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Updated Defining custom shaders (markdown)
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@ -45,6 +45,7 @@ An example of a typical texture pack shader configuration is shown below:
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swampshaded: true
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swampshaded: true
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waterbiomeshaded: true
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waterbiomeshaded: true
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better-grass: false
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better-grass: false
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grid-scale: 0
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The settings for the TexturePackHDShader include:
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The settings for the TexturePackHDShader include:
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@ -60,6 +61,8 @@ The settings for the TexturePackHDShader include:
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- _better-grass_ : This setting controls the option to render the sides of grass and snow blocks as done by the BetterGrass client mod. If not defined, the value for _better-grass_ set in **configuration.txt** applies (which defaults to false).
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- _better-grass_ : This setting controls the option to render the sides of grass and snow blocks as done by the BetterGrass client mod. If not defined, the value for _better-grass_ set in **configuration.txt** applies (which defaults to false).
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- _grid-scale_ : This setting, if defined and greater that zero, will result in a grid being drawn on the map tiles, with a white row and column of blocks every N tiles (so _grid-scale: 16_ would result in a grid with whitened blocks on every chunk border). Since the block color is changed, the grid will conform to the contour of the map.
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An example of a typical topological shader configuration is shown below:
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An example of a typical topological shader configuration is shown below:
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shaders:
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shaders:
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