Arthur Mayer
10f93c02c1
added chatSend() function
2011-02-18 10:21:55 +01:00
Arthur Mayer
5ddaf940ed
chat interface added, config option changed from showchatballoons:
...
ture/false to showchat: balloons/modal
2011-02-18 07:08:29 +01:00
Arthur Mayer
00485ddcc2
fixed small bug/typo where players were not removed from player list
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at quit game.
2011-02-18 01:28:58 +01:00
FrozenCow
1388fa11e5
Some desperate attempts to make IE8 work.
2011-02-18 00:07:59 +01:00
FrozenCow
44748d7f07
Changed gui by lechd + map per world client-configuration.
2011-02-17 20:08:50 +01:00
FrozenCow
060d1092f9
Made clock configurable and split clocks from map.
2011-02-15 13:50:04 +01:00
FrozenCow
5fb098259a
focuschatballoons now defaults to false.
2011-02-15 13:08:33 +01:00
Daniel Chesters
24c9dfed41
if focuschatballoons is at false, disableAutoPan should be at true
2011-02-14 21:53:07 +01:00
FrozenCow
49d45c653d
Made clock and timeofday interchangable.
2011-02-14 00:01:20 +01:00
FrozenCow
3980ebefa1
Revert "Removed Clock"
...
This reverts commit 9ca8f8dc64
.
2011-02-13 23:27:37 +01:00
lishid
6e8160e576
Removed Clock
2011-02-13 23:27:37 +01:00
lishid
51e7420bdb
Dynamic Time of the day Added
2011-02-13 23:27:37 +01:00
lishid
60ea503053
Added/Modified images
2011-02-13 23:27:37 +01:00
lishid
7241b2be81
Added compass and TimeOfDay
2011-02-13 23:27:37 +01:00
FrozenCow
db9ced3394
Fixed tiles not updating.
2011-02-13 22:42:08 +01:00
FrozenCow
100f3e0590
Added multiworld update support along with client-side support.
2011-02-13 01:19:47 +01:00
FrozenCow
d2b7169884
Workaround for IE's retardness (not yet tested).
2011-02-06 15:09:15 +01:00
FrozenCow
3e398e9124
Made updates in JSON format. Combined chat and tile queues into one UpdateQueue. Fixed UpdateQueue.
2011-02-06 03:00:51 +01:00
FrozenCow
711341ec47
Oops, forgot comma.
2011-02-05 19:51:06 +01:00
FrozenCow
902cc87458
Added 'focuschatballoons' to config influenced by Incendia's suggestion.
2011-02-05 02:59:03 +01:00
FrozenCow
455b5d3b3e
Added showchatballoons, showplayerfacesonmap and showplayerfacesinmenu to configuration.
2011-02-01 15:16:54 +01:00
FrozenCow
1beb4fa466
Added server-to-client configuration and maptype-configuration: enables serverside configuration of maps and updaterate.
2011-02-01 14:17:08 +01:00
FrozenCow
e47b4dc49f
Small fixes to chat-balloons.
2011-01-26 01:05:00 +01:00
Nathan Wolf
18b36f96fe
Finish the client-side chat bubble interface:
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- Bubbles disappear automatically after some time
- Each bubble shows the last 5 messages for each player
- Some formatting to the bubble done, could be better (add high-res
player pic?)
2011-01-25 15:10:42 -08:00
Nathan Wolf
f14e097c54
Adding chat message pop-ups!
2011-01-25 14:03:27 -08:00
FrozenCow
676f6c5a3e
Made it possible to change background color in style.css
2011-01-23 12:00:15 +01:00
FrozenCow
b22a48d5cb
Fixed small browser incompatibilities
2011-01-15 02:11:31 +01:00
FrozenCow
d594df93ee
Fixed little bug.
2011-01-15 00:01:44 +01:00
FrozenCow
dfe33efdc3
Made dynmap's javascript self-contained, which allows for multiple maps on a single page.
2011-01-14 20:08:23 +01:00
FrozenCow
c4cce7182a
More cleanup.
