mirror of https://github.com/webbukkit/dynmap.git
Updated HD Map Configuration (markdown)
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@ -98,7 +98,13 @@ The predefined shader settings (which are found in **shaders.txt**) include the
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- **stdtexture-nobiome** : this uses the standard Minecraft Texture pack (in **texturepack/standard/**) to color the maps, but disables biome-based shading of grass and leaves
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- **topo** : this creates a color-coded topographical map, based on altitude
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- **topo** : this creates a color-coded topographical map, based on altitude : oriented around 128 high generated worlds
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- **topo256** : this creates a color-coded topographical map, based on altitude : scaled to 256 high worlds
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- **topo-noplants** : this creates a color-coded topographical map, based on altitude : oriented around 128 high generated worlds, with all normal plants and trees hidden
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- **topo256-noplants** : this creates a color-coded topographical map, based on altitude : oriented around 256 high generated worlds, with all normal plants and trees hidden
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### Predefined lightings
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