Added a Stamina Trigger

This commit is contained in:
ASangarin 2020-10-16 20:28:49 +02:00
parent 15abd09acd
commit bc535130c5
2 changed files with 50 additions and 0 deletions

View File

@ -37,6 +37,7 @@ import net.Indyuce.mmocore.api.quest.trigger.ItemTrigger;
import net.Indyuce.mmocore.api.quest.trigger.ManaTrigger; import net.Indyuce.mmocore.api.quest.trigger.ManaTrigger;
import net.Indyuce.mmocore.api.quest.trigger.MessageTrigger; import net.Indyuce.mmocore.api.quest.trigger.MessageTrigger;
import net.Indyuce.mmocore.api.quest.trigger.SoundTrigger; import net.Indyuce.mmocore.api.quest.trigger.SoundTrigger;
import net.Indyuce.mmocore.api.quest.trigger.StaminaTrigger;
import net.Indyuce.mmocore.api.quest.trigger.StelliumTrigger; import net.Indyuce.mmocore.api.quest.trigger.StelliumTrigger;
import net.Indyuce.mmocore.api.quest.trigger.Trigger; import net.Indyuce.mmocore.api.quest.trigger.Trigger;
import net.mmogroup.mmolib.api.MMOLineConfig; import net.mmogroup.mmolib.api.MMOLineConfig;
@ -54,6 +55,9 @@ public class DefaultMMOLoader extends MMOLoader {
if (config.getKey().equals("mana")) if (config.getKey().equals("mana"))
return new ManaTrigger(config); return new ManaTrigger(config);
if (config.getKey().equals("stamina"))
return new StaminaTrigger(config);
if (config.getKey().equals("stellium")) if (config.getKey().equals("stellium"))
return new StelliumTrigger(config); return new StelliumTrigger(config);

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@ -0,0 +1,46 @@
package net.Indyuce.mmocore.api.quest.trigger;
import net.Indyuce.mmocore.api.player.PlayerData;
import net.Indyuce.mmocore.api.util.math.formula.RandomAmount;
import net.mmogroup.mmolib.api.MMOLineConfig;
public class StaminaTrigger extends Trigger {
private final RandomAmount amount;
private final Operation operation;
public StaminaTrigger(MMOLineConfig config) {
super(config);
config.validate("amount");
amount = new RandomAmount(config.getString("amount"));
operation = config.contains("operation") ? Operation.valueOf(config.getString("operation").toUpperCase()) : Operation.GIVE;
}
@Override
public void apply(PlayerData player) {
/*
* give mana
*/
if (operation == Operation.GIVE)
player.giveStamina(amount.calculate());
/*
* set mana
*/
else if (operation == Operation.SET)
player.setStamina(amount.calculate());
/*
* take mana
*/
else
player.giveStamina(-amount.calculate());
}
public enum Operation {
GIVE,
SET,
TAKE;
}
}