Commit Graph

3312 Commits

Author SHA1 Message Date
GJ
2042e0cdbd How did I not realize this would loop forever... 2013-10-18 10:02:11 -04:00
GJ
2662fee9fb ACTUALLY use the proper path. 2013-10-18 10:02:10 -04:00
TfT_02
e8e2dcff46 -levelsChanged instead of - levelsChanged 2013-10-18 15:26:15 +02:00
TfT_02
3b09012b35 Also use getServer() here as well 2013-10-18 15:26:14 +02:00
GJ
a774733af4 Use proper path 2013-10-18 09:23:10 -04:00
GJ
b8c1f868f5 Event updates 2013-10-18 08:54:06 -04:00
GJ
3f56a8fbcf Importing Bukkit.java is bad, always use getServer() instead 2013-10-18 08:54:05 -04:00
Bestle
d8e86d0fc7 Fix logic error in fireworkParticleShower
If a player is inside a vehicle, the y position of the spawned firework should be modified, not the x
2013-10-18 12:59:21 +01:00
TfT_02
e125700b43 Fixed Fishing ability "Shake" 2013-10-18 12:25:49 +02:00
Bestle
4bc446e306 Add missing ignoreCancelled checks
If a plugin cancels a piston retract or extend event, mcMMO still considers that block or blocks to have moved.

This allow players to gain xp and double drops from blocks that they shouldn't. Checking for cancelled events fixes this.
2013-10-17 21:05:29 +01:00
riking
b4f4de4628 Get all logs in Tree Feller, and optimize performance
Tree Feller has been shown, both anecdotally and with timings, to put a strain on the server, and therefore is worthy of the effort of optimization.
Prior to this change, on jungle trees, Tree Feller would take around 20-40 milliseconds to process a Jungle Tree after the JIT kicked in, and around 15-25 milliseconds for a normal tree.

Additionally, logs would be left up in the air for jungle trees.

After this change, Tree Feller takes 2-5 milliseconds on normal trees, and 10-15 milliseconds on jungle trees, and no logs are left up in the air.
2013-10-16 00:59:11 +02:00
TfT_02
b9c652ef2b This check shouldn't be inverted
Fixes #1545
2013-10-16 00:57:56 +02:00
GJ
bf4e8d43ea Because the entity that exploded might be null (or might not be TNT) 2013-10-15 13:10:29 -04:00
GJ
468fbdab56 SkillUtils cleanup, EventUtils creation
Move some functions in SkillUtils to more relevant locations.

