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src/main/java/com/gmail/nossr50/skills/BlastMining.java
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304
src/main/java/com/gmail/nossr50/skills/BlastMining.java
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/*
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This file is part of mcMMO.
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mcMMO is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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mcMMO is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.gmail.nossr50.skills;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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public class BlastMining{
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public static void explosionBlockDrops(Block block, Location loc)
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{
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int id = block.getTypeId();
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Material mat = Material.getMaterial(id);
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byte damage = 0;
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ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
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if(id != 89 && id != 73 && id != 74 && id != 56 && id != 21 && id != 1 && id != 16 && id != 112 && id != 121 && id != 48)
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{
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m.mcDropItem(loc, item);
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return;
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}
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switch (id)
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{
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//GLOWSTONE
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case 89:
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mat = Material.getMaterial(348);
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item = new ItemStack(mat, 1, (byte)0, damage);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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break;
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//REDSTONE
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case 73:
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mat = Material.getMaterial(331);
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item = new ItemStack(mat, 1, (byte)0, damage);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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break;
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case 74:
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mat = Material.getMaterial(331);
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item = new ItemStack(mat, 1, (byte)0, damage);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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break;
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//LAPIS
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case 21:
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mat = Material.getMaterial(351);
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item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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if(Math.random() * 10 > 5)
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m.mcDropItem(loc, item);
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break;
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//DIAMOND
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case 56:
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mat = Material.getMaterial(264);
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item = new ItemStack(mat, 1, (byte)0, damage);
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m.mcDropItem(loc, item);
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break;
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//STONE
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case 1:
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mat = Material.getMaterial(4);
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item = new ItemStack(mat, 1, (byte)0, damage);
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m.mcDropItem(loc, item);
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break;
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//COAL
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case 16:
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mat = Material.getMaterial(263);
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item = new ItemStack(mat, 1, (byte)0, damage);
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m.mcDropItem(loc, item);
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break;
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}
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}
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/*
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* Process the drops from the explosion
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*/
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public static void dropProcessing(int skillLevel, EntityExplodeEvent event, mcMMO plugin)
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{
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float yield = event.getYield();
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List<Block> blocks = event.blockList();
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Iterator<Block> iterator = blocks.iterator();
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List<Block> ores = new ArrayList<Block>();
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List<Block> debris = new ArrayList<Block>();
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while(iterator.hasNext())
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{
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Block temp = iterator.next();
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int id = temp.getTypeId();
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if(id == 14 || id == 15 || id == 16 || id == 21 || id == 56 || id == 73 || id == 74)
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{
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ores.add(temp);
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}
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else
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{
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debris.add(temp);
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}
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}
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//Normal explosion
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if(skillLevel < 125)
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return;
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//Drop 10% more ores
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if(skillLevel >= 125 && skillLevel < 250)
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{
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event.setYield(0);
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Iterator<Block> iterator2 = ores.iterator();
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Iterator<Block> iterator3 = debris.iterator();
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while(iterator2.hasNext())
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{
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Block temp = iterator2.next();
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if(Math.random() * 100 < (yield + 10))
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{
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explosionBlockDrops(temp, event.getLocation());
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}
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}
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while(iterator3.hasNext())
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{
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Block temp = iterator3.next();
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if(Math.random() * 100 < yield)
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{
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explosionBlockDrops(temp, event.getLocation());
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}
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}
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}
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//Drop 20% more ores
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if(skillLevel >= 250 && skillLevel < 375)
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{
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event.setYield(0);
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Iterator<Block> iterator2 = ores.iterator();
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Iterator<Block> iterator3 = debris.iterator();
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while(iterator2.hasNext())
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{
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Block temp = iterator2.next();
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if(Math.random() * 100 < (yield + 20))
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{
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explosionBlockDrops(temp, event.getLocation());
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}
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}
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while(iterator3.hasNext())
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{
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Block temp = iterator3.next();
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if(Math.random() * 100 < yield)
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{
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explosionBlockDrops(temp, event.getLocation());
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}
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}
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}
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//No debris
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if(skillLevel >= 375 && skillLevel < 625)
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{
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event.setYield(0);
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Iterator<Block> iterator2 = ores.iterator();
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while(iterator2.hasNext())
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{
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Block temp = iterator2.next();
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if(Math.random() * 100 < yield + 20)
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{
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explosionBlockDrops(temp, event.getLocation());
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}
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}
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}
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//Double Drops
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if(skillLevel >= 625 && skillLevel < 875)
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{
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event.setYield(0);
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Iterator<Block> iterator2 = ores.iterator();
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while(iterator2.hasNext())
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{
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Block temp = iterator2.next();
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if(Math.random() * 100 < yield + 20)
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{
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explosionBlockDrops(temp, event.getLocation());
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if(Math.random() * 1000 <= skillLevel)
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explosionBlockDrops(temp, event.getLocation());
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}
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}
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}
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//Triple Drops
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if(skillLevel >= 875)
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{
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event.setYield(0);
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Iterator<Block> iterator2 = ores.iterator();
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while(iterator2.hasNext())
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{
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Block temp = iterator2.next();
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if(Math.random() * 100 < yield + 20)
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{
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explosionBlockDrops(temp, event.getLocation());
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if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
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explosionBlockDrops(temp, event.getLocation());
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if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
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explosionBlockDrops(temp, event.getLocation());
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}
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}
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}
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}
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/*
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* Bigger Bombs (Unlocked at Mining 250)
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*
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* Increases radius of explosion by 1 at 250.
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* Increases radius of explosion by 2 at 500.
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* Increases radius of explosion by 3 at 750.
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* Increases radius of explosion by 4 at 1000.
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*/
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public static void biggerBombs(int skillLevel, ExplosionPrimeEvent event)
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{
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float radius = event.getRadius();
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if(skillLevel < 250)
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return;
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if(skillLevel >= 250)
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radius++;
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if(skillLevel >= 500)
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radius++;
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if(skillLevel >= 750)
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radius++;
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if(skillLevel >= 1000)
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radius++;
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event.setRadius(radius);
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}
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/*
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* Demolitions Expertise (Unlocked at Mining 500)
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*
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* Reduces explosion damage to 1/4 of normal at 500.
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* Reduces explosion damage to 1/2 of normal at 1000.
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*/
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public static void demolitionsExpertise(Player player, EntityDamageEvent event)
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{
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PlayerProfile PP = Users.getProfile(player);
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int skill = PP.getSkillLevel(SkillType.MINING);
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int damage = event.getDamage();
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if(skill < 500)
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return;
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if(skill >= 500 && skill < 1000)
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damage = damage/4;
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if(skill >= 1000)
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damage = damage/2;
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event.setDamage(damage);
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}
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}
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