Commit Graph

3801 Commits

Author SHA1 Message Date
mjkaufer
9426f44cdd Added isUnarmed Method
Checks if the player is not holding a tool, as opposed to checking if
the player is holding air. This means that attacking with something such
as a dirt block would count as unarmed.
2014-12-29 16:31:18 +01:00
TfT_02
af7ff3df58 Make Archery distance multiplier configurable
Add #2385
2014-12-24 11:00:43 +01:00
TfT_02
7c0cc8794f Whoops, should've incremented these 2014-12-23 18:49:26 +01:00
TfT_02
eda18bc990 Only show the scoreboard tips a couple of times
We can assume a player knows how scoreboards work after showing them
the tips a few times across multiple login sessions

Adds #1833
2014-12-23 14:08:29 +01:00
TfT_02
a2c395db36 Fixed bug where MobHealthbarTypes were not saved 2014-12-23 14:07:10 +01:00
TfT_02
522b085499 Fix bug where no XP was granted when Flux Mining
Fixes #2359
2014-12-22 17:25:55 +01:00
TfT_02
3ea845cfd9 Changed Flux Mining mechanics
Previously, Flux Mining would get unlocked at a specified level with a
specified chance. Once unlocked, the player would have no control over
this ability and some players complained they would like to be able to
turn it on and off.

By adding a new furnace recipe, to craft a special pickaxe - a Flux
Pickaxe - this issue is solved. If a player doesn’t want to use Flux
Mining, they simply shouldn’t mine using a Flux Pickaxe.

Crafting a Flux Pickaxe is simple, just place one of the vanilla
pickaxes in a furnace and cook it up.

Every time the ability is successful, extra durability damage is dealt
to the tool. Just like with other abilities.

Adds #2320
2014-12-22 16:58:22 +01:00
TfT_02
93013b2db1 Fix an NPE when loading potion configs 2014-12-21 17:50:31 +01:00
TfT_02
d5a2dea06b Add option to shake items from player inventories 2014-12-20 23:55:49 +01:00
TfT_02
d188224c06 Make it possible to shake heads from players 2014-12-20 23:55:49 +01:00
TfT_02
3422c5d3eb Don't need this here 2014-12-20 19:14:52 +01:00
TfT_02
ebeebbde72 Randomize spawn location of Call of the Wild pets
So that when you’re spawning multiple pets at once, they don’t all
spawn at the same spot.
2014-12-20 19:14:52 +01:00
t00thpick1
e71eff852c Add ChatColor support for lore and custom item names. Add lore and custom item name support for potions and dyes. 2014-12-20 02:16:23 -05:00
t00thpick1
bfff5682b5 As a semi-temporary measure, lets move 1.8 specific objects into their own classes, so we can be 1.7 and 1.8 compatable. 2014-12-19 13:48:06 -05:00
t00thpick1
429a7d926a 1.8 changed the inheritance structure of Squids, this update resolves issues that cropped up from this change. 2014-12-18 18:15:02 -05:00
TfT_02
262e711bcc Add option for Chimaera Wings to ignore bed spawns
Adds #2365
2014-12-18 23:04:38 +01:00
t00thpick1
8c2f3cff8f Silly me, prismarine isn't an ore. 2014-12-18 14:11:54 -05:00
t00thpick1
32336b712b Quick initial update for 1.8
Adds default configuration for new blocks and entities.
Updates a few hardcoded utilities to account for new blocks and entities.
2014-12-18 01:36:02 -05:00
t00thpick1
cfc51e9b96 use players for events 2014-12-17 22:34:42 -05:00
riking
2c940ecdac Try again later when Mojang ratelimits us 2014-11-26 01:52:17 -08:00
riking
e51809d066 Goddamnit, save more often to make sure progress is made 2014-11-26 01:24:44 -08:00
riking
3275395d53 Remove dead logoutParty() method 2014-11-24 05:28:46 -08:00
riking
5db09bf45c Allow synchronous save on logout
This is intended for plugins that have foreknowledge of a logout
happening (e.g. a BungeeCord server hop about to happen), so that they
can tell mcMMO to save the data, and the new server will be able to pull
the profile correctly from the database.
2014-11-24 05:24:13 -08:00
riking
f4406bd9cf Move PlayerQuit logic to mcMMOPlayer.logout() 2014-11-24 05:23:37 -08:00
riking
3b441073fd Change PROFILES_PER_REQUEST to 50
@blood thinks this may fix the 429 issue
2014-11-18 17:25:03 -08:00
riking
da22a8ff93 Change UUID ratelimits to sane values 2014-11-18 17:21:44 -08:00
Harry
f8469cbe00 Fix an old bug where the config is read incorrectly
This should be "DamageModifier" not "DamagerModifier.". As seen here dbc7b98b0d/src/main/resources/advanced.yml (L140) . Thanks to @matagin for pointing this out.
2014-11-03 12:36:20 +01:00
TfT_02
0188629fe2 Should add these to the hash map to prevent a NPE
Fixes #2333
2014-10-25 17:33:55 +02:00
TfT_02
5d246d2701 Add missing UserManager check
Caused an java.lang.IndexOutOfBoundsException: Index: 0

