Commit Graph

2755 Commits

Author SHA1 Message Date
James Lyne
31938d530a Fix player marker updating when players layer is hidden 2021-08-23 15:48:02 +01:00
James Lyne
ca9009e33f Fix tile updating 2021-08-23 15:48:01 +01:00
James Lyne
94ecd3f495 Fix layer control 2021-08-23 15:48:00 +01:00
James Lyne
82119dc32d Extend CustomMarker from L.Marker, add CustomIcon for icon handling 2021-08-23 15:47:58 +01:00
James Lyne
239f13326b Projection fixes 2021-08-23 15:47:57 +01:00
James Lyne
d312f43e5c Initial work, enough to get the map to display 2021-08-23 15:47:55 +01:00
James Lyne
37c6ca04d9 Update leaflet 2021-08-23 15:47:50 +01:00
Mike Primm
fc3fc5e18c Back to SNAPSHOT 2021-08-23 00:52:18 -05:00
Mike Primm
f8d3428fa1 Bump to beta-3 for RC build 2021-08-22 19:53:23 -05:00
Jeff P
507dfcefc5 Add essentials RGB hex parsing 2021-08-22 00:11:39 -04:00
Mike Primm
809e45631c Add support for experimental Caves and Caverns data pack 2021-08-21 18:03:07 -05:00
Mike Primm
feb29208a6 Drop code from PR #3443 - doesn't compile, so not tested 2021-08-21 13:02:26 -05:00
Mike Primm
41f2b2ef3d Merge branch 'v3.0' of git@github-home:webbukkit/dynmap.git into v3.0 2021-08-21 12:28:03 -05:00
Mike Primm
c5906166a1 Add handling for Y=negative 2021-08-21 12:27:01 -05:00
mikeprimm
fddba6a15f
Merge pull request #3443 from Boothin/v3.0
Parse Essentials RGB Hexcode nickname colors
2021-08-21 10:59:59 -05:00
mikeprimm
9716a1ec61
Merge pull request #3450 from rlcurrall/php-code-format
chore: run formatter tools against PHP code
2021-08-21 10:58:23 -05:00
mikeprimm
f29b431fbd
Merge pull request #3460 from webbukkit/No-Reload
Remove Broken Dynmap reload command
2021-08-21 10:49:26 -05:00
FedUpWith-Tech
a66cbc0817
Remove Broken Dynmap reload command
This isn't a fix for the reload command it just removes it from being exposed to the user to prevent them from running the command and breaking it  till the reload command can be fixed.
2021-08-19 21:06:39 -04:00
mikeprimm
e98eeb0e8f
Update gibberish.txt 2021-08-17 07:59:52 -05:00
mikeprimm
c019a84b71
Update .spellcheck.yaml 2021-08-17 07:59:28 -05:00
mikeprimm
8864f80984
Update README.md 2021-08-16 23:54:49 -05:00
mikeprimm
4e5fb3f151
Update README.md 2021-08-16 23:54:06 -05:00
Mike Primm
453783731c Bump to 3.2-beta-3 2021-08-15 20:53:43 -05:00
Mike Primm
1714fd587a Revert "Turn off 1.11.2 for now"
This reverts commit 276d8915ff.
2021-08-09 17:34:33 -05:00
Mike Primm
276d8915ff Turn off 1.11.2 for now 2021-08-09 16:53:54 -05:00
Robb Currall
db8b1d49c1
chore: run formatter tools against PHP code
Run formatting tools against the PHP source code to meet PSR12 standards

The tools used to format the code (for anyone interested in validating
the changes are:
* [PHP-CS-FIXER](https://github.com/FriendsOfPHP/PHP-CS-Fixer)
* [PHPCS](https://github.com/squizlabs/PHP_CodeSniffer/wiki/Fixing-Errors-Automatically)
2021-08-05 10:56:41 -04:00
Jeff P
23a0419c7d
Parse Essentials RGB Hexcode nickname colors 2021-07-28 21:15:33 -04:00
Mike Primm
e0626c7cac Move oldgradle - accomodate Jenkins 2021-07-28 19:01:41 -05:00
Mike Primm
72e211fc1f Add JDK to spellcheck 2021-07-27 20:38:55 -05:00
Mike Primm
f5defd8068 Adjust build structure for builds requiring older gradle 2021-07-27 20:01:58 -05:00
Mike Primm
e05916e6e1 Add comments around new JDK requirement, and extra build step for oldgradle (pre 1.13 versions) 2021-07-27 17:43:47 -05:00
Mike Primm
6f43908e9e Add .gitignore 2021-07-27 17:29:36 -05:00
Mike Primm
789a57d942 Try to get 1.11.2 and 1.12.2 building again 2021-07-27 17:28:23 -05:00
Mike Primm
39a6cecb2b Update build for 1.17.1 to 37.0.12 - get build functional 2021-07-26 21:47:12 -05:00
Mike Primm
fbcba5f60b Merge branch 'v3.0' of git@github-home:webbukkit/dynmap.git into v3.0 2021-07-26 21:15:33 -05:00
Mike Primm
74f46cd8fe Fix block state NBT encoding 2021-07-26 21:15:20 -05:00
mikeprimm
ec659f5eb2
Merge pull request #3441 from HandyHat/typo
Fix typo in `configuration.txt` (round 2)
2021-07-26 19:48:54 -05:00
Mike Primm
d77a9c76da Remove logging 2021-07-25 21:19:21 -05:00
Mike Primm
fbad9a746a More Forge 1.17.1 updates (still not shading right) 2021-07-25 21:15:02 -05:00
Mike Primm
83fe113db1 Initial Forge 1.17.1 code (builds, but NOT functional!) 2021-07-25 18:49:36 -05:00
HandyHat
e2b3c3d23f
FIx typo in configuration.txt 2021-07-24 22:44:36 +01:00
mikeprimm
64befe58f4
Update README.md 2021-07-24 13:43:13 -05:00
mikeprimm
e3fd4250ba
Merge pull request #3431 from BrainStone/fix-typeid
Fix issue with getting the type id of a block
2021-07-22 19:26:44 -05:00
mikeprimm
94cd38d582
Merge pull request #3436 from BrainStone/fix-zoom-out-processing
Fix zoom out processing
2021-07-22 19:26:16 -05:00
BrainStone
d48f0bcde9
Added fallback in case no tile exists 2021-07-23 01:39:53 +02:00
BrainStone
2a7e69e281
Move timestamp logic into a safe place 2021-07-23 00:35:40 +02:00
BrainStone
e3d5990dbe
Use the latest subtile timestamp
for zoom out processing, instead of the render start time.
2021-07-21 23:30:54 +02:00
BrainStone
ed0e5534fd
Impelemted it for SQL style storage 2021-07-20 23:18:04 +02:00
BrainStone
476aa0c133
Set timestamps when rendering starts
- Currently only implemented for FileTreeMapStorage
2021-07-20 22:50:01 +02:00
BrainStone
b7c88f9911
New materials don't even have an ID anymore
Handle that case as well.

Honestly the best solution would be to just get rid of getBlockIDAt as it's only used in two places where it could be trivially replaced
2021-07-18 03:27:59 +02:00