Updated Defining custom shaders (markdown)

mikeprimm 2012-01-06 23:38:11 -08:00
parent 8e56177e7c
commit 9708ebbc9d

@ -44,6 +44,7 @@ An example of a typical texture pack shader configuration is shown below:
biomeshaded: true biomeshaded: true
swampshaded: true swampshaded: true
waterbiomeshaded: true waterbiomeshaded: true
better-grass: false
The settings for the TexturePackHDShader include: The settings for the TexturePackHDShader include:
@ -57,6 +58,8 @@ The settings for the TexturePackHDShader include:
- _waterbiomeshaded_ : This setting controls whether water is toned based on biome temperature and rainfall data. The default is based on the _waterbiomeshaded_ attribute in **configuration.txt** (which defaults to true for 1.9.0 and later, false for 1.8.x). - _waterbiomeshaded_ : This setting controls whether water is toned based on biome temperature and rainfall data. The default is based on the _waterbiomeshaded_ attribute in **configuration.txt** (which defaults to true for 1.9.0 and later, false for 1.8.x).
- _better-grass_ : This setting controls the option to render the sides of grass and snow blocks as done by the BetterGrass client mod. If not defined, the value for _better-grass_ set in **configuration.txt** applies (which defaults to false).
An example of a typical topological shader configuration is shown below: An example of a typical topological shader configuration is shown below:
shaders: shaders: