Mike Primm
bee5da8e9f
Wood color updates (Thanks Flobi!!)
2011-09-16 21:12:37 +08:00
Mike Primm
e15d3cd8cc
Add new biomes to colorschemes
2011-09-15 10:09:37 +08:00
Mike Primm
6299deee82
Swap red and brown mushrooms (had it right in HD - wiki is wrong)
2011-09-15 00:26:39 +08:00
Mike Primm
ff57c9e183
Add 1.8 blocks to old colorschemes
2011-09-14 22:53:49 +08:00
Mike Primm
97ff6a2c2d
Add sticky piston block, too
2011-07-03 11:28:09 -05:00
Mike Primm
33206e089f
Add piston and piston-head block color definitions
2011-06-30 15:29:47 -05:00
Mike Primm
d59c8f1506
Add SKY biome mappings
2011-06-27 00:07:00 -05:00
Mike Primm
6efbf3a3df
Update biomecolored to support biome-type-based,
...
biome-temperature-based and biome-rainfail-based shading
2011-06-20 16:00:28 -05:00
Mike Primm
edf7d4f5c8
Add biome-based coloring option for surface map
2011-06-20 00:09:22 -05:00
Mike Primm
68a78023c8
Add new block IDs, remove obsolete ones from colorschemes
2011-06-01 01:50:57 -05:00
zeeZ
c82a54fe7f
Added data value colors for Stone Slabs and Double Stone Slabs to colorschemes, added Sandstone color as a copy of Sand color to sk89q.txt
2011-05-13 22:26:00 +08:00
Mike Primm
17644a5778
Add tile data coloring (aka colored wool support), combine rendering
...
of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00
Arthur Mayer
f071e12524
added sk89q's custom colors txt
2011-03-10 20:46:56 +01:00