Helps to include the new file...

This commit is contained in:
GJ 2012-02-07 01:37:41 -05:00
parent c70a23dd5c
commit b869fb0ca5

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/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.skills;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.ExplosionPrimeEvent;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
public class BlastMining{
public static void explosionBlockDrops(Block block, Location loc)
{
int id = block.getTypeId();
Material mat = Material.getMaterial(id);
byte damage = 0;
ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
if(id != 89 && id != 73 && id != 74 && id != 56 && id != 21 && id != 1 && id != 16 && id != 112 && id != 121 && id != 48)
{
m.mcDropItem(loc, item);
return;
}
switch (id)
{
//GLOWSTONE
case 89:
mat = Material.getMaterial(348);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
break;
//REDSTONE
case 73:
mat = Material.getMaterial(331);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
break;
case 74:
mat = Material.getMaterial(331);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
break;
//LAPIS
case 21:
mat = Material.getMaterial(351);
item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
if(Math.random() * 10 > 5)
m.mcDropItem(loc, item);
break;
//DIAMOND
case 56:
mat = Material.getMaterial(264);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
break;
//STONE
case 1:
mat = Material.getMaterial(4);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
break;
//COAL
case 16:
mat = Material.getMaterial(263);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item);
break;
}
}
/*
* Process the drops from the explosion
*/
public static void dropProcessing(int skillLevel, EntityExplodeEvent event, mcMMO plugin)
{
float yield = event.getYield();
List<Block> blocks = event.blockList();
Iterator<Block> iterator = blocks.iterator();
List<Block> ores = new ArrayList<Block>();
List<Block> debris = new ArrayList<Block>();
while(iterator.hasNext())
{
Block temp = iterator.next();
int id = temp.getTypeId();
if(id == 14 || id == 15 || id == 16 || id == 21 || id == 56 || id == 73 || id == 74)
{
ores.add(temp);
}
else
{
debris.add(temp);
}
}
//Normal explosion
if(skillLevel < 125)
return;
//Drop 10% more ores
if(skillLevel >= 125 && skillLevel < 250)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
Iterator<Block> iterator3 = debris.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() * 100 < (yield + 10))
{
explosionBlockDrops(temp, event.getLocation());
}
}
while(iterator3.hasNext())
{
Block temp = iterator3.next();
if(Math.random() * 100 < yield)
{
explosionBlockDrops(temp, event.getLocation());
}
}
}
//Drop 20% more ores
if(skillLevel >= 250 && skillLevel < 375)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
Iterator<Block> iterator3 = debris.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() * 100 < (yield + 20))
{
explosionBlockDrops(temp, event.getLocation());
}
}
while(iterator3.hasNext())
{
Block temp = iterator3.next();
if(Math.random() * 100 < yield)
{
explosionBlockDrops(temp, event.getLocation());
}
}
}
//No debris
if(skillLevel >= 375 && skillLevel < 625)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() * 100 < yield + 20)
{
explosionBlockDrops(temp, event.getLocation());
}
}
}
//Double Drops
if(skillLevel >= 625 && skillLevel < 875)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() * 100 < yield + 20)
{
explosionBlockDrops(temp, event.getLocation());
if(Math.random() * 1000 <= skillLevel)
explosionBlockDrops(temp, event.getLocation());
}
}
}
//Triple Drops
if(skillLevel >= 875)
{
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() * 100 < yield + 20)
{
explosionBlockDrops(temp, event.getLocation());
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
explosionBlockDrops(temp, event.getLocation());
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
explosionBlockDrops(temp, event.getLocation());
}
}
}
}
/*
* Bigger Bombs (Unlocked at Mining 250)
*
* Increases radius of explosion by 1 at 250.
* Increases radius of explosion by 2 at 500.
* Increases radius of explosion by 3 at 750.
* Increases radius of explosion by 4 at 1000.
*/
public static void biggerBombs(int skillLevel, ExplosionPrimeEvent event)
{
float radius = event.getRadius();
if(skillLevel < 250)
return;
if(skillLevel >= 250)
radius++;
if(skillLevel >= 500)
radius++;
if(skillLevel >= 750)
radius++;
if(skillLevel >= 1000)
radius++;
event.setRadius(radius);
}
/*
* Demolitions Expertise (Unlocked at Mining 500)
*
* Reduces explosion damage to 1/4 of normal at 500.
* Reduces explosion damage to 1/2 of normal at 1000.
*/
public static void demolitionsExpertise(Player player, EntityDamageEvent event)
{
PlayerProfile PP = Users.getProfile(player);
int skill = PP.getSkillLevel(SkillType.MINING);
int damage = event.getDamage();
if(skill < 500)
return;
if(skill >= 500 && skill < 1000)
damage = damage/4;
if(skill >= 1000)
damage = damage/2;
event.setDamage(damage);
}
}