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Updated Using custom block renderers (markdown)
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@ -12,12 +12,12 @@ Custom block renderer always generate a defined sequence of patches (surfaces to
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## Existing Custom Block Renderers
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The following Custom Block Renderers are provided by Dynmap, and can be used for new custom blocks when appropriate.
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* [[org.dynmap.hdmap.renderer.BoxRenderer]] - the renderer used to implement [cubiod models](Defining-cuboid-models)
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* [[Class org.dynmap.hdmap.renderer.BoxRenderer]] - the renderer used to implement [cubiod models](Defining-cuboid-models)
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* org.dynmap.hdmap.renderer.CTMVertTextureRenderer
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* org.dynmap.hdmap.renderer.FenceWallBlockRenderer
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* org.dynmap.hdmap.renderer.FrameRenderer
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* org.dynmap.hdmap.renderer.ImmibisMicroRenderer
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* [[org.dynmap.hdmap.renderer.PaneRenderer]] - the renderer used for glass panes and iron fences
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* [[Class org.dynmap.hdmap.renderer.PaneRenderer]] - the renderer used for glass panes and iron fences
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* org.dynmap.hdmap.renderer.RailCraftSlabBlockRenderer
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* org.dynmap.hdmap.renderer.RailCraftTrackRenderer
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* [[org.dynmap.hdmap.renderer.RedstoneWireRenderer]] - the renderer used for redstone wire
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@ -26,8 +26,8 @@ The following Custom Block Renderers are provided by Dynmap, and can be used for
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* org.dynmap.hdmap.renderer.RPMicroRenderer
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* org.dynmap.hdmap.renderer.RPRotatedBoxRenderer
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* org.dynmap.hdmap.renderer.RPSupportFrameRenderer
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* [[org.dynmap.hdmap.renderer.SkullRenderer]] - the renderer used for vanilla skulls/heads
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* [[org.dynmap.hdmap.renderer.StairBlockRenderer]] - the renderer used for standard stairs blocks
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* [[Class org.dynmap.hdmap.renderer.SkullRenderer]] - the renderer used for vanilla skulls/heads
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* [[Class org.dynmap.hdmap.renderer.StairBlockRenderer]] - the renderer used for standard stairs blocks
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* org.dynmap.hdmap.renderer.TFCLooseRockRenderer
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* org.dynmap.hdmap.renderer.TFCSupportRenderer
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* org.dynmap.hdmap.renderer.TFCWoodRenderer
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