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TfT_02 2013-01-09 17:21:56 +01:00
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@ -126,7 +126,7 @@ Skills:
DoubleDrops_ChanceMax: 100
DoubleDrops_MaxBonusLevel: 1000
# BlastMining rank unlocks
# BlastMining_Rank: BlastMining rank unlocks
BlastMining_Rank1: 125
BlastMining_Rank2: 250
BlastMining_Rank3: 375
@ -135,49 +135,117 @@ Skills:
BlastMining_Rank6: 750
BlastMining_Rank7: 875
BlastMining_Rank8: 1000
#
# Settings for Repair
###
Repair:
RepairMastery_ChanceMax: 200
# RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery
# RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached
RepairMastery_MaxBonusPercentage: 200
RepairMastery_MaxBonusLevel: 1000
# SuperRepair_ChanceMax: Maximum chance of Super Repair
# SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
SuperRepair_ChanceMax: 100
SuperRepair_MaxBonusLevel: 1000
#
# Settings for Swords
###
Swords:
# Bleed_ChanceMax: Maximum chance of triggering bleeding
# Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
Bleed_ChanceMax: 75
Bleed_MaxBonusLevel: 750
# These settings determine how long the Bleeding effect lasts
Bleed_MaxTicks: 3
Bleed_BaseTicks: 2
# Counter_ChanceMax: Maximum chance of triggering a counter attack
# Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
Counter_ChanceMax: 30
Counter_MaxBonusLevel: 600
# Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
Counter_DamageModifier: 2
# SerratedStrikes_DamageModifier: Damage will get divided by this modifier
# SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
SerratedStrikes_DamageModifier: 4
SerratedStrikes_BleedTicks: 5
#
# Settings for Taming
###
Taming:
# Gore_ChanceMax: Maximum chance of triggering gore
# Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
Gore_ChanceMax: 100
Gore_MaxBonusLevel: 1000
# Gore_BleedTicks: Determines the length of the bleeding effect
# Gore_Modifier: Damage will get multiplied by this modifier
Gore_BleedTicks: 2
Gore_Modifier: 2
# FastFood_UnlockLevel: Level when FastFood unlocks
# FastFood_Chance: The chance for wolves to heal hp when inflicting damage
FastFood_UnlockLevel: 50
FastFood_Chance: 50
# EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks
EnvironmentallyAware_UnlockLevel: 100
# ThickFur_UnlockLevel: Level when ThickFur unlocks
# ThickFur_Modifier: Damage will get divided by this modifier
ThickFur_UnlockLevel: 250
ThickFur_Modifier: 2
# ShockProof_UnlockLevel: Level when ShockProof unlocks
# ShockProof_Modifier: Damage will get divided by this modifier
ShockProof_UnlockLevel: 500
ShockProof_Modifier: 6
# SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks
# SharpenedClaws_Bonus: This bonus will get added to the damage caused
SharpenedClaws_UnlockLevel: 750
SharpenedClaws_Bonus: 2
#
# Settings for Unarmed
###
Unarmed:
# Disarm_ChanceMax: Maximum chance of disarming other players
# Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached
Disarm_ChanceMax: 33
Disarm_MaxBonusLevel: 1000
# Deflect_ChanceMax: Maximum chance of deflecting arrows
# Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached
Deflect_ChanceMax: 50
Deflect_MaxBonusLevel: 1000
# IronGrip_ChanceMax: Maximum chance of preventing being disarmed
# IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
IronGrip_ChanceMax: 100
IronGrip_MaxBonusLevel: 1000
IronArmBonus: 8
# IronArmBonusMax: Maximum bonus damage for unarmed
# IronArm_IncreaseLevel: Bonus damage increases every increase level
IronArmBonusMax: 8
IronArm_IncreaseLevel: 50
#
# Settings for Woodcutting
###
Woodcutting:
# LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks
LeafBlower_UnlockLevel: 100
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_ChanceMax: 100
DoubleDrops_MaxBonusLevel: 1000
Spout:
#
# Settings for the Spout notifications, when a player reaches a higher tier, the image of the notification will change.
###
Notifications:
Tier1: 200
Tier2: 400