mirror of https://github.com/Ste3et/furniture.git
107 lines
3.2 KiB
Java
107 lines
3.2 KiB
Java
package de.Ste3et_C0st.Furniture.Objects.School;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.EulerAngle;
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import de.Ste3et_C0st.Furniture.Main.main;
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import de.Ste3et_C0st.FurnitureLib.main.Furniture;
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import de.Ste3et_C0st.FurnitureLib.main.ObjectID;
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import de.Ste3et_C0st.FurnitureLib.main.Type.SQLAction;
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import de.Ste3et_C0st.FurnitureLib.main.entity.fArmorStand;
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import de.Ste3et_C0st.FurnitureLib.main.entity.fEntity;
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public class TrashCan extends Furniture{
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public TrashCan(ObjectID id){
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super(id);
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if(isFinish()){
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Bukkit.getPluginManager().registerEvents(this, main.getInstance());
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return;
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}
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spawn(id.getStartLocation());
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}
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@Override
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public void onBreak(Player player) {
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if(getObjID() == null) return;
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if(getObjID().getSQLAction().equals(SQLAction.REMOVE)) return;
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if(player == null) return;
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if(canBuild(player)) {
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this.destroy(player);
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}
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}
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@Override
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public void onClick(Player player){
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if(getObjID() == null) return;
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if(getObjID().getSQLAction().equals(SQLAction.REMOVE)) return;
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if(player == null) return;
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if(canBuild(player)) {
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ItemStack is = player.getInventory().getItemInMainHand();
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fEntity stand = null;
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for(fEntity s : getfAsList()){
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if(s.getName().equalsIgnoreCase("#TRASH#")){
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stand = s;break;
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}
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}
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if(stand==null){return;}
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if(is==null||is.getType()==null||is.getType().equals(Material.AIR)){
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if(stand.getItemInMainHand()!=null&&!stand.getItemInMainHand().getType().equals(Material.AIR)){
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getWorld().dropItem(getCenter(), stand.getItemInMainHand());
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stand.setItemInMainHand(new ItemStack(Material.AIR));
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update();
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return;
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}
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}
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stand.setItemInMainHand(is);
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player.getInventory().clear(player.getInventory().getHeldItemSlot());
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player.updateInventory();
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update();
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return;
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}
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}
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@Override
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public void spawn(Location loc) {
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List<fArmorStand> asList = new ArrayList<fArmorStand>();
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Location l = getLutil().getRelativ(getCenter(), getBlockFace(), -.29, .2).add(0, -1.1, 0);
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l.setYaw(getYaw());
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fArmorStand stand = spawnArmorStand(getCenter().add(0, -1.2, 0));
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stand.setHelmet(new ItemStack(Material.BLACK_CARPET, 1));
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stand.setSmall(true);
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asList.add(stand);
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float yaw = 0;
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for(int i = 0; i<4;i++){
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Location location = getLutil().getRelativ(getCenter(), getLutil().yawToFace(yaw), .43, 0);
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location.add(0,-2.45,0);
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location.setYaw(yaw);
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stand = spawnArmorStand(location);
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stand.setHelmet(new ItemStack(Material.IRON_BARS));
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stand.setHeadPose(getLutil().degresstoRad(new EulerAngle(10, 0, 0)));
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asList.add(stand);
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yaw+=90;
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}
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stand = spawnArmorStand(l);
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stand.setSmall(true);
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stand.setRightArmPose(getLutil().degresstoRad(new EulerAngle(-110,0,0)));
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stand.setMarker(false);
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stand.setName("#TRASH#");
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asList.add(stand);
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for(fArmorStand as : asList){
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as.setInvisible(true);
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}
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send();
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Bukkit.getPluginManager().registerEvents(this, getPlugin());
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}
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}
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