Merge pull request #3460 from webbukkit/No-Reload

Remove Broken Dynmap reload command
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mikeprimm 2021-08-21 10:49:26 -05:00 committed by GitHub
commit f29b431fbd
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@ -1159,7 +1159,6 @@ public class DynmapCore implements DynmapCommonAPI {
"cancelrender", "cancelrender",
"radiusrender", "radiusrender",
"updaterender", "updaterender",
"reload",
"stats", "stats",
"triggerstats", "triggerstats",
"resetstats", "resetstats",
@ -1590,11 +1589,11 @@ public class DynmapCore implements DynmapCommonAPI {
} else { } else {
sender.sendMessage("World name is required"); sender.sendMessage("World name is required");
} }
} else if (c.equals("reload") && checkPlayerPermission(sender, "reload")) { } /*else if (c.equals("reload") && checkPlayerPermission(sender, "reload")) {
sender.sendMessage("Reloading Dynmap..."); sender.sendMessage("Reloading Dynmap...");
getServer().reload(); getServer().reload();
sender.sendMessage("Dynmap reloaded"); sender.sendMessage("Dynmap reloaded");
} else if (c.equals("stats") && checkPlayerPermission(sender, "stats")) { } */else if (c.equals("stats") && checkPlayerPermission(sender, "stats")) {
if(args.length == 1) if(args.length == 1)
mapManager.printStats(sender, null); mapManager.printStats(sender, null);
else else