dynmap/forge-1.11.2/src/main/resources/renderdata/CarpentersBlocks-texture.txt

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# CarpentersBlocks 3.1.3
version:1.7
modname:CarpentersBlocks
cfgfile:config/CarpentersBlocks.cfg
texturepath:assets/carpentersblocks/textures/blocks/
texture:id=CarpentersBlocks/flowerpot/flower_pot,filename=assets/carpentersblocks/textures/blocks/flowerpot/flower_pot.png
texture:id=CarpentersBlocks/general/blank,filename=assets/carpentersblocks/textures/blocks/general/blank.png
texture:id=CarpentersBlocks/lever/lever,filename=assets/carpentersblocks/textures/blocks/lever/lever.png
texture:id=CarpentersBlocks/torch/torch_lit,filename=assets/carpentersblocks/textures/blocks/torch/torch_lit.png
# %blockCarpentersBlock:* (blockCarpentersBlock), render=carpentersblocks.renderer.BlockHandlerCarpentersBlock(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersBlock
block:id=%blockCarpentersBlock,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersBarrier:* (blockCarpentersBarrier), render=carpentersblocks.renderer.BlockHandlerCarpentersBarrier(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersBarrier
block:id=%blockCarpentersBarrier,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersBed:* (blockCarpentersBed), render=carpentersblocks.renderer.BlockHandlerCarpentersBed(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersBed
block:id=%blockCarpentersBed,data=*,stdrot=true,transparency=TRANSPARENT,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersButton:* (blockCarpentersButton), render=carpentersblocks.renderer.BlockHandlerCarpentersButton(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersButton
block:id=%blockCarpentersButton,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersCollapsibleBlock:* (blockCarpentersCollapsibleBlock), render=carpentersblocks.renderer.BlockHandlerCarpentersCollapsibleBlock(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersCollapsibleBlock
block:id=%blockCarpentersCollapsibleBlock,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersDaylightSensor:* (blockCarpentersDaylightSensor), render=carpentersblocks.renderer.BlockHandlerCarpentersDaylightSensor(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersDaylightSensor
block:id=%blockCarpentersDaylightSensor,data=*,stdrot=true,transparency=TRANSPARENT,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersDoor:* (blockCarpentersDoor), render=carpentersblocks.renderer.BlockHandlerCarpentersDoor(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersDoor
block:id=%blockCarpentersDoor,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersFlowerPot:* (blockCarpentersFlowerPot), render=carpentersblocks.renderer.BlockHandlerCarpentersFlowerPot(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersFlowerPot
block:id=%blockCarpentersFlowerPot,data=0,stdrot=true,face0=0:CarpentersBlocks/general/blank,face1=0:CarpentersBlocks/flowerpot/flower_pot,face2-5=0:CarpentersBlocks/general/blank
block:id=%blockCarpentersFlowerPot,data=1,data=2,data=3,data=4,data=5,data=6,data=7,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersGate:* (blockCarpentersGate), render=carpentersblocks.renderer.BlockHandlerCarpentersGate(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersGate
block:id=%blockCarpentersGate,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersHatch:* (blockCarpentersHatch), render=carpentersblocks.renderer.BlockHandlerCarpentersHatch(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersHatch
block:id=%blockCarpentersHatch,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersLadder:* (blockCarpentersLadder), render=carpentersblocks.renderer.BlockHandlerCarpentersLadder(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersLadder
block:id=%blockCarpentersLadder,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersLever:* (blockCarpentersLever), render=carpentersblocks.renderer.BlockHandlerCarpentersLever(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersLever
block:id=%blockCarpentersLever,data=*,stdrot=true,face0-5=0:CarpentersBlocks/lever/lever
# %blockCarpentersPressurePlate:* (blockCarpentersPressurePlate), render=carpentersblocks.renderer.BlockHandlerCarpentersPressurePlate(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersPressurePlate
block:id=%blockCarpentersPressurePlate,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersSafe:* (blockCarpentersSafe), render=carpentersblocks.renderer.BlockHandlerCarpentersSafe(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersSafe
block:id=%blockCarpentersSafe,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersSlope:* (blockCarpentersSlope), render=carpentersblocks.renderer.BlockHandlerCarpentersSlope(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersSlope
block:id=%blockCarpentersSlope,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersStairs:* (blockCarpentersStairs), render=carpentersblocks.renderer.BlockHandlerCarpentersStairs(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersStairs
block:id=%blockCarpentersStairs,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank
# %blockCarpentersTorch:* (blockCarpentersTorch), render=carpentersblocks.renderer.BlockHandlerCarpentersTorch(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersTorch
block:id=%blockCarpentersTorch,data=*,stdrot=true,face0-5=0:CarpentersBlocks/torch/torch_lit