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Add tiles-rendered-at-once setting, control update tile concurrency
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@ -23,6 +23,7 @@ public class AsynchronousQueue<T> {
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this.dequeueTime = dequeueTime;
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this.accelDequeueTime = accelDequeueTime;
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this.accelDequeueThresh = accelDequeueThresh;
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if(pendinglimit < 1) pendinglimit = 1;
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this.pendinglimit = pendinglimit;
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}
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@ -683,7 +683,8 @@ public class MapManager {
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},
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(int) (configuration.getDouble("renderinterval", 0.5) * 1000),
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configuration.getInteger("renderacceleratethreshold", 30),
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(int)(configuration.getDouble("renderaccelerateinterval", 0.2) * 1000), (Runtime.getRuntime().availableProcessors()+1)/2);
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(int)(configuration.getDouble("renderaccelerateinterval", 0.2) * 1000),
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configuration.getInteger("tiles-rendered-at-once", (Runtime.getRuntime().availableProcessors()+1)/2));
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/* On dedicated thread, so default to no delays */
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timeslice_int = (long)(configuration.getDouble("timesliceinterval", 0.0) * 1000);
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@ -130,6 +130,9 @@ renderacceleratethreshold: 60
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# How often to render tiles when backlog is above renderacceleratethreshold
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renderaccelerateinterval: 0.2
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# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
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tiles-rendered-at-once: 2
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# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
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saverestorepending: true
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