mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-28 21:25:46 +01:00
Updated Defining custom shaders (markdown)
parent
8e56177e7c
commit
9708ebbc9d
@ -44,6 +44,7 @@ An example of a typical texture pack shader configuration is shown below:
|
||||
biomeshaded: true
|
||||
swampshaded: true
|
||||
waterbiomeshaded: true
|
||||
better-grass: false
|
||||
|
||||
The settings for the TexturePackHDShader include:
|
||||
|
||||
@ -57,6 +58,8 @@ The settings for the TexturePackHDShader include:
|
||||
|
||||
- _waterbiomeshaded_ : This setting controls whether water is toned based on biome temperature and rainfall data. The default is based on the _waterbiomeshaded_ attribute in **configuration.txt** (which defaults to true for 1.9.0 and later, false for 1.8.x).
|
||||
|
||||
- _better-grass_ : This setting controls the option to render the sides of grass and snow blocks as done by the BetterGrass client mod. If not defined, the value for _better-grass_ set in **configuration.txt** applies (which defaults to false).
|
||||
|
||||
An example of a typical topological shader configuration is shown below:
|
||||
|
||||
shaders:
|
||||
|
Loading…
Reference in New Issue
Block a user