConfigurationNode getDefaultTemplateConfigurationNode(World world) {
|
||||
Environment environment = world.getEnvironment();
|
||||
String environmentName = environment.name().toLowerCase();
|
||||
if(deftemplatesuffix.length() > 0) {
|
||||
environmentName += "-" + deftemplatesuffix;
|
||||
}
|
||||
Log.verboseinfo("Using environment as template: " + environmentName);
|
||||
return getTemplateConfigurationNode(environmentName);
|
||||
}
|
||||
|
@ -335,15 +335,14 @@ public class MapManager {
|
||||
}
|
||||
}
|
||||
|
||||
public MapManager(DynmapPlugin plugin, ConfigurationNode configuration, ConfigurationNode shadercfg, ConfigurationNode perspectivecfg,
|
||||
ConfigurationNode lightingscfg) {
|
||||
public MapManager(DynmapPlugin plugin, ConfigurationNode configuration) {
|
||||
plug_in = plugin;
|
||||
mapman = this;
|
||||
/* Initialize HD map manager */
|
||||
hdmapman = new HDMapManager();
|
||||
hdmapman.loadHDShaders(shadercfg);
|
||||
hdmapman.loadHDPerspectives(perspectivecfg);
|
||||
hdmapman.loadHDLightings(lightingscfg);
|
||||
hdmapman.loadHDShaders(plugin);
|
||||
hdmapman.loadHDPerspectives(plugin);
|
||||
hdmapman.loadHDLightings(plugin);
|
||||
sscache = new SnapshotCache(configuration.getInteger("snapshotcachesize", 500));
|
||||
|
||||
this.tileQueue = new AsynchronousQueue<MapTile>(new Handler<MapTile>() {
|
||||
|
@ -10,6 +10,7 @@ import java.util.HashSet;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.plugin.Plugin;
|
||||
import org.dynmap.ConfigurationNode;
|
||||
import org.dynmap.DynmapChunk;
|
||||
import org.dynmap.DynmapWorld;
|
||||
@ -27,45 +28,105 @@ public class HDMapManager {
|
||||
public HashSet<HDMap> maps = new HashSet<HDMap>();
|
||||
public HashMap<String, ArrayList<HDMap>> maps_by_world_perspective = new HashMap<String, ArrayList<HDMap>>();
|
||||
|
||||
public void loadHDShaders(ConfigurationNode shadercfg) {
|
||||
public void loadHDShaders(Plugin plugin) {
|
||||
Log.verboseinfo("Loading shaders...");
|
||||
|
||||
org.bukkit.util.config.Configuration bukkitShaderConfig = new org.bukkit.util.config.Configuration(new File(plugin.getDataFolder(), "shaders.txt"));
|
||||
bukkitShaderConfig.load();
|
||||
ConfigurationNode shadercfg = new ConfigurationNode(bukkitShaderConfig);
|
||||
|
||||
for(HDShader shader : shadercfg.<HDShader>createInstances("shaders", new Class<?>[0], new Object[0])) {
|
||||
if(shader.getName() == null) continue;
|
||||
if(shaders.containsKey(shader.getName())) {
|
||||
Log.severe("Duplicate shader name '" + shader.getName() + "' - shader ignored");
|
||||
}
|
||||
else {
|
||||
shaders.put(shader.getName(), shader);
|
||||
}
|
||||
/* Load custom shaders, if file is defined - or create empty one if not */
|
||||
File f = new File(plugin.getDataFolder(), "custom-shaders.txt");
|
||||
if(f.exists()) {
|
||||
bukkitShaderConfig = new org.bukkit.util.config.Configuration(f);
|
||||
bukkitShaderConfig.load();
|
||||
ConfigurationNode customshadercfg = new ConfigurationNode(bukkitShaderConfig);
|
||||
for(HDShader shader : customshadercfg.<HDShader>createInstances("shaders", new Class<?>[0], new Object[0])) {
|
||||
if(shader.getName() == null) continue;
|
||||
shaders.put(shader.getName(), shader);
|
||||
}
|
||||
}
|
||||
else {
|
||||
try {
|
||||
FileWriter fw = new FileWriter(f);
|
||||
fw.write("# The user is free to add new and custom shaders here, including replacements for standard ones\n");
|
||||
fw.write("# Dynmap's install will not overwrite it\n");
|
||||
fw.write("shaders:\n");
|
||||
fw.close();
|
||||
} catch (IOException iox) {
|
||||
}
|
||||
}
|
||||
Log.info("Loaded " + shaders.size() + " shaders.");
|
||||
}
|
||||
|
||||
public void loadHDPerspectives(ConfigurationNode perspectivecfg) {
|
||||
public void loadHDPerspectives(Plugin plugin) {
|
||||
Log.verboseinfo("Loading perspectives...");
|
||||
org.bukkit.util.config.Configuration bukkitPerspectiveConfig = new org.bukkit.util.config.Configuration(new File(plugin.getDataFolder(), "perspectives.txt"));
|
||||
bukkitPerspectiveConfig.load();
|
||||
ConfigurationNode perspectivecfg = new ConfigurationNode(bukkitPerspectiveConfig);
|
||||
for(HDPerspective perspective : perspectivecfg.<HDPerspective>createInstances("perspectives", new Class<?>[0], new Object[0])) {
|
||||
if(perspective.getName() == null) continue;
|
||||
if(perspectives.containsKey(perspective.getName())) {
|
||||
Log.severe("Duplicate perspective name '" + perspective.getName() + "' - perspective ignored");
|
||||
}
|
||||
else {
|
||||
perspectives.put(perspective.getName(), perspective);
|
||||
}
|
||||
/* Load custom perspectives, if file is defined - or create empty one if not */
|
||||
File f = new File(plugin.getDataFolder(), "custom-perspectives.txt");
|
||||
if(f.exists()) {
|
||||
bukkitPerspectiveConfig = new org.bukkit.util.config.Configuration(f);
|
||||
bukkitPerspectiveConfig.load();
|
||||
perspectivecfg = new ConfigurationNode(bukkitPerspectiveConfig);
|
||||
for(HDPerspective perspective : perspectivecfg.<HDPerspective>createInstances("perspectives", new Class<?>[0], new Object[0])) {
|
||||
if(perspective.getName() == null) continue;
|
||||
perspectives.put(perspective.getName(), perspective);
|
||||
}
|
||||
}
|
||||
else {
|
||||
try {
|
||||
FileWriter fw = new FileWriter(f);
|
||||
fw.write("# The user is free to add new and custom perspectives here, including replacements for standard ones\n");
|
||||
fw.write("# Dynmap's install will not overwrite it\n");
|
||||
fw.write("perspectives:\n");
|
||||
fw.close();
|
||||
} catch (IOException iox) {
|
||||
}
|
||||
}
|
||||
Log.info("Loaded " + perspectives.size() + " perspectives.");
|
||||
}
|
||||
|
||||
public void loadHDLightings(ConfigurationNode lightingcfg) {
|
||||
public void loadHDLightings(Plugin plugin) {
|
||||
Log.verboseinfo("Loading lightings...");
|
||||
org.bukkit.util.config.Configuration bukkitLightingsConfig = new org.bukkit.util.config.Configuration(new File(plugin.getDataFolder(), "lightings.txt"));
|
||||
bukkitLightingsConfig.load();
|
||||
ConfigurationNode lightingcfg = new ConfigurationNode(bukkitLightingsConfig);
|
||||
|
||||
for(HDLighting lighting : lightingcfg.<HDLighting>createInstances("lightings", new Class<?>[0], new Object[0])) {
|
||||
if(lighting.getName() == null) continue;
|
||||
if(lightings.containsKey(lighting.getName())) {
|
||||
Log.severe("Duplicate lighting name '" + lighting.getName() + "' - lighting ignored");
|
||||
}
|
||||
else {
|
||||
lightings.put(lighting.getName(), lighting);
|
||||
}
|
||||
/* Load custom lightings, if file is defined - or create empty one if not */
|
||||
File f = new File(plugin.getDataFolder(), "custom-lightings.txt");
|
||||
if(f.exists()) {
|
||||
bukkitLightingsConfig = new org.bukkit.util.config.Configuration(f);
|
||||
bukkitLightingsConfig.load();
|
||||
lightingcfg = new ConfigurationNode(bukkitLightingsConfig);
|
||||
for(HDLighting lighting : lightingcfg.<HDLighting>createInstances("lightings", new Class<?>[0], new Object[0])) {
|
||||
if(lighting.getName() == null) continue;
|
||||
lightings.put(lighting.getName(), lighting);
|
||||
}
|
||||
}
|
||||
else {
|
||||
try {
|
||||
FileWriter fw = new FileWriter(f);
|
||||
fw.write("# The user is free to add new and custom lightings here, including replacements for standard ones\n");
|
||||
fw.write("# Dynmap's install will not overwrite it\n");
|
||||
fw.write("lightings:\n");
|
||||
fw.close();
|
||||
} catch (IOException iox) {
|
||||
}
|
||||
}
|
||||
Log.info("Loaded " + lightings.size() + " lightings.");
|
||||
}
|
||||
|
||||
|
290
templates.txt
Normal file
290
templates.txt
Normal file
@ -0,0 +1,290 @@
|
||||
# templates provide default definitions for worlds that are not otherwise defined in the worlds.txt. Unless otherwise
|
||||
# configured, worlds will default to the template corresponding to their environment (normal, nether, skylands). Use of the
|
||||
# 'deftemplatesuffix' setting in configuration.txt can alter this by appending a dash and a suffix string to the template name
|
||||
# used by default (for example deftemplatesuffix=HDMap implies default template names of normal-HDMap, nether-HDMap, skylands-HDMap.
