added limittype option

JurgenKuyper 2023-02-18 13:04:54 +01:00
parent cfe94cc051
commit 4b2441c768

@ -116,8 +116,9 @@ These commands are only available if the Markers Component has been enabled (v0.
* `/dmap shaderlist` : List all defined shaders
* `/dmap lightinglist` : List all defined lightings
* `/dmap worldgetlimits <world>` : this returns the visibility and hidden limits for a world, as a single list with 'limittype' of visible or hidden, and the settings showing the shape's attributes
* `/dmap worldaddlimit <world> corner1:<x1>/<z1> corner2:<x2>/<z2>` : this adds a visibility limit, shaped as a rectangle, from block coordinate x1, z1 to x2, z2. You can add as many as you choose.
* `/dmap worldaddlimit <world> type:round center:<x>/<z> radius:<radius>` : this adds a visibility limit, shaped as a circle, centered at block x, z and with radius <radius>. You can add as many as you choose.
* `/dmap worldaddlimit <world> corner1:<x1>/<z1> corner2:<x2>/<z2>` : this adds a visibility limit, shaped as a rectangle, from block coordinate x1, z1 to x2, z2. You can add as many as you choose.
* `/dmap worldaddlimit <world> corner1:<x1>/<z1> corner2:<x2>/<z2> limittype:hidden` : this adds a hidden limit, shaped as a rectangle, from block coordinate x1, z1 to x2, z2. this is the inverse of the normal visibilitylimit.
* `/dmap worldaddlimit <world> type:round center:<x>/<z> radius:<radius>` : this adds a visibility limit, shaped as a circle, centered at block x, z and with radius <radius>. You can add as many as you choose.
* `/dmap worldremovelimit <world> <index>` : this removes the limit with index <index> (as shown in the list from `/dmap worldgetlimits`)
* `/dmap worldaddlimit <world> style:<air|stone|ocean>` The default is 'stone', so be sure to change this to 'air' if you'd prefer hidden chunks to be 'clipped' (for example, if you want chunk generated outside a worldborder, such as happens with structures and the like), changing to 'air' is best.