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Update the very-outdated block-ids language
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@ -85,5 +85,5 @@ The settings for the TopoHDShader include:
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- _colorN_ : For N is from 0 to 255, and corresponds to the Y coordinate. Each value provided is an #RRGGBB color to be used for blocks with an altitude of N (Y=N). By default, _color0_ is #000000 and _color255_ is #FFFFFF. Any values not provided will be interpolated based on the two nearest values that are defined.
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- _hiddenids_ : Optional parameter, providing a list of block IDs to be hidden during generation of the topological map. Default value is just air - [ 0 ]. Value should be list of comma separated numbers, enclosed with square brackets (e.g. "[ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]").
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- _hiddennames_ : Optional parameter, providing a list of block namess to be hidden during generation of the topological map. Default value is just air - [ air ]. Values should be in array format. e.g. `[ air, oak_plank, cobblestone, diamond_ore ]`.
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