|
||||
#
|
||||
# NOTE:
|
||||
# templates.txt is updated frequently: if you wish to customize some or all of the templates, or define your own, place
|
||||
# the templates you wish to modify in the custom-templates.txt file - these will be preserved, and will override those found
|
||||
# in templates.txt
|
||||
templates:
|
||||
# Template for normal world (classic render)
|
||||
normal:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.flat.FlatMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
colorscheme: default
|
||||
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
textured: smooth
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# shadowstrength: 1.0
|
||||
# ambientlight: 4
|
||||
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
||||
# night-and-day: true
|
||||
# # Option to turn on transparency support (off by default) - slows render
|
||||
# transparency: true
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
- class: org.dynmap.kzedmap.KzedMap
|
||||
renderers:
|
||||
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
name: surface
|
||||
title: "Surface"
|
||||
prefix: t
|
||||
maximumheight: 127
|
||||
colorscheme: default
|
||||
# # Add shadows to world (based on top-down shadows from chunk data)
|
||||
# shadowstrength: 1.0
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# ambientlight: 4
|
||||
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
||||
# night-and-day: true
|
||||
# # Option to turn off transparency support (on by default) - speeds render
|
||||
# transparency: false
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# # Sets the icon to 'images/block_custom.png'
|
||||
# icon: custom
|
||||
# # Biome-based mapping
|
||||
# - class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
# name: biome
|
||||
# title: "Biome"
|
||||
# prefix: b
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
# # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
|
||||
# biomecolored: biome
|
||||
# - class: org.dynmap.kzedmap.HighlightTileRenderer
|
||||
# prefix: ht
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
# highlight: # For highlighting multiple block-types.
|
||||
# - 56 # Highlight diamond-ore
|
||||
# - 66 # Highlight minecart track
|
||||
# highlight: 56 # For highlighting a single block-type.
|
||||
- class: org.dynmap.kzedmap.CaveTileRenderer
|
||||
name: cave
|
||||
title: "Cave"
|
||||
prefix: ct
|
||||
maximumheight: 127
|
||||
# Nether world template (classic render)
|
||||
nether:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.flat.FlatMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
colorscheme: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
textured: smooth
|
||||
- class: org.dynmap.kzedmap.KzedMap
|
||||
renderers:
|
||||
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
maximumheight: 127
|
||||
colorscheme: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Skylands world template (classic render)
|
||||
skylands:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.flat.FlatMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
colorscheme: default
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
textured: smooth
|
||||
- class: org.dynmap.kzedmap.KzedMap
|
||||
renderers:
|
||||
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
name: skylands
|
||||
title: "Surface"
|
||||
prefix: st
|
||||
maximumheight: 127
|
||||
colorscheme: default
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
night-and-day: true
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 4
|
||||
|
||||
# Template for normal world (HDMap)
|
||||
normal-HDMap:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: default
|
||||
# # To render a world as a "night view", switch to lighting: night
|
||||
# lighting: night
|
||||
# # To render both night and day versions of tiles, set light: nightandday
|
||||
# lighting: nightandday
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: surface
|
||||
title: "Surface"
|
||||
prefix: t
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: stdtexture
|
||||
lighting: default
|
||||
# # Add shadows to world (based on top-down shadows from chunk data)
|
||||
# lighting: shadows
|
||||
# # To render a world as a "night view", set lighting: night
|
||||
# lighting: night
|
||||
# # To render both night and day versions of tiles, set lighting: nightandday
|
||||
# lighting: nightandday
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# # Sets the icon to 'images/block_custom.png'
|
||||
# icon: custom
|
||||
# # Biome-based mapping
|
||||
# - class: org.dynmap.hdmap.HDMap
|
||||
# name: biome
|
||||
# title: "Biome"
|
||||
# prefix: b
|
||||
# perspective: iso_SE_60_lowres
|
||||
# lighting: default
|
||||
# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
|
||||
# shader: biome
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: cave
|
||||
title: "Cave"
|
||||
prefix: ct
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: cave
|
||||
lighting: default
|
||||
|
||||
# Nether world template (HDMap)
|
||||
nether-HDMap:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: stdtexture
|
||||
lighting: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Skylands world template (HDMap)
|
||||
skylands-HDMap:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: default
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: skylands
|
||||
title: "Surface"
|
||||
prefix: st
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: stdtexture
|
||||
lighting: nightandday
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
|
140
worlds.txt.sample
Normal file
140
worlds.txt.sample
Normal file
@ -0,0 +1,140 @@
|
||||
# These are examples of world-specific settings, which can be defined in the worlds.txt file
|
||||
#
|
||||
# NOTE:
|
||||
# This file only contains samples: actual world customizations must be done in the worlds.txt file (or the worlds: section of
|
||||
# configuration.txt). All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
|
||||
#
|
||||
worlds:
|
||||
# Worlds can be handled by templates, based on world type
|
||||
# You can override the properties of the template by specifying them in this section
|
||||
# for example 'Title: "My Awesome World"'
|
||||
#- name: world
|
||||
# title: "World"
|
||||
# Use 'enabled: false' to disable a certain world.
|
||||
# enabled: false
|
||||
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
|
||||
# sendposition: false
|
||||
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
|
||||
# sendhealth: false
|
||||
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
|
||||
# fullrenderlocations:
|
||||
# - x: 10000
|
||||
# y: 64
|
||||
# z: 20000
|
||||
# - x: -15000
|
||||
# y: 64
|
||||
# z: -5000
|
||||
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
|
||||
# visibilitylimits:
|
||||
# - x0: -1000
|
||||
# z0: -1000
|
||||
# x1: 1000
|
||||
# z1: 1000
|
||||
# - x0: -2000
|
||||
# z0: -1000
|
||||
# x1: -1000
|
||||
# z1: -500
|
||||
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
|
||||
# hidestyle: stone
|
||||
# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
|
||||
# # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
|
||||
# # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
|
||||
# autogenerate-to-visibilitylimits: map-only
|
||||
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
|
||||
# template: mycustomtemplate
|
||||
# Rest of comes from template - uncomment to tailor for world specifically
|
||||
# center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
# maps:
|
||||
# - class: org.dynmap.flat.FlatMap
|
||||
# name: flat
|
||||
# title: "Flat"
|
||||
# prefix: flat
|
||||
# colorscheme: default
|
||||
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
# textured: smooth
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# shadowstrength: 1.0
|
||||
# ambientlight: 4
|
||||
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
||||
# night-and-day: true
|
||||
# # Option to turn on transparency support (off by default) - slows render
|
||||
# transparency: true
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Backgrounc color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# - class: org.dynmap.kzedmap.KzedMap
|
||||
# renderers:
|
||||
# - class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
# name: surface
|
||||
# title: "Surface"
|
||||
# prefix: t
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
# # Add shadows to world (based on top-down shadows from chunk data)
|
||||
# shadowstrength: 1.0
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# ambientlight: 4
|
||||
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
||||
# night-and-day: true
|
||||
# # Option to turn off transparency support (on by default) - speeds render
|
||||
# transparency: false
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Backgrounc color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# # Sets the icon to 'images/block_custom.png'
|
||||
# icon: custom
|
||||
# - class: org.dynmap.kzedmap.HighlightTileRenderer
|
||||
# prefix: ht
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
# highlight: # For highlighting multiple block-types.
|
||||
# - 56 # Highlight diamond-ore
|
||||
# - 66 # Highlight minecart track
|
||||
# highlight: 56 # For highlighting a single block-type.
|
||||
# - class: org.dynmap.kzedmap.CaveTileRenderer
|
||||
# name: cave
|
||||
# title: "Cave"
|
||||
# prefix: ct
|
||||
# maximumheight: 127
|
||||
#
|
||||
# To just label world, and inherit rest from template, just provide name and title
|
||||
#- name: world2
|
||||
# title: "Second World"
|
||||
#
|
||||
#- name: nether
|
||||
# title: "Nether"
|
||||
# center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
# maps:
|
||||
# - class: org.dynmap.flat.FlatMap
|
||||
# name: flat
|
||||
# title: "Flat"
|
||||
# prefix: flat
|
||||
# colorscheme: default
|
||||
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
# textured: smooth
|
||||
# - class: org.dynmap.kzedmap.KzedMap
|
||||
# renderers:
|
||||
# - class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
# name: nether
|
||||
# title: "Surface"
|
||||
# prefix: nt
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
Loading…
Reference in New Issue
Block a user