Fixes #2335
2014-10-25 17:29:58 +02:00
t00thpick1
b3cd5486d6 Actually use settings 2014-10-19 01:55:10 -04:00
t00thpick1
8fcd286eb0 This might be important 2014-10-15 01:31:11 -04:00
t00thpick1
4723a7cbdb Switch to a different ConnectionPool implementation 2014-10-15 00:15:43 -04:00
TfT_02
dbc7b98b0d Properly name these config nodes
I forgot that we don’t use underscores here
2014-10-11 13:37:25 +02:00
TfT_02
a5bc547c40 Add settings for Bleed damage
Adds #2154
2014-10-11 12:18:31 +02:00
TfT_02
63b332216e Read summon item from config in /taming command 2014-10-11 11:38:53 +02:00
TfT_02
8e5340ebc3 Wolves attack a target when shot by their owner 2014-10-11 11:38:53 +02:00
TfT_02
e4af611c91 Fix formatting of TreeFeller threshold locale key 2014-10-11 11:38:52 +02:00
TfT_02
c31281971c Summon amount limits and new ability 2014-10-11 11:38:52 +02:00
TfT_02
eda38cba66 Add lifespan to Taming summons 2014-10-11 11:25:57 +02:00
TfT_02
b5a2e76926 Fixed diminished returns not getting disabled 2014-10-10 00:03:51 +02:00
TfT_02
38cc7435dc Prevent strings from getting larger than 16 chars
Fixes #2314
2014-10-04 20:31:37 +02:00
TfT_02
864a760e9c Better like this 2014-10-04 14:16:38 +02:00
TfT_02
0838cbb874 Add option to not show ability names on scoreboard
Adds #2249
2014-10-04 14:05:30 +02:00
TfT_02
4844be80da Fixed bug with Salvage and ability tools
Fixes #2311
2014-10-04 01:36:57 +02:00
TfT-02
62a767db89 Add enable toggle and per skill thresholds 2014-09-28 11:43:17 +02:00
TfT_02
ce3463ad6d Cleanup 2014-09-28 11:34:50 +02:00
TfT_02
5d059d8537 Move SkillXpGain to datatypes/experience 2014-09-28 11:34:49 +02:00
riking
332860b9ce Use a DelayQueue to manage rolling diminished returns 2014-09-28 11:34:49 +02:00
TfT_02
2a443cd9db Diminished instead of Deminished 2014-09-28 11:34:49 +02:00
NuclearW
f4d1004d32 Rolling xp diminishing returns
This adds on top of the diminishing returns system a mechanic such that gains will expire the configured number of minutes after they occured, rather than all being reset at once.

This prevents someone from not getting diminishing returns on the xp gain they recieved just before the reset would have occured.

