esphome-docs/components/lock/index.rst

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Lock Component
================
.. seo::
:description: Instructions for setting up generic locks in ESPHome.
:image: folder-open.svg
The ``lock`` domain includes all platforms that should function like a lock
with lock/unlock actions.
.. _config-lock:
Base Lock Configuration
-------------------------
.. code-block:: yaml
lock:
- platform: ...
name: "Lock Name"
Configuration variables:
- **name** (**Required**, string): The name of the lock.
.. note::
If you have a :ref:`friendly_name <esphome-configuration_variables>` set for your device and
you want the lock to use that name, you can set ``name: None``.
- **icon** (*Optional*, icon): Manually set the icon to use for the
lock in the frontend.
- **internal** (*Optional*, boolean): Mark this component as internal. Internal components will
not be exposed to the frontend (like Home Assistant). Only specifying an ``id`` without
a ``name`` will implicitly set this to true.
- **on_lock** (*Optional*, :ref:`Action <config-action>`): An automation to perform
when the lock is locked. See :ref:`lock-on_lock_unlock_trigger`.
- **on_unlock** (*Optional*, :ref:`Action <config-action>`): An automation to perform
when the lock is unlocked. See :ref:`lock-on_lock_unlock_trigger`..
- **disabled_by_default** (*Optional*, boolean): If true, then this entity should not be added to any client's frontend,
(usually Home Assistant) without the user manually enabling it (via the Home Assistant UI).
Defaults to ``false``.
- **entity_category** (*Optional*, string): The category of the entity.
See https://developers.home-assistant.io/docs/core/entity/#generic-properties
for a list of available options. Set to ``""`` to remove the default entity category.
- If MQTT enabled, All other options from :ref:`MQTT Component <config-mqtt-component>`.
.. _lock-lock_action:
``lock.lock`` Action
*************************
This action locks a lock with the given ID on when executed.
.. code-block:: yaml
on_...:
then:
- lock.lock: deadbolt_1
.. _lock-unlock_action:
``lock.unlock`` Action
**************************
This action unlocks a lock with the given ID off when executed.
.. code-block:: yaml
on_...:
then:
- lock.unlock: deadbolt_1
.. _lock-open_action:
``lock.open`` Action
************************
This action opens (e.g. unlatch) a lock with the given ID off when executed.
.. code-block:: yaml
on_...:
then:
- lock.open: doorlock_1
.. _lock-is_locked_condition:
.. _lock-is_unlocked_condition:
``lock.is_locked`` / ``lock.is_unlocked`` Condition
***************************************************
This :ref:`Condition <config-condition>` checks if the given lock is LOCKED (or UNLOCKED).
.. code-block:: yaml
# In some trigger:
on_...:
if:
condition:
# Same syntax for is_unlocked
lock.is_locked: my_lock
.. _lock-lambda_calls:
lambda calls
************
From :ref:`lambdas <config-lambda>`, you can call several methods on all locks to do some
advanced stuff (see the full API Reference for more info).
- ``publish_state()``: Manually cause the lock to publish a new state and store it internally.
If it's different from the last internal state, it's additionally published to the frontend.
.. code-block:: yaml
// Within lambda, make the lock report a specific state
id(my_lock).publish_state(LOCK_STATE_LOCKED);
id(my_lock).publish_state(LOCK_STATE_UNLOCKED);
- ``state``: Retrieve the current state of the lock.
.. code-block:: yaml
// Within lambda, get the lock state and conditionally do something
if (id(my_lock).state == LOCK_STATE_LOCKED) {
// Lock is LOCKED, do something here
}
- ``unlock()``/``lock()``/``open()``: Manually lock/unlock/open a lock from code.
Similar to the ``lock.lock``, ``lock.unlock``, and ``lock.open`` actions,
but can be used in complex lambda expressions.
.. code-block:: yaml
id(my_lock).unlock();
id(my_lock).lock();
id(my_lock).open();
.. _lock-on_lock_unlock_trigger:
``lock.on_lock`` / ``lock.on_unlock`` Trigger
****************************************************************
This trigger is activated each time the lock is locked/unlocked. It becomes active
right after the lock component has acknowledged the state (e.g. after it LOCKED/UNLOCKED itself).
.. code-block:: yaml
lock:
- platform: template # or any other platform
# ...
on_lock:
- logger.log: "Door Locked!"
on_unlock:
- logger.log: "Door Unlocked!"
See Also
--------
- :apiref:`lock/lock.h`
- :ghedit:`Edit`
.. toctree::
:maxdepth: 1
:glob:
*