Updated Defining custom shaders (markdown)

mikeprimm 2012-02-27 07:17:57 -08:00
parent beb3d0e79d
commit d62f91f098

@ -45,6 +45,7 @@ An example of a typical texture pack shader configuration is shown below:
swampshaded: true swampshaded: true
waterbiomeshaded: true waterbiomeshaded: true
better-grass: false better-grass: false
grid-scale: 0
The settings for the TexturePackHDShader include: The settings for the TexturePackHDShader include:
@ -60,6 +61,8 @@ The settings for the TexturePackHDShader include:
- _better-grass_ : This setting controls the option to render the sides of grass and snow blocks as done by the BetterGrass client mod. If not defined, the value for _better-grass_ set in **configuration.txt** applies (which defaults to false). - _better-grass_ : This setting controls the option to render the sides of grass and snow blocks as done by the BetterGrass client mod. If not defined, the value for _better-grass_ set in **configuration.txt** applies (which defaults to false).
- _grid-scale_ : This setting, if defined and greater that zero, will result in a grid being drawn on the map tiles, with a white row and column of blocks every N tiles (so _grid-scale: 16_ would result in a grid with whitened blocks on every chunk border). Since the block color is changed, the grid will conform to the contour of the map.
An example of a typical topological shader configuration is shown below: An example of a typical topological shader configuration is shown below:
shaders: shaders: