New translations stats.yml (Chinese Traditional)

This commit is contained in:
Taner 2024-09-16 09:37:10 +00:00
parent 1a7f2a2327
commit 06abf8a52a

View File

@ -78,19 +78,19 @@ additional-experience-smelting: '&7■ 額外的冶煉經驗: &f<plus>{value}%'
additional-experience-smithing: '&7■ 額外的鍛造經驗: &f<plus>{value}%'
additional-experience-woodcutting: '&7■ 額外的 Woodcutting 經驗: &f<plus>{value}%'
#1.20.2+ Attributes
block-break-speed: '&3 &7■ Mining Speed: &f<plus>{value}'
block-interaction-range: '&3 &7■ Range: &f<plus>{value}' #Range for interacting with blocks & mining.
entity-interaction-range: '&3 &7■ Combat Range: &f<plus>{value}'
fall-damage-multiplier: '&3 &7■ Fall Damage: &f<plus>{value}%'
gravity: '&3 &7■ Force of Gravity: &f<plus>{value}%'
jump-strength: '&3 &7■ Jump Strength: &f<plus>{value}'
max-absorption: '&3 &7■ Max Absorption: &f