Obligatory explanatory graphs: http://i.imgur.com/uSzicIR.png
2014-09-28 11:34:49 +02:00
TfT_02
9d8aec7eca Add diminished returns when a player has earned too much XP
When a player reaches a certain (configurable) threshold value of total
XP earned in a specific skill, his earned XP in this skill will be
decreased.

Depending on how far the player has exceeded the threshold value, his
XP will decrease more. After the (configurable) time interval of 10
minutes, the registered data will be cleared and the player can earn XP
as normal again.
2014-09-28 11:34:49 +02:00
Ivo Julca
958c116fd0 Acrobatics: cap same-location fall counter for XP gain
It used to increase boundlessly, thus preventing players from gaining XP for a while even after moving to another place.
2014-09-28 11:19:41 +02:00
Bestle
ec1a125809 These are the wrong way round
The UUID's are the keys, not the names
2014-09-28 11:13:23 +02:00
TfT_02
2dd8e719c8 UUID support for parties 2014-09-28 11:13:23 +02:00
TfT_02
3c6dd290f4 Allow AdvancedSalvage unlock level 0
Fixes #2265
2014-09-06 20:23:41 +02:00
TfT_02
07e589aae3 Allow equal rank levels for Salvage
Fixes #2270
2014-09-06 19:59:26 +02:00
t00thpick1
1119d3c17f Actually fix flatfile player loading....
you lied to me @tft_02
2014-09-03 00:05:48 -04:00
TfT_02
eac5d1ee7a Improve auto mod config generator 2014-08-31 19:10:49 +02:00
TfT_02
56cb5c092f Should be this 2014-08-26 21:55:35 +02:00
Shevchik
9d7faf9ed9 Fix database loading data for wrong player
Fixes #2223
2014-08-24 15:25:56 -07:00
TfT_02
7da661546f Fixed bug where processing message would always get displayed
and the player could never execute /mctop or /mcrank if chat display
was disabled.
2014-08-24 09:21:40 -07:00
TfT_02
48d3280e5e Make sure that player has McMMOPlayer object before calling API 2014-08-22 15:50:40 -07:00
TfT_02
b61c65636b Add new ExperienceAPI method to specify if XP can be shared 2014-08-22 15:50:40 -07:00
TfT_02
087a0b079f Fixed bug with new Death API 2014-08-22 15:50:40 -07:00
t00thpick1
2147417322 This seems easier. 2014-08-22 15:16:40 -04:00
t00thpick1
4304970059 This was supposed to be a zero. 2014-08-22 00:59:20 -04:00
t00thpick1
fc981fda20 Better connection validation for us. 2014-08-21 19:42:03 -04:00
t00thpick1
be9ff51fd9 Should fix #2223 for realz this time. 2014-08-21 19:42:03 -04:00
TfT_02
5cfd2dc799 Added API to ExperienceAPI to get the amount of XP needed for a level 2014-08-21 16:38:33 -06:00
TfT_02
c878775c72 Close the statement here as well 2014-08-21 14:33:50 -06:00
t00thpick1
574cdd374b Use a placeholder value. Fixes #2216 #2221 2014-08-20 22:19:36 -04:00
TfT_02
a3943aab24 Add checks for loaded/unloaded profiles in commands 2014-08-19 22:23:19 -06:00
t00thpick1
1503e58d11 More relevant donation information 2014-08-19 23:45:54 -04:00
TfT_02
2650d57d8e Added options to experience.yml for Dirt and Sand variations
Adds #2194
2014-08-19 21:28:53 -06:00
t00thpick1
4d402c7229 Use correct element 2014-08-19 19:11:07 -04:00
t00thpick1
d687543910 Prevent players from having more than one database querying command running at once. 2014-08-19 18:11:56 -04:00
t00thpick1
d8ad519cd0 Seperate pools for essential tasks like profile loading and profile saving. 2014-08-19 17:58:45 -04:00
TfT_02
8a35d69540 Move RefreshChunks setting from hidden.yml to config.yml
Adds #2213
2014-08-17 20:21:23 -06:00
t00thpick1
097a5a0894 Change purge a bit. Apparently andrewkm says this works. 2014-08-17 21:23:27 -04:00
t00thpick1
8760c2bbb0 This way is cleaner though. 2014-08-17 20:01:04 -04:00
t00thpick1
dc635fe7d7 SHould fix #2195 2014-08-17 19:57:52 -04:00
TfT_02
f10a1d0ffb Added McMMOPlayerPreDeathPenaltyEvent and McMMOPlayerStatLossEvent
McMMOPlayerPreDeathPenaltyEvent is fired before hardcore calculations
take place, use this if you want to cancel hardcore penalties.

