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*CLEANUP* - Swords.java
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@ -1,13 +1,16 @@
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package com.gmail.nossr50.skills;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.ItemChecks;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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@ -15,126 +18,131 @@ import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
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public class Swords
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{
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public static void bleedCheck(Player attacker, LivingEntity x, mcMMO pluginx)
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{
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PlayerProfile PPa = Users.getProfile(attacker);
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if(x instanceof Wolf)
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{
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Wolf wolf = (Wolf)x;
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if(wolf.getOwner() instanceof Player)
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{
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Player owner = (Player) wolf.getOwner();
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if(owner == attacker)
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return;
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if(Party.getInstance().inSameParty(attacker, owner))
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return;
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}
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}
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if(mcPermissions.getInstance().swords(attacker) && ItemChecks.isSword(attacker.getItemInHand())){
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if(PPa.getSkillLevel(SkillType.SWORDS) >= 750)
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{
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if(Math.random() * 1000 <= 750)
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{
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if(!(x instanceof Player))
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pluginx.misc.addToBleedQue(x);
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if(x instanceof Player)
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{
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Player target = (Player)x;
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Users.getProfile(target).addBleedTicks(3);
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}
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attacker.sendMessage(mcLocale.getString("Swords.EnemyBleeding"));
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}
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}
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else if (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.SWORDS))
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{
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if(!(x instanceof Player))
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pluginx.misc.addToBleedQue(x);
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if(x instanceof Player)
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{
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Player target = (Player)x;
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Users.getProfile(target).addBleedTicks(2);
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}
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attacker.sendMessage(mcLocale.getString("Swords.EnemyBleeding"));
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}
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}
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}
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public static void counterAttackChecks(EntityDamageByEntityEvent event)
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{
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//Don't want to counter attack stuff not alive
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if(!(event.getDamager() instanceof LivingEntity))
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return;
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public class Swords {
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if(event instanceof EntityDamageByEntityEvent)
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{
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Entity f = ((EntityDamageByEntityEvent) event).getDamager();
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if(event.getEntity() instanceof Player)
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{
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Player defender = (Player)event.getEntity();
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PlayerProfile PPd = Users.getProfile(defender);
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if(ItemChecks.isSword(defender.getItemInHand()) && mcPermissions.getInstance().swords(defender))
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{
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if(PPd.getSkillLevel(SkillType.SWORDS) >= 600)
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{
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if(Math.random() * 2000 <= 600)
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{
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Combat.dealDamage((LivingEntity) f, event.getDamage() / 2);
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defender.sendMessage(mcLocale.getString("Swords.CounterAttacked"));
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if(f instanceof Player)
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((Player) f).sendMessage(mcLocale.getString("Swords.HitByCounterAttack"));
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}
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}
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else if (Math.random() * 2000 <= PPd.getSkillLevel(SkillType.SWORDS))
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{
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Combat.dealDamage((LivingEntity) f, event.getDamage() / 2);
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defender.sendMessage(mcLocale.getString("Swords.CounterAttacked"));
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if(f instanceof Player)
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((Player) f).sendMessage(mcLocale.getString("Swords.HitByCounterAttack"));
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}
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}
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}
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}
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/**
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* Check for Bleed effect.
