Commit Graph

16 Commits

Author SHA1 Message Date
mastermc05 0f8174796c Cache biome object, further reduce diff 2022-11-18 13:12:40 +02:00
mastermc05 f34929c6cf Support 1.18 2022-10-14 15:59:20 +03:00
Mike Primm 332292c42c Fix mushroom stem render, cleanup System.out uses 2021-12-28 14:37:20 -06:00
Mike Primm eff72aeef0 Add simple lighting generation for migrated chunks with missing light 2021-12-15 23:34:53 -06:00
Mike Primm 54471c6695 Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge) 2021-12-15 20:40:06 -06:00
Mike Primm d42921beb5 Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling 2021-12-07 00:01:07 -06:00
Mike Primm 2ef6bf35a5 Handle negative Y chunks from 1.17 in 1.18 code 2021-12-05 14:35:48 -06:00
Mike Primm f56f4378c5 Fix handling of new, additional buiomes 2021-12-05 05:01:59 -06:00
Mike Primm 37fd064434 Put 3D biome code in spigot 1.18 - still working on grass shading... 2021-12-05 01:57:59 -06:00
Mike Primm 76557bf312 Biome shading fixes for 1.18 (Spigot, Fabric, Forge) 2021-12-02 22:18:03 -06:00
Mike Primm ebdab5e706 Get Forge 1.18 working 2021-12-02 00:28:41 -06:00
Mike Primm 5b158a7d73 Some more cleanup 2021-12-01 21:27:21 -06:00
Mike Primm 039ff30f61 We're rendering now on Spigot 1.18 - still more to do, but progress 2021-12-01 21:00:42 -06:00
Mike Primm d52f02d88e Some more Spigot 1.18 work - still NOT functional 2021-12-01 00:47:19 -06:00
Mike Primm a1e32588b2 Initial compiling Spigot code (doesn't work, but it does compile...) 2021-11-30 23:08:54 -06:00
Mike Primm 50e75e17d2 Start 1.18 Spigot work... need to sort through obfuscation bullshit 2021-11-23 16:43:55 -06:00