Updated Base Plugin Settings (markdown)

mikeprimm 2012-01-22 18:49:20 -08:00
parent e500694d83
commit c518d3fbbc

@ -46,6 +46,11 @@ The core settings defined include the following:
+ _explosion_ : this trigger causes tiles to be updated when blocks are destroyed by an explosion (recommended) + _explosion_ : this trigger causes tiles to be updated when blocks are destroyed by an explosion (recommended)
+ _blockfromto_ : this trigger causes tiles to be updated when blocks are flowing into new blocks (lova, water) (recommended)
+ _blockphysics_ : this trigger causes tiles to be updated when blocks move due to physics events (falling gravel, water, lava, sand) (recommended)
* _webpage-title_ : this setting, a string, is used to specify the title for the Dynmap maps web page. If not specified, it will attempt to use the 'server-name' property from _server.properties_. If that is undefined or set to 'Unknown Server', the title will default to 'Minecraft Dynamic Map'. * _webpage-title_ : this setting, a string, is used to specify the title for the Dynmap maps web page. If not specified, it will attempt to use the 'server-name' property from _server.properties_. If that is undefined or set to 'Unknown Server', the title will default to 'Minecraft Dynamic Map'.
* _tilespath_ : this setting, a string, specifies the path (either relative to the Dynmap plugin directory, or absolute) of where map tiles are to be generated (and where they are found by the internal web server). * _tilespath_ : this setting, a string, specifies the path (either relative to the Dynmap plugin directory, or absolute) of where map tiles are to be generated (and where they are found by the internal web server).