Updated Using custom block renderers (markdown)

mikeprimm 2013-11-26 16:16:17 -08:00
parent 8657578a88
commit be8d775b2c

@ -12,12 +12,12 @@ Custom block renderer always generate a defined sequence of patches (surfaces to
## Existing Custom Block Renderers
The following Custom Block Renderers are provided by Dynmap, and can be used for new custom blocks when appropriate.
* [[org.dynmap.hdmap.renderer.BoxRenderer]] - the renderer used to implement [cubiod models](Defining-cuboid-models)
* [[Class org.dynmap.hdmap.renderer.BoxRenderer]] - the renderer used to implement [cubiod models](Defining-cuboid-models)
* org.dynmap.hdmap.renderer.CTMVertTextureRenderer
* org.dynmap.hdmap.renderer.FenceWallBlockRenderer
* org.dynmap.hdmap.renderer.FrameRenderer
* org.dynmap.hdmap.renderer.ImmibisMicroRenderer
* [[org.dynmap.hdmap.renderer.PaneRenderer]] - the renderer used for glass panes and iron fences
* [[Class org.dynmap.hdmap.renderer.PaneRenderer]] - the renderer used for glass panes and iron fences
* org.dynmap.hdmap.renderer.RailCraftSlabBlockRenderer
* org.dynmap.hdmap.renderer.RailCraftTrackRenderer
* [[org.dynmap.hdmap.renderer.RedstoneWireRenderer]] - the renderer used for redstone wire
@ -26,8 +26,8 @@ The following Custom Block Renderers are provided by Dynmap, and can be used for
* org.dynmap.hdmap.renderer.RPMicroRenderer
* org.dynmap.hdmap.renderer.RPRotatedBoxRenderer
* org.dynmap.hdmap.renderer.RPSupportFrameRenderer
* [[org.dynmap.hdmap.renderer.SkullRenderer]] - the renderer used for vanilla skulls/heads
* [[org.dynmap.hdmap.renderer.StairBlockRenderer]] - the renderer used for standard stairs blocks
* [[Class org.dynmap.hdmap.renderer.SkullRenderer]] - the renderer used for vanilla skulls/heads
* [[Class org.dynmap.hdmap.renderer.StairBlockRenderer]] - the renderer used for standard stairs blocks
* org.dynmap.hdmap.renderer.TFCLooseRockRenderer
* org.dynmap.hdmap.renderer.TFCSupportRenderer
* org.dynmap.hdmap.renderer.TFCWoodRenderer