Use McMMOPlayerVampirismEvent and McMMOPlayerStatLossEvent when you
want to know how many levels or experience the player lost or if you
want to modify this.
2014-08-16 21:13:46 -06:00
TfT_02
809779e508 Added McMMOPlayerVampirismEvent
Expands API possibilities regarding death penalty features.
2014-08-16 21:13:39 -06:00
TfT_02
80d358d1fd Fix dealing too much AOE damage
Bandaid for #2170
2014-08-13 21:24:32 -06:00
t00thpick1
a1be17c72c Add a rate limit for mojang api requests. Configurable via hidden.yml 2014-08-12 11:51:34 -04:00
t00thpick1
0a066f51bb Fix #2197 There is no wait forever option, so we actually need a timeout. 2014-08-12 11:39:43 -04:00
t00thpick1
294141c353 We should be reconnecting automagically. 2014-08-11 12:16:27 -04:00
t00thpick1
5a47f9fa86 Fix #1320 2014-08-08 00:42:33 -04:00
t00thpick1
6ee2d7d823 Do UUID saves in batches. 2014-08-08 00:13:30 -04:00
t00thpick1
f2881f02c8 Fix id retrieval 2014-08-08 00:09:00 -04:00
t00thpick1
9f5445689c Helpful debug on shutdown 2014-08-08 00:02:07 -04:00
t00thpick1
0ea163e3ee Lazy fix 2014-08-08 00:01:57 -04:00
t00thpick1
f097aa4a67 Missed loaded profile check, Fix #2189 2014-08-07 23:46:22 -04:00
t00thpick1
1fcb9e649e A bit more logic simplification in SQLDatabaseManager, also fixes error printing, Fix #2188 2014-08-07 23:45:40 -04:00
t00thpick1
1d0dc02013 Greatly simplify Profile loading in mySQL 2014-08-07 14:16:28 -04:00
t00thpick1
8766d31943 Fix #2182 and Fix #2178
NOW() is a numeric representation of the date, not a timestamp....  so thats a nono.

Also,  we need to update UUIDs grabbing by name.
2014-08-07 13:54:28 -04:00
t00thpick1
d857bf483e Fix #2184 2014-08-07 11:23:02 -04:00
t00thpick1
b7774251eb Remove need for thread locks in profile loading, just reschedule as needed. also stagger based on number of previous attempts. 2014-08-05 23:02:41 -04:00
t00thpick1
da7507fc75 Throw some sanity information into the info log. 2014-08-05 20:20:05 -04:00
t00thpick1
fe4699430d Fix #2177 2014-08-05 19:15:22 -04:00
t00thpick1
df4fc8149d Stagger load attempts more. 2014-08-05 19:03:55 -04:00
t00thpick1
c156f0c346 Missed an unlock condition, lets use a finally. Should Fix #2180 2014-08-05 18:57:13 -04:00
t00thpick1
79a17b0c1c Fix /mcrank when using flatfile. Fixes #2179 2014-08-05 09:20:12 -04:00
t00thpick1
d3051ad127 Use a slight delay to ensure its after the purge. 2014-08-04 11:49:09 -04:00
t00thpick1
f4c53aaf8a Prevent user purges and UUID updates from conflicting in mass database operations. 2014-08-04 11:42:02 -04:00
t00thpick1
432ff95a98 More constants 2014-08-04 11:40:47 -04:00
t00thpick1
fe29bb4b9f Accurate purge count 2014-08-03 21:14:24 -04:00
t00thpick1
ae5347bc0f Purging shouldn't be main thread, also we have no reason to refresh profiles of purged users, as old users aren't online, and powerless users have nothing to wipe. 2014-08-03 21:12:41 -04:00
t00thpick1
966de87ef9 Print reason 2014-08-03 20:57:28 -04:00
t00thpick1
3569f9a182 Woot, rushing things without looking! 2014-08-03 20:40:48 -04:00
t00thpick1
70a23f8a0a EnumMaps cannot use a null key 2014-08-03 20:39:37 -04:00
t00thpick1
857e12b96e SQLDatabaseManager optimizations, async profile loading -t00thpick1, zreed
This commit changes our shared connection into a connection pool utility to prevent
thread locks from multiple actions attempting to access the database at the same time.
In additon,  profile loading has been moved off the main thread at login time, to
allieviate the performance issues caused by it.