Begin work on utility class to handle all event calls.
2013-10-15 13:03:33 -04:00
GJ
309dfd50cd Revert change to smoke particle handling
Have to do it this way, because not all block directions are valid for
smoke
2013-10-15 08:38:59 -04:00
riking
44e3e4d1e1 Localize several command results
Also don't nullcheck the null-guarded mcMMOPlayer in PartyManager
2013-10-14 20:48:36 +02:00
riking
476f426590 Remove RepairableManagerFactory until we actually need it
Let's hold off on the factory pattern until we actually offer choices.
2013-10-14 20:48:35 +02:00
riking
766f1f4127 Oh! So that's why it's never used here 2013-10-14 20:48:35 +02:00
riking
b3cf9bf839 When an error occurs updating the leaderboards, print out the current player name if possible 2013-10-14 09:53:42 -07:00
GJ
056f7cc93b Nicer handling of some particle effect code. 2013-10-14 11:29:25 -04:00
TfT_02
741f629ab8 Don't spawn fireworks under a boat (for real this time)
Fixes #1534
2013-10-14 17:07:15 +02:00
TfT_02
dd64c4008b Account for Master Angler config values in /fishing
Fixes #1537
2013-10-14 16:28:48 +02:00
TfT_02
3a5de8e2ce This should be on LOWEST 2013-10-14 09:28:16 +02:00
TfT_02
2d78c0738d Color party leader names only once 2013-10-12 20:50:42 +02:00
TfT_02
77617ebee2 Add bow to fishing treasures 2013-10-12 20:29:52 +02:00
TfT_02
67e9d9c535 Fishing TNT traps should not destroy blocks 2013-10-12 03:30:10 +02:00
TfT_02
800786111c Fix apostrophe issues
Fixes #1523
2013-10-12 02:41:13 +02:00
TfT_02
ed8197bd50 Remove level based bonus from Master Angler
Let's try this another way, instead of removing this passive ability all togheter I think it would be nice to keep the boat/biome catch rate boost. The level based boost was out of hand and counter-intuitive as it made leveling easier on high skill levels.
2013-10-12 02:41:13 +02:00
TfT_02
82f8c4ce36 Fishing Treasure Hunter overhaul 2013-10-12 02:41:13 +02:00
TfT_02
b1cf7d0348 Fire FakeBlockBreakEvent when using Hylian Luck
Fixes #1528
2013-10-11 23:47:42 +02:00
GJ
ae77313007 We forgot one...
Fixes #1527
2013-10-11 15:46:34 -04:00
TfT_02
49cbaad47f Clean up advanced.yml comments and keys 2013-10-11 16:22:30 +02:00
TfT_02
1d96ed72dc Move Acrobatics XP settings to experience.yml 2013-10-11 15:18:57 +02:00
TfT_02
ec378d046f Reformat advanced.yml making the keys consistent 2013-10-11 15:18:56 +02:00
GJ
a25dc24c6c No reason to have this many functions... 2013-10-11 15:18:56 +02:00
TfT_02
68eb51a3d0 Removed Shake_UnlockLevel config option
because it is no longer needed.
2013-10-11 15:18:56 +02:00
TfT_02
2eda3a9c83 Add extra tiers! Every ability now has 8 tiers 2013-10-11 15:18:55 +02:00
GJ
ad8e200a84 Make sure we update the blocks config after this too. 2013-10-09 11:45:49 -04:00
GJ
0c83bf2a80 Improve our drop handling. 2013-10-09 11:44:45 -04:00
GJ
6eaec5ffab We don't need this anymore. 2013-10-09 10:27:06 -04:00
GJ
8a2c5fb051 Check 0 first. 2013-10-09 10:26:51 -04:00
GJ
9485869014 Move these functions to SkillType. 2013-10-09 09:20:32 -04:00
GJ
e1bf55b077 Backup old mod configs & replace with new. 2013-10-08 13:10:09 -04:00
GJ
81140824e4 Backup and replace updated treasures.yml file. 2013-10-07 13:09:46 -04:00
GJ
d5545de81f Backup & replace the repair config files that have been updated. 2013-10-07 13:04:36 -04:00
GJ
8632baed27 No reason to handle this ourselves, Bukkit does it for us. 2013-10-07 11:54:23 -04:00
GJ
9aaea7e44f Fix old files if they exist. 2013-10-07 10:43:22 -04:00
GJ
c2f8f4d016 User data is now saved in flatfile, not FlatFileStuff 2013-10-07 10:33:14 -04:00
GJ
5131e74349 Save mod config files to "mods" rather than "ModConfigs", mirror directory structure inside the jar file. 2013-10-07 10:32:40 -04:00
GJ
3927427b5b Refactor all our repairable stuff into a special package. 2013-10-07 10:23:04 -04:00
TfT_02
4aef4c63fc Split the locale skill guides into seperate sections
This will make it easier for translators to keep up with translating our skill guides. Closes #560
2013-10-07 16:05:11 +02:00
GJ
fb4777e7f0 Added XP boost to Acrobatics when wearing Boots of Feather Falling.
Adds #1098
2013-10-07 09:53:32 -04:00
GJ
d8f3a54f9b Compiler throws warnings all over the place about our close methods, this one is no different. 2013-10-07 07:56:13 -04:00
GJ
de964a3a60 This naming bothers me. 2013-10-07 07:53:42 -04:00
t00thpick1
ce3bc07aa8 Reasonably sure this needs to be this way 2013-10-06 17:46:45 -04:00
TfT_02
5a6bb363cf Don't spawn fireworks under the player if they're in a vehicle 2013-10-06 12:08:22 +02:00
TfT_02
3f9c98d72e Update changelog & minor formatting fixes 2013-10-06 10:25:28 +02:00
riking
96b54387fe SQL database - split loadProfile to have retry flag
Instead of assuming that newUser() worked as intended, we cycle back around into the method.
This also removes the possibility of infinite loops from the writeMissingRows() code path.
2013-10-06 10:09:09 +02:00
riking
70eb67dd6a Flatfile loadProfile - place newUser() inside of try block
This fixes incorrect behavior in the edge-case where an IOException occurs when reading (but not writing) the flatfile database.
2013-10-06 10:09:09 +02:00
riking
77f9f40065 Do not save an un-loaded PlayerProfile 2013-10-06 10:09:09 +02:00
riking
14ae1a69c4 Attempt clean recovery from an unloaded PlayerProfile
This change should cause McMMOPlayer to create a graceful recovery when the database is temporarily unavailable.
When a McMMOPlayer is constructed and recieves an unloaded PlayerProfile, it schedules a task to re-attempt profile retrieval. This task can run for a maximum of 5 seconds, after which a second warning is printed indicating that it has given up (and a message given to the user).
2013-10-06 10:09:09 +02:00
riking
c9858dfd49 Do not mark a PlayerProfile as clean if it failed to save
DatabaseManager.saveUser() now returns a success value, which is used by PlayerProfile to determine whether or not it should be considered clean.
2013-10-06 10:09:09 +02:00
riking
f75fe3cc89 Potential fix for loss of data due to SQL connection dropping
The idea behind this change is to send a ping every hour, which is shorter than the driver's 'dead connection' threshold of 8 hours.

