Mike Primm
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eff72aeef0
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Add simple lighting generation for migrated chunks with missing light
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2021-12-15 23:34:53 -06:00 |
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Mike Primm
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54471c6695
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Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
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2021-12-15 20:40:06 -06:00 |
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Mike Primm
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546ffffdc0
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Add NBT toString()
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2021-12-15 02:14:12 -06:00 |
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Mike Primm
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1543a2e7c4
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Fix break in 1.18 Spigot chunk reading
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2021-12-08 10:25:46 -06:00 |
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Mike Primm
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d42921beb5
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Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling
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2021-12-07 00:01:07 -06:00 |
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Mike Primm
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2ef6bf35a5
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Handle negative Y chunks from 1.17 in 1.18 code
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2021-12-05 14:35:48 -06:00 |
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Mike Primm
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f56f4378c5
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Fix handling of new, additional buiomes
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2021-12-05 05:01:59 -06:00 |
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Mike Primm
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37fd064434
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Put 3D biome code in spigot 1.18 - still working on grass shading...
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2021-12-05 01:57:59 -06:00 |
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Mike Primm
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76557bf312
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Biome shading fixes for 1.18 (Spigot, Fabric, Forge)
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2021-12-02 22:18:03 -06:00 |
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Mike Primm
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ebdab5e706
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Get Forge 1.18 working
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2021-12-02 00:28:41 -06:00 |
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Mike Primm
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5b158a7d73
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Some more cleanup
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2021-12-01 21:27:21 -06:00 |
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Mike Primm
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039ff30f61
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We're rendering now on Spigot 1.18 - still more to do, but progress
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2021-12-01 21:00:42 -06:00 |
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Mike Primm
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d52f02d88e
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Some more Spigot 1.18 work - still NOT functional
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2021-12-01 00:47:19 -06:00 |
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Mike Primm
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a1e32588b2
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Initial compiling Spigot code (doesn't work, but it does compile...)
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2021-11-30 23:08:54 -06:00 |
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Mike Primm
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50e75e17d2
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Start 1.18 Spigot work... need to sort through obfuscation bullshit
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2021-11-23 16:43:55 -06:00 |
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