2011-01-12 02:03:31 +01:00
FrozenCow
d634aede92
Minor cleaups.
2011-01-12 01:45:56 +01:00
FrozenCow
27fb8a20f1
Abstracted clock and tile-updating a bit.
2011-01-12 01:28:45 +01:00
FrozenCow
8263918b8d
Abstracted from cave+normal to kzedmaps. Can now have any configurable type of map.
2011-01-10 23:58:39 +01:00
FrozenCow
4b5e6e6f80
Cleaned up client-side tile logic.
2011-01-10 01:28:50 +01:00
FrozenCow
c8a08b5af7
Commented debug-tile-grid.
2011-01-10 00:43:23 +01:00
FrozenCow
ce7bfdb46e
Small cleanup.
2011-01-10 00:38:18 +01:00
FrozenCow
a08edc3fa9
Fixed zoomed tile/player not fitting unzoomed.
2011-01-10 00:31:44 +01:00
FrozenCow
2b2891bd0a
Readded zoom-tiles. Still needs some work.
2011-01-09 01:12:35 +01:00
FrozenCow
8860eb8c04
Splitted up MapManager.
2011-01-08 03:20:51 +01:00
FrozenCow
3c7f164823
Better browser compatiblity
2011-01-01 19:36:28 +01:00
FrozenCow
6b6979ac3a
Fixed browser compatiblity for Firefox with several cleanups, added jQuery and readded follow-boxes.
2010-12-31 13:33:51 +01:00
FrozenCow
e761cff2b8
Added client-side portrait generation.
...
Replaced MarkerWithLabel with CustomMarker.
Reworked map.js for easier portrait generation and use of CustomMarker.
2010-12-28 14:41:44 +01:00
FrozenCow
588e107dc8
Merged clock from svn trunk.
2010-12-27 12:24:03 +01:00
FrozenCow
cbed5c3a01
Separated configuration to config.js.
2010-12-27 11:58:57 +01:00
fescen9
4f151f1841
Merged revisions 37-48 from trunk.
2010-12-17 02:19:56 +00:00
fescen9
7307d1ec27
Added showPlayerNameOnMap to setup to toggle player names.
2010-12-12 23:10:29 +00:00
fescen9
cef6b3bb54
Make player portraits optional on map and in player list.
2010-12-12 23:01:13 +00:00
fescen9
084c1a4925
- Map listens for player login and downloads, crops and resizes the players skin (face only)
...
- If the map fails to download a skin for the user, it downloads, crops and resizes the default skin (http://www.minecraft.net/img/char.png )
- Images are saved to the tile directory so users aren't forced to map another directory, setup permissions, etc...
- Added one more zoom level (thanks godsyn)
- Added a map link so you can link people/friends to specific parts of the map (thanks godsyn)
2010-12-12 20:55:16 +00:00
fescen9
9c585d31b5
Don't add spans to p[0] unless there are 5 items in the array.
...
Otherwise it breaks the lastSeen/imgSubstr functionality.
2010-12-11 23:24:29 +00:00
fescen9
7a2b1598eb
- Markers are now known as "Signs"
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- map-markerpath is now map-signspath (YOU MUST SET THIS TO YOUR CURRENT FILE IF YOU HAVE ONE)
- Commands have been renamed to: /addsign, /removesign, /listsigns, /tpsign (Update groups.txt if required)
- New map-showmarkers server.property (comma separated list of options spawn,homes,warps,signs,players or you can set it to all or none; yes, can even hide players but still show warps, spawns, etc...)
- map-showmarkers directly affects what output via the "up" directory so what you include in your options is included in the data, and ultimately the map
- Internally, signs are now Warp based so no longer owner based
- index.html updated to add divs around checkboxes
- map.js updated to consolidate both players and markers into a single if statement
- checkboxes dynamically show/hide from the map based on the number of items on the map (will hide if there are none, especially based on map-showmarkers)
- Player list shows/hides based on number of players (or map-showmarkers setting)
2010-12-11 04:56:06 +00:00