As a side effect, this also will fix a subset of the situations where the MySQL server is restarted.
2013-10-06 10:09:08 +02:00
TfT_02
c19ccbccac Use only 1 extra durability by default, instead of 2 2013-10-06 10:08:06 +02:00
TfT_02
2f90e533a5 Improve validation messages of treasures.yml 2013-10-06 09:51:33 +02:00
Kane York
0cd0919447 /mcconvert: Fix mismatched type in list.remove() call
The databaseTypes collection is a List<String>, so attempting to remove a DatabaseType object will have no effect.
2013-10-05 14:07:06 -07:00
TfT_02
e8b886fcc6 This check somehow got removed 2013-10-05 01:18:51 +02:00
GJ
b8e937a234 ALWAYS remove pots broken by swords. 2013-10-04 13:16:41 -04:00
GJ
eb2e0d3abf Fixed Hylian Luck not working at all.
Fixes #1508
2013-10-04 10:27:18 -04:00
GJ
3365da7f8d MCPC+ checks, notify server owners that they're missing out. 2013-10-04 09:50:49 -04:00
TfT_02
a0e37a4a09 I forgot to invert this check 2013-10-03 22:04:39 +02:00
GJ
5541c15753 Try/catch was stupid. 2013-10-02 09:07:30 -04:00
GJ
f87110749e ACTUALLY fix the NPE here. 2013-10-02 09:03:09 -04:00
GJ
a0ef0d5708 Check vanilla's maxDurability here as well, just to be safe.
Fixes #1504
2013-10-02 08:56:48 -04:00
TfT_02
2e2abcd645 Handle this nicer 2013-10-02 10:42:06 +02:00
TfT_02
6baf820afa Cleanup and formatting 2013-10-01 22:14:29 +02:00
Kane York
288287badf Add holiday celebration for the console 2013-10-01 22:06:51 +02:00
GJ
7c9356955e ACTUALLY handle SQL passwords (or other fields) with '#' in them properly. 2013-09-30 16:17:44 -04:00
GJ
57541ec233 This can never be null, and there's no reason to pass that as a variable. 2013-09-30 14:19:07 -04:00
TfT_02
9c6d1ce020 Fixing these infinite recursing methods
Oops, that was silly. Thanks @t00thpick1
2013-09-30 19:38:22 +02:00
TfT_02
c72ead9d0a Prevent breaking other plugins who use this API 2013-09-30 19:03:44 +02:00
TfT_02
4262a1b2a5 Added two more treasures to Excavation 2013-09-30 16:24:21 +02:00
TfT_02
eb589b6e78 Renamed some config options in the Commands section.
The following keys have been renamed:
* General => Generic
* p => partychat
* a => adminchat
2013-09-30 15:43:37 +02:00
GJ
98e5e53fda Ignore "#" in SQL passwords. 2013-09-30 08:36:32 -04:00
TfT_02
00918fbdc1 Change this back, getPlayerExact() is faster 2013-09-30 14:04:34 +02:00
TfT_02
5ad0f2c624 Do a little bit of localebending 2013-09-30 11:32:35 +02:00
TfT_02
babb9baa2b Handle joining disbanded parties properly 2013-09-30 11:22:15 +02:00
TfT_02
45143836e5 Fixed /party kick
Fixes #1499
2013-09-30 10:39:33 +02:00
TfT_02
ceacd7dc52 Fixed /party disband 2013-09-30 10:39:14 +02:00
TfT_02
6eb255632f Clean this up a little bit 2013-09-30 10:24:36 +02:00
TfT_02
3a37d0e092 Fixing an error due to confusingly named check
Refactored healthBarEnabled to healthBarPluginEnabled to avoid this
from happening again.
2013-09-29 23:57:13 +02:00
TfT_02
4c7fb1854d addRawXP should use float instead of int 2013-09-29 15:48:11 +02:00
TfT_02
763cff6898 Fixed a bug where Repair wasn't asking for confirmation 2013-09-28 19:46:47 +02:00
riking
fa34d06341 Clear child skill FamilyTree on reload 2013-09-27 15:46:19 -07:00
TfT_02
1ca53da0e2 Also try to count recipe ingredients regardless of repairMaterial
when the normal counting and the config value result in 0