Fixes #2138, Fixes #2119, Fixes #1982, Fixes #1953
2014-08-01 20:31:17 +02:00
TfT_02
c10525ada9 Add UUID support! - zreed, slipcor, t00thpick1
This commit updates our database managers to use UUIDs instead
of usernames for persistent storage.

Fixes #1979
2014-08-01 20:23:03 +02:00
TfT_02
fb8592495d Only set detected durability if it's > 0 2014-08-01 01:09:00 +02:00
TfT_02
a48ada306c Add magical mod importer
Usage: Create a folder called 'import' inside /mcMMO/mods/. Place your latest Cauldron 1.7+ startup log in this folder and rename it to 'import.log'.
It is worth noting that it's advisable to create a short log by starting and stopping the server once, or by manually editing the log file to only include material mapping in order to speed up the import process.

When the server is running, use the command /mcimport. You will see the import progress in the console, once it is done the files are created in /mcMMO/mods/output/.

Any item that wasn't recognised gets placed in a .unknown.yml config file. Durability detection only works if the mod is installed when importing (it should be).
2014-08-01 00:22:29 +02:00
TfT_02
70744371a3 Fix bug where Repair_Material_Quantity wasn't read 2014-07-31 00:47:22 +02:00
TfT_02
18c322e8d6 Check if the user wants this item repairable first
Stop complaining that the item is not repairable when Repairable is set
to false.
2014-07-31 00:46:41 +02:00
TfT_02
75cbfa1b1c Ensure player has mcMMOPlayer object in brewing
Fixes #2086
2014-07-24 12:29:42 +02:00
zreed
48c7aa3e84 Add an UpgradeManager 2014-07-23 12:37:02 +02:00
TfT_02
8fd94b625c Fix Blast Mining and change its behavior slightly
Fixed bug where Blast Minings ability "Demolition Expert" would not
work with certain CB versions. DanageCause.BLOCK_EXPLOSION was not
passed, ENTITY_EXPLOSION was used instead.

Changed behavior of the Blast Mining ability "Demolition Expert"; now
only decreases damage for the ability user and for Blast Mining
explosions.
2014-07-20 00:43:53 +02:00
TfT_02
ccca3fff26 Don't use hardcoded unlock levels for Blast Mining 2014-07-20 00:43:52 +02:00
TfT_02
f77446919f Can't use more function modifiers than necessary
Fixes #2139
2014-07-18 17:11:26 +02:00
TfT_02
96fdf265d5 Don't run party chat on a separate thread
Fixes #2080
2014-07-18 17:06:30 +02:00
TfT_02
b964e3f7c3 Show colors in console for party chat
Fixes #2129
2014-07-18 00:51:09 +02:00
TfT_02
d93c83f775 Add a modifier function for each DamageModifier
Must have a modifier function for each DamageModifier

Fixes #2139
2014-07-18 00:16:12 +02:00
TfT_02
6b9f6c29ec Actually fix the isWaterBottle() check
Fixes #2134