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*
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* @param attacker The attacking player
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* @param entity The defending entity
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* @param plugin mcMMO plugin instance
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*/
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public static void bleedCheck(Player attacker, LivingEntity entity, mcMMO plugin) {
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if (entity instanceof Wolf) {
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Wolf wolf = (Wolf) entity;
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if (wolf.isTamed()) {
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AnimalTamer tamer = wolf.getOwner();
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if (tamer instanceof Player) {
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Player owner = (Player) tamer;
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if (owner == attacker || Party.getInstance().inSameParty(attacker, owner)) {
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return;
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}
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}
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}
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}
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final int MAX_BONUS_LEVEL = 750;
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PlayerProfile PPa = Users.getProfile(attacker);
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int skillLevel = PPa.getSkillLevel(SkillType.SWORDS);
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int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (Math.random() * 1000 <= skillCheck && !entity.isDead()) {
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if (entity instanceof Player) {
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Player target = (Player) entity;
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int bleedTicks;
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if (skillLevel >= 750) {
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bleedTicks = 3;
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}
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else {
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bleedTicks = 2;
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}
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Users.getProfile(target).addBleedTicks(bleedTicks);
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}
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else {
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plugin.misc.addToBleedQue(entity);
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}
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attacker.sendMessage(mcLocale.getString("Swords.EnemyBleeding"));
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}
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}
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public static void bleedSimulate(mcMMO plugin)
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{
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//Add items from Que list to BleedTrack list
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for(LivingEntity x : plugin.misc.bleedQue)
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{
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plugin.misc.bleedTracker.add(x);
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}
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//Clear list
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plugin.misc.bleedQue = new LivingEntity[plugin.misc.bleedQue.length];
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plugin.misc.bleedQuePos = 0;
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//Cleanup any dead entities from the list
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for(LivingEntity x : plugin.misc.bleedRemovalQue)
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{
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plugin.misc.bleedTracker.remove(x);
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}
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//Clear bleed removal list
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plugin.misc.bleedRemovalQue = new LivingEntity[plugin.misc.bleedRemovalQue.length];
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plugin.misc.bleedRemovalQuePos = 0;
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//Bleed monsters/animals
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for(LivingEntity x : plugin.misc.bleedTracker)
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{
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if(x == null || x.isDead())
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{
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plugin.misc.addToBleedRemovalQue(x);
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continue;
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}
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else
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{
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Combat.dealDamage(x, 2);
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}
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/**
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* Counter-attack entities.
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*
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* @param event The event to modify
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*/
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public static void counterAttackChecks(EntityDamageByEntityEvent event) {
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Entity attacker = event.getDamager();
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if (!(attacker instanceof LivingEntity)) {
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return;
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}
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Entity target = event.getEntity();
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if (target instanceof Player) {
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Player defender = (Player) target;
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PlayerProfile PPd = Users.getProfile(defender);
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if (ItemChecks.isSword(defender.getItemInHand()) && mcPermissions.getInstance().swords(defender)) {
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final int MAX_BONUS_LEVEL = 600;
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final int COUNTER_ATTACK_MODIFIER = 2;
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int skillLevel = PPd.getSkillLevel(SkillType.SWORDS);
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int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (Math.random() * 2000 <= skillCheck) {
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Combat.dealDamage((LivingEntity) attacker, event.getDamage() / COUNTER_ATTACK_MODIFIER);
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defender.sendMessage(mcLocale.getString("Swords.CounterAttacked"));
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if (attacker instanceof Player) {
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((Player) attacker).sendMessage(mcLocale.getString("Swords.HitByCounterAttack"));
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}
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}
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}
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}
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}
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/**
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* Simulate a bleed.
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*
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* @param plugin mcMMO plugin instance
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*/
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public static void bleedSimulate(mcMMO plugin) {
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/* Add items from Que list to BleedTrack list */
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for (LivingEntity entity : plugin.misc.bleedQue) {
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plugin.misc.bleedTracker.add(entity);
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}
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/* Clear the BleedQue list */
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plugin.misc.bleedQue = new LivingEntity[plugin.misc.bleedQue.length];
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plugin.misc.bleedQuePos = 0;
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/* Cleanup any dead entities from the list */
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for(LivingEntity entity : plugin.misc.bleedRemovalQue) {
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plugin.misc.bleedTracker.remove(entity);
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}
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/* Clear bleed removal list */
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plugin.misc.bleedRemovalQue = new LivingEntity[plugin.misc.bleedRemovalQue.length];
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plugin.misc.bleedRemovalQuePos = 0;
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/* Bleed monsters/animals */
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for (LivingEntity entity : plugin.misc.bleedTracker) {
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if (entity == null || entity.isDead()) {
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plugin.misc.addToBleedRemovalQue(entity);
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continue;
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}
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else {
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Combat.dealDamage(entity, 2);
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}
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}
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}
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}
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