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@ -126,7 +126,7 @@ Skills:
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DoubleDrops_ChanceMax: 100
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DoubleDrops_MaxBonusLevel: 1000
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# BlastMining rank unlocks
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# BlastMining_Rank: BlastMining rank unlocks
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BlastMining_Rank1: 125
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BlastMining_Rank2: 250
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BlastMining_Rank3: 375
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@ -135,49 +135,117 @@ Skills:
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BlastMining_Rank6: 750
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BlastMining_Rank7: 875
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BlastMining_Rank8: 1000
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#
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# Settings for Repair
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###
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Repair:
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RepairMastery_ChanceMax: 200
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# RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery
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# RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached
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RepairMastery_MaxBonusPercentage: 200
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RepairMastery_MaxBonusLevel: 1000
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# SuperRepair_ChanceMax: Maximum chance of Super Repair
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# SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
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SuperRepair_ChanceMax: 100
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SuperRepair_MaxBonusLevel: 1000
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#
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# Settings for Swords
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###
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Swords:
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# Bleed_ChanceMax: Maximum chance of triggering bleeding
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# Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
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Bleed_ChanceMax: 75
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Bleed_MaxBonusLevel: 750
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# These settings determine how long the Bleeding effect lasts
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Bleed_MaxTicks: 3
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Bleed_BaseTicks: 2
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# Counter_ChanceMax: Maximum chance of triggering a counter attack
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# Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
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Counter_ChanceMax: 30
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Counter_MaxBonusLevel: 600
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# Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
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Counter_DamageModifier: 2
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# SerratedStrikes_DamageModifier: Damage will get divided by this modifier
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# SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
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SerratedStrikes_DamageModifier: 4
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SerratedStrikes_BleedTicks: 5
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#
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# Settings for Taming
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###
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Taming:
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# Gore_ChanceMax: Maximum chance of triggering gore
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# Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
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Gore_ChanceMax: 100
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Gore_MaxBonusLevel: 1000
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# Gore_BleedTicks: Determines the length of the bleeding effect
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# Gore_Modifier: Damage will get multiplied by this modifier
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Gore_BleedTicks: 2
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Gore_Modifier: 2
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# FastFood_UnlockLevel: Level when FastFood unlocks
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# FastFood_Chance: The chance for wolves to heal hp when inflicting damage
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FastFood_UnlockLevel: 50
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FastFood_Chance: 50
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# EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks
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EnvironmentallyAware_UnlockLevel: 100
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# ThickFur_UnlockLevel: Level when ThickFur unlocks
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# ThickFur_Modifier: Damage will get divided by this modifier
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ThickFur_UnlockLevel: 250
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ThickFur_Modifier: 2
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# ShockProof_UnlockLevel: Level when ShockProof unlocks
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# ShockProof_Modifier: Damage will get divided by this modifier
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ShockProof_UnlockLevel: 500
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ShockProof_Modifier: 6
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# SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks
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# SharpenedClaws_Bonus: This bonus will get added to the damage caused
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SharpenedClaws_UnlockLevel: 750
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SharpenedClaws_Bonus: 2
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#
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# Settings for Unarmed
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###
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Unarmed:
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# Disarm_ChanceMax: Maximum chance of disarming other players
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# Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached
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Disarm_ChanceMax: 33
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Disarm_MaxBonusLevel: 1000
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# Deflect_ChanceMax: Maximum chance of deflecting arrows
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# Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached
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Deflect_ChanceMax: 50
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Deflect_MaxBonusLevel: 1000
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# IronGrip_ChanceMax: Maximum chance of preventing being disarmed
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# IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
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IronGrip_ChanceMax: 100
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IronGrip_MaxBonusLevel: 1000
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IronArmBonus: 8
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# IronArmBonusMax: Maximum bonus damage for unarmed
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# IronArm_IncreaseLevel: Bonus damage increases every increase level
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IronArmBonusMax: 8
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IronArm_IncreaseLevel: 50
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#
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# Settings for Woodcutting
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###
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Woodcutting:
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# LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks
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LeafBlower_UnlockLevel: 100
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
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# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax: 100
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DoubleDrops_MaxBonusLevel: 1000
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Spout:
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#
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# Settings for the Spout notifications, when a player reaches a higher tier, the image of the notification will change.
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###
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Notifications:
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Tier1: 200
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Tier2: 400
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