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New translations skill-list.yml (Turkish)
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@ -56,26 +56,7 @@ items:
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- ''
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- ''
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- '&eCosts 1 skill reallocation point.'
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- '&eCosts 1 skill reallocation point.'
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- '&e◆ Skill Reallocation Points: &6{points}'
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- '&e◆ Skill Reallocation Points: &6{points}'
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passive-skill-slot:
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slot:
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slots:
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- 7
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- 16
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- 25
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- 34
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- 43
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- 52
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function: passive-slot
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item: BOOK
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#Material used when the slot is empty
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empty-item: BLUE_DYE
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name: '&aPassive Skill Slot {slot}'
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no-skill: '&cNone'
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lore:
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- '&7Current Passive Skill: &6{skill}'
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- ''
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- '&e► Left click to bind {selected}.'
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- '&e► Right click to unbind.'
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skill-slot:
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slots:
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slots:
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- 8
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- 8
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- 17
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- 17
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@ -83,20 +64,25 @@ items:
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- 35
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- 35
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- 44
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- 44
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- 53
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- 53
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function: active-slot
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function: yuva
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item: BOOK
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item: GRAY_DYE
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#Material used when the slot is empty
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name: '&aBeceri Yuvası {slot}'
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empty-item: GRAY_DYE
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no-skill: '&cYok'
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name: '&aSkill Slot {slot}'
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#If this is filled, the item shown in the GUI when a slot is filled will be the item specified here.
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no-skill: '&cNone'
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#Else it will be the display item of the bound skill.
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#filled-item:
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#filled-custom-model-data:
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lore:
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lore:
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- '&7Current Skill: &6{skill}'
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- '&7Mevcut Beceri: &6{skill}'
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- ''
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- '{slot-lore}'
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- ''
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- ''
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- '&7&oCast this spell by pressing [F] followed'
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- '&7&oCast this spell by pressing [F] followed'
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- '&7&oby the keybind displayed on the action bar.'
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- '&7&oby the keybind displayed on the action bar.'
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- ''
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- ''
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- '&e► Left click to bind {selected}.'
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- '&e► Left click to bind {selected}.'
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- '&e► Right click to unbind.'
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- '&e► Right click to unbind.'
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- '&e► Shift left click to select.'
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skill-level:
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skill-level:
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slots:
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slots:
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- 6
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- 6
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@ -129,3 +115,11 @@ items:
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- '&7Costs 1 skill point.'
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- '&7Costs 1 skill point.'
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- ''
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- ''
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- '&eCurrent Skill Points: {skill_points}'
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- '&eCurrent Skill Points: {skill_points}'
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#This will display the selected item in the skill UI.
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#selected:
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#slots: []
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#function: selected
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#name: '&a{skill} &6[{level}]'
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#lore:
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#- ''
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#- '{lore}'
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