Fixes #1484
2013-09-27 13:42:50 +02:00
TfT_02
57dfa00541 Fixed a NPE when an invalid repair material was entered
#1484
2013-09-27 10:46:54 +02:00
GJ
7f290504ad Set random jump strength for horses as well. 2013-09-26 10:43:45 -04:00
GJ
92b4be9a01 We don't use these parts of the updater. 2013-09-26 09:39:13 -04:00
GJ
8cb8dea642 Move Updater to independent package due to custom changes being overwritten by other plugins using the updater. 2013-09-26 09:37:31 -04:00
GJ
a63f745c73 Add custom mobs automatically as they're killed. 2013-09-26 15:06:36 +02:00
GJ
4a0fee5796 Use class names to better find custom entities. 2013-09-26 15:06:21 +02:00
GJ
cf90236e57 Redo blocks.yml
** YOU WILL NEED TO UPDATE THIS FILE **
2013-09-26 15:06:21 +02:00
GJ
fc6c7bb1de Rework custom tool config.
** YOU WILL NEED TO UPDATE YOUR CONFIG TO THE NEW FORMAT **
2013-09-26 15:06:21 +02:00
GJ
1b92131ce9 Added Carrot on a Stick, and Flint & Steel to repair.vanilla.yml 2013-09-26 14:58:31 +02:00
GJ
792ecd6aad Rework armor.yml to take item names instead of IDs in advance of 1.7 changes.
** YOU WILL NEED TO REDO YOUR armor.yml FILE **
2013-09-26 14:58:30 +02:00
TfT_02
933b6f278b Disable partial name matching for offline players by default
#1482
2013-09-25 14:26:24 +02:00
TfT_02
45dfc13ebd Match playernames using OfflinePlayers instead
Fixes #1482
2013-09-24 11:40:53 +02:00
dddeeefff
1254ab232a Add randomized Horse appearance to Call Of The Wild 2013-09-23 22:29:02 +02:00
dddeeefff
b49e56c857 Added missing COTW message when there are too many Horses nearby 2013-09-23 22:29:01 +02:00
TfT_02
d5bd9a1693 Fixed some small mistakes in CommandUtils 2013-09-23 20:22:41 +02:00
TfT_02
6a3a564bd4 Use cooldownExpired here as well. 2013-09-22 23:28:09 +02:00
TfT_02
3828f78480 Fixed respawn cooldown checks
Thanks @Riking for pointing this out!
2013-09-22 23:28:08 +02:00
Travis Ralston
239d7e33cb Revert "Metrics be dead"
This reverts commit 0a9fd4a92e.
2013-09-22 12:33:01 -06:00
TfT_02
b8c479549c Disable our healthbars when the plugin "HealthBar" is found
Adds #1477
2013-09-22 16:55:02 +02:00
t00thpick1
0a9fd4a92e Metrics be dead 2013-09-20 22:23:38 -04:00
TfT_02
4c96161acb Don't throw errors about dropped columns 2013-09-20 21:39:20 +02:00
TfT_02
ce7a7a31a7 A bit of cleaning up 2013-09-20 00:15:22 +02:00
TfT_02
834e26b44e Minor improvements 2013-09-19 21:47:12 +02:00
GJ
f71b302f6f Don't need this anymore. 2013-09-19 15:19:16 -04:00
GJ
566a381e95 Remove debug message, use recipe method for salvage. 2013-09-19 15:17:19 -04:00
GJ
5d7d779a49 Changed format of repair.vanilla.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT** 2013-09-19 11:02:47 -04:00
GJ
59a35b170c Oh yeah, that's why. 2013-09-18 15:42:54 -04:00
GJ
14eb473355 Why we were making this so complicated, I'll never know. 2013-09-18 14:55:17 -04:00
