Commit Graph

13 Commits

Author SHA1 Message Date
Mike Primm
bee5da8e9f Wood color updates (Thanks Flobi!!) 2011-09-16 21:12:37 +08:00
Mike Primm
e15d3cd8cc Add new biomes to colorschemes 2011-09-15 10:09:37 +08:00
Mike Primm
6299deee82 Swap red and brown mushrooms (had it right in HD - wiki is wrong) 2011-09-15 00:26:39 +08:00
Mike Primm
ff57c9e183 Add 1.8 blocks to old colorschemes 2011-09-14 22:53:49 +08:00
Mike Primm
97ff6a2c2d Add sticky piston block, too 2011-07-03 11:28:09 -05:00
Mike Primm
33206e089f Add piston and piston-head block color definitions 2011-06-30 15:29:47 -05:00
Mike Primm
d59c8f1506 Add SKY biome mappings 2011-06-27 00:07:00 -05:00
Mike Primm
6efbf3a3df Update biomecolored to support biome-type-based,
biome-temperature-based and biome-rainfail-based shading
2011-06-20 16:00:28 -05:00
Mike Primm
edf7d4f5c8 Add biome-based coloring option for surface map 2011-06-20 00:09:22 -05:00
Mike Primm
68a78023c8 Add new block IDs, remove obsolete ones from colorschemes 2011-06-01 01:50:57 -05:00
zeeZ
c82a54fe7f Added data value colors for Stone Slabs and Double Stone Slabs to colorschemes, added Sandstone color as a copy of Sand color to sk89q.txt 2011-05-13 22:26:00 +08:00
Mike Primm
17644a5778 Add tile data coloring (aka colored wool support), combine rendering
of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00
Arthur Mayer
f071e12524 added sk89q's custom colors txt 2011-03-10 20:46:56 +01:00