Commit Graph

517 Commits

Author SHA1 Message Date
Mike Primm
e0fcca4b7f Fix single map render message on single map render of day/night worlds 2011-09-06 04:41:08 +08:00
Mike Primm
f99700d863 Fix double-quoted strings in parameters 2011-09-06 02:36:37 +08:00
Mike Primm
e86aa352df Make all /dmarker command match-on-label as well as id:<id> 2011-09-05 14:35:29 +08:00
Mike Primm
f0db205eb9 Complete first drop of /dmarker commands and client support 2011-09-04 23:40:00 -05:00
Mike Primm
9f8ab5da03 Add icons on to map display, and marker update logic 2011-09-04 14:11:48 -05:00
Mike Primm
3f585c84b7 Put markers in a component, add generic component update messages 2011-09-03 16:49:18 -05:00
Mike Primm
dd8a84165b Add marker update/delete events for client 2011-09-03 01:06:00 -05:00
Mike Primm
c486c42de8 Add default marker set 2011-09-02 23:02:23 -05:00
Mike Primm
f6a4f3e619 Fix texture rotation for NE and SW rail corners 2011-09-02 14:22:13 -05:00
Mike Primm
a476b66c2f Prevent trap if townBlocks is undefined in towny town file 2011-09-02 09:19:27 -05:00
Mike Primm
fba69e3d19 Frame out API and data handling for markers support 2011-09-01 01:01:51 -05:00
Mike Primm
704fc7fb32 Yet another face fix - hopefully got the rules on accessories right
this time...
2011-08-30 18:13:59 -05:00
Mike Primm
9da3180e38 Handle Towny 0.74.0 configuration format 2011-08-30 00:28:28 -05:00
Mike Primm
0e1158c77b Handle Factions on worlds with no faction data properly 2011-08-30 00:03:37 -05:00
Mike Primm
8ac000abec Support applying background color to JPG tiles (since no transparency) 2011-08-30 00:02:52 -05:00
Mike Primm
5088adb7eb Add support for 'http-reponse-headers' attribute to add custom response headers 2011-08-29 21:33:41 -05:00
Mike Primm
7e37817b86 Add 'sidebaropened: pinned' option to allow sidebar to be pre-pinned but support unpinning 2011-08-29 21:00:05 -05:00
Mike Primm
974cd33853 Fix multi-map KzedMap rendering (default cave not rendered issue) 2011-08-29 15:53:48 -05:00
Mike Primm
13bf8d7733 Split renderdata (generated data) from normal block data - to help
with custom block work
2011-08-29 14:21:39 -05:00
Mike Primm
af1f47df23 Add first pass of Factions support 2011-08-28 21:31:04 -05:00
Mike Primm
b20b9e1436 Fix handling of non-standard town_block_size values 2011-08-28 10:12:04 -05:00
Mike Primm
ac650656b4 Fix Towny support to handle 0.75.x and 0.74.x 2011-08-27 19:13:34 -05:00
FrozenCow
a3573c7a64 Added support for Towny Advanced 0.75 2011-08-27 20:51:47 +02:00
FrozenCow
069d4c0ce5 Changed version to 0.22. 2011-08-27 17:13:56 +02:00
Mike Primm
f62d46cfbd Add hidebydefault setting to playermarkers component too 2011-08-26 14:23:32 +08:00
Mike Primm
c353d9aae6 Add hidebydefault option for regions layers 2011-08-26 13:57:05 +08:00
Mike Primm
d9ad51edd6 Use towns list in Towny worlds/* files to get valid towns (old towns
still in towns/* directory)
2011-08-26 03:59:35 +08:00
Mike Primm
316440a4e0 Disable IOImage cache use for image loads 2011-08-26 03:59:35 +08:00
Mike Primm
04cc6aba43 Towny fixes - multiple areas on multiple worlds per town 2011-08-25 11:15:26 +08:00
Mike Primm
ff4b036c6a Fix accessory face mixing 2011-08-24 14:25:42 +08:00
Mike Primm
da32c2f0bd Add server-side generation of faces : fixes face accessory issues, IE8 2011-08-24 00:51:54 -05:00
Mike Primm
074952265f Add customstyle settings for per-region style, nation style for Towny, lots for Residence 2011-08-22 22:16:38 -05:00
Mike Primm
fae27f4cea Add support for superperms/PermissionsBukkit/whatever-you-wanna-call-it 2011-08-22 19:21:03 -05:00
Mike Primm
d349a76660 First pass of Towny region support 2011-08-22 01:17:28 -05:00
Mike Primm
8e22e40c16 Add support in regions component for 'hiddenregions' (blacklist for regions) 2011-08-21 18:58:38 -05:00
Mike Primm
45369006c3 Switch chunkgenerate to onChunkPopulate event: chunk is better "cooked" by then 2011-08-20 21:31:14 -05:00
Mike Primm
c5c136a30d Add setting for progressloginterval 2011-08-20 16:45:21 -05:00
Mike Primm
3f3ccf5344 Add progressloginterval setting - control how often progress messages done 2011-08-20 16:43:18 -05:00
Mike Primm
972d9b2ab7 Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold) 2011-08-20 16:28:37 -05:00
Mike Primm
5ed6cf830b Make sure we can clean up event listeners during reload (make /dynmap reload work) 2011-08-20 15:21:39 -05:00
Mike Primm
e643292a7e Fix boundary condition that was causing some missed tiles on chunk triggers 2011-08-19 22:38:08 -05:00
Mike Primm
e2616c9159 Fix Residence region output in JSON mode 2011-08-19 11:27:38 -05:00
Mike Primm
fd2085b511 Add 'parallelrendercnt' - multi-core fullrender support (experimental) 2011-08-17 23:14:05 -05:00
Mike Primm
7fd2d5bf10 Turn off using temp file in ImageIO - our images are too small to do that 2011-08-16 21:25:16 -05:00
Mike Primm
98b3bdfde3 Add triggered update queue length to /dynmap stats 2011-08-16 13:48:00 +08:00
Mike Primm
477a7d13de Add multiple quality levels for JPG encoding - adjust default to 0.85 2011-08-16 12:32:01 +08:00
Mike Primm
829e1339a8 Change console fullrender to seed from world's center setting, vs 0,0,0 2011-08-15 21:10:44 +08:00
Mike Primm
55720cfd4d Avoid exception try-catch on nominal path 2011-08-15 07:25:18 +08:00
Mike Primm
4cb5b9a956 Fix initial zoomout processing (unnecessary updates), extra tile invalidates 2011-08-15 07:25:17 +08:00
Mike Primm
6860d8952f More invalidate tightening up 2011-08-15 04:49:58 +08:00