Updated HD Map Configuration (markdown)

mikeprimm 2012-03-11 20:53:16 -07:00
parent 4359a6e001
commit fe9cc2e080
1 changed files with 7 additions and 1 deletions

@ -98,7 +98,13 @@ The predefined shader settings (which are found in **shaders.txt**) include the
- **stdtexture-nobiome** : this uses the standard Minecraft Texture pack (in **texturepack/standard/**) to color the maps, but disables biome-based shading of grass and leaves
- **topo** : this creates a color-coded topographical map, based on altitude
- **topo** : this creates a color-coded topographical map, based on altitude : oriented around 128 high generated worlds
- **topo256** : this creates a color-coded topographical map, based on altitude : scaled to 256 high worlds
- **topo-noplants** : this creates a color-coded topographical map, based on altitude : oriented around 128 high generated worlds, with all normal plants and trees hidden
- **topo256-noplants** : this creates a color-coded topographical map, based on altitude : oriented around 256 high generated worlds, with all normal plants and trees hidden
### Predefined lightings