Updated Custom Block Definitions (markdown)

mikeprimm 2013-11-25 16:41:33 -08:00
parent d8d4949ce5
commit d449b1c650

@ -7,6 +7,6 @@ The rendering of block in Dynmap is accomplished via a number of distinctive mec
Support files for custom blocks defined by add-on mods are provided through the definition of two files for each mod: one defining the texture mapping (following the naming convention '*-texture.txt', and placed in the 'renderdata' directory (or in a subdirectory under that directory)), and a second defining the models for blocks that are not simple cubes (following the naming convention '*-models.txt', and also placed in the 'renderdata' directory, or a subdirectory). For mods that have nothing but simple cubes, no *-models.txt file is required (as the model for any block without a model defined is assumed to be a simple cube).
## Creating Texture and Model Definition Files
For features common to both texture and model definitions files, see [[Common Features for Texture and Model Definition Files]]
For details on the format of texture definition files, see [[Texture Definition Files]]
For details on the format of model definition files, see [[Model Definition Files]]
* For features common to both texture and model definitions files, see [[Common Features for Texture and Model Definition Files]]
* For details on the format of texture definition files, see [[Texture Definition Files]]
* For details on the format of model definition files, see [[Model Definition Files]]