For some reason Bukkit wanted to use Potion(PotionType type, int level)
when calling .toPotion(), even though .getDataValue() is 0.
2014-07-17 00:14:06 +02:00
TfT_02
09b0bf62e2 Added SkillAPI used to get a list of skill names
This prevents having to rely on the SkillType enum
2014-07-16 20:07:23 +02:00
TfT_02
15d7d3f8a2 Add Snow to Excavation guide 2014-07-16 11:47:28 +02:00
TfT_02
dedbdf890a Fixed broken isWaterBottle() check 2014-07-15 17:50:39 +02:00
TfT_02
30085e1e34 Add option to control Unarmed item pickup behavior
By default when using Unarmed, picking up items is prevented when a
players entire inventory is full, except for his empty hand.
2014-07-15 15:40:49 +02:00
TfT_02
1c30146491 Fixed bug where Berserk deletes items
when the players inventory is full.

Fixes #1947
2014-07-15 15:25:02 +02:00
TfT_02
037022b175 Fixed bug where falling blocks were not tracked
Fixes #2130
2014-07-15 14:46:20 +02:00
TfT_02
0aa67727f5 Fixed bug with flatfile format updater 2014-07-12 14:02:53 +02:00
TfT_02
8e3e1d5f11 Use deprecated events for damage dealing for now 2014-07-11 21:33:35 +02:00
TfT_02
d2d70089ca Update for modifierFunctions 2014-07-11 14:02:42 +02:00
zreed
94a566acc9 Remove redundant maxReconnects database connection property 2014-07-09 19:03:15 +02:00
TfT_02
daab095557 I was actually using the wrong Map
Fixes #2113
2014-07-03 12:33:03 +02:00
TfT_02
2b9b5df1ee Alter original event and stop firing FakeDamageEvents
Fixes #2105
2014-07-02 11:28:21 +02:00
TfT_02
e7e62b8d40 SecondaryAbilityEvent now implements Cancellable
Fire SecondaryAbilityEvent for abilities with static chances

Also cleanup some of the event handling for Armor Impact, Greater
Impact and Fast Food
2014-07-02 11:25:13 +02:00
TfT_02
3d242bbdb6 Always call back events 2014-07-02 11:25:13 +02:00
TfT_02
e796eae3c3 Update for new damage API 2014-07-02 11:25:08 +02:00
TfT_02
a257e83a62 Update for new getOnlinePlayers behavior 2014-06-29 14:04:36 +02:00
TfT_02
4b20f12eff Fix a NPE with getFlowerAndGrassXp()
Fixes #1975
2014-06-23 22:52:34 +02:00
TfT_02
0de1187012 Fixed setting custom names and lore with treasures 2014-06-22 20:42:48 +02:00
TfT_02
8e474170e4 Fix crafting with items received from Salvage
Only set metadata on Salvage items when it’s not set to -1
Fixes #2078

And cleanup some javadocs in Salvageable
2014-06-18 11:44:21 +02:00
TfT_02
2eeb9b1f35 Set a pretty repair material name in armor.yml
Adds #1863
2014-06-15 17:46:16 +02:00
TfT_02
3de6e2c3f1 Add full Repairable support in armor config files
You can now fully configure armor to be repairable from the armor.yml
config files.

Adds Repair_MinimumLevel and Repair_XpMultiplier to armor.yml
2014-06-15 17:46:16 +02:00
TfT_02
98d166808f Finish the tools.yml header 2014-06-15 17:45:52 +02:00
TfT_02
f75e15dfdc Set a pretty repair material name in tools.yml
Adds #1863
2014-06-15 17:31:50 +02:00
TfT_02
f2b892b7d5 Add full Repairable support in tools config files
You can now fully configure a tool to be repairable from the tools.yml
config files.

Adds Repair_MinimumLevel and Repair_XpMultiplier to tools.yml
2014-06-15 17:28:54 +02:00