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Adding addons and additional info to plugins page
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Addons.md
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Addons.md
@ -27,20 +27,57 @@ This page is divided in to two parts: Active and Depreciated Addons. Active addo
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* Where to get Support: https://github.com/SNDST00M/material-dynmap/issues
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* Where to support the Author: https://www.patreon.com/dynmap/
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## Renderer
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### ChunkyMap
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(ChunkyMap)[https://github.com/leMaik/ChunkyMap] is a map renderer that 'combines photorealistic rendering with the convenience and automatic updates of Dynmap.'
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ChunkyMap is implemented as a drop-in replacement for the <code>HDMap</code> that comes with Dynmap.
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## Plugin Bridges
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### [Dynmap-Towny](https://github.com/TownyAdvanced/Dynmap-Towny)
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>
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* Developer: https://github.com/TownyAdvanced/
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* Source: https://github.com/TownyAdvanced/Dynmap-Towny
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* Wiki: https://github.com/hankjordan/Dynmap-Towny/wiki
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* Where to get Support: https://discord.gg/gnpVs5m
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* Where to support the Author: https://github.com/sponsors/LlmDl
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Notes:
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- [SiegeWar's config includes "map_hiding"](https://github.com/TownyAdvanced/SiegeWar/wiki/Siege-War-FAQ) which will override Dynmap configs for hiding users in wilderness / underground / besieged-towns. This can feel like users 'randomly' not appearing on the map.
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## Other
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### EarthMC
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[EarthMC](https://earth.motfe.net/) is a **map project** sometimes bundled with plugins.
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As at Dec-2021, this message is displayed in Discord when EarthMC is mentioned;
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>The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage.
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>This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix.
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>
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>1. Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/
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>2. Pause Dynmap: <code>/dynmap pause all</code>
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>3. Run worldborder with the force flag: <code>/wb [worldname] fill [freq] [pad] [force]</code>
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> - <code>[worldname]</code> is the name of your world folder
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> - <code>[freq]</code> is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag
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> - <code>[pad]</code> how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, I recommend setting this to 0 for EarthMC
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> - <code>[force]</code> This must be set to true
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>4. Wait for worldborder to finish
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>5. Unpause Dynmap <code>/dynmap pause none</code>, you may have to restart the fullrender using <code>/dynmap fullrender [worldname]</code>
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***
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# Depreciated Addons
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* Abandoned: The original <s>Webbukkit Dynmap-Towny addon</s> has not been updated since 2016. Please use the more recent 'TownyAdvanced' fork above.
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* Abandoned: <s> [Dynmap Addon for Clans](https://www.spigotmc.org/resources/abandoned-clans-dynmap-addon-for-clans-free.87028) </s>
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* Unknown: <s> [dynmap-PyLandmarks](https://dev.bukkit.org/projects/dynmap-pylandmarks) </s>
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* ... And many others that are **not maintained** by Dynmap developers.
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