GJ
a8e23e08ee Remove HudType from Flatfile records. 2013-09-18 11:54:23 -04:00
GJ
15f5dcf860 Removed HudType references from the database. 2013-09-18 09:57:28 -04:00
GJ
9be9908a22 Remove unused imports. 2013-09-18 09:39:54 -04:00
GJ
446b6c107b Remove empty lines from FlatFile - the plugin will not enable if these are present. 2013-09-18 08:34:47 -04:00
GJ
5a3f8ad15f Add COTW info for horses to the Taming command. 2013-09-17 14:13:11 -04:00
GJ
3a2c6a0827 We can have ' again! 2013-09-17 14:09:39 -04:00
GJ
e865acd871 Fix locale parsing issues.
Fixes #1463
2013-09-17 14:03:00 -04:00
TfT_02
4a0e1ba444 Fix a small boo boo 2013-09-16 23:26:06 +02:00
GJ
1a88b0b944 Better way to handle ink sacks, allows for dropping of multiple types. 2013-09-16 12:48:08 -04:00
GJ
e0592b3f62 Don't try to ever pull the mcMMOPlayer here.
Fixes #1466
2013-09-16 12:12:31 -04:00
GJ
1ec55c2d7e Remove the last bits of Spout from our code. 2013-09-16 12:05:39 -04:00
GJ
6427a7dcdf Fix issues with Skulls in treasures.yml 2013-09-16 11:45:57 -04:00
TfT_02
7bac0e2ca5 Dropped SpoutPlugin support
Because SpoutPlugin is not being updated to 1.6.x and mcMMO 1.4.07 does
not support any CB version below 1.6.x SpoutPlugin support is no longer
needed.
https://blog.spout.org/minecraft-1-6-and-the-legacy-finale/
2013-09-16 16:48:42 +02:00
GJ
e8bc2475c3 Add sound for level-up even when not using Spout. 2013-09-16 09:52:09 -04:00
GJ
816b08b14a Make sure the attacker is a valid player too.
Fixes #1464
2013-09-16 08:53:55 -04:00
GJ
64e1448782 Added ability to give items names & lore through treasures.yml.
Adds #1419
2013-09-15 21:09:32 -04:00
TfT_02
ae0a27991b Register when the config files were last updated 2013-09-15 23:10:35 +02:00
TfT_02
f1b82dcbe6 Fixed regex of version string parsing 2013-09-15 23:09:06 +02:00
TfT_02
bfbd50d8f4 Fix another wrong default Material name 2013-09-15 22:52:59 +02:00
GJ
de07316261 Just in case there's something broken in the file. 2013-09-15 16:49:41 -04:00
GJ
eae196c6a1 Fix wrong default material name. 2013-09-15 16:48:05 -04:00
GJ
8af41975ff Don't keep trying to load if they've got an old file. 2013-09-15 16:09:41 -04:00
GJ
957bbbc9b2 Warn if treasures.yml is outdated. 2013-09-15 15:59:29 -04:00
TfT_02
17faf1561f Refactor to getMaxLength 2013-09-15 21:45:16 +02:00
TfT_02
ec6419f0ff Fix formatting of the new Updater 2013-09-15 21:45:16 +02:00
GJ
f6e60bebcc Fix dropping sideways logs and leaf blocks.
Fixes #1460
2013-09-15 15:09:48 -04:00
GJ
797ac20567 Added Horses to the "Shake" ability.
Witches no longer drop water bottles from Shake, since they no longer drop them in Vanilla.
Changed format of treasures.yml.

**YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
2013-09-15 01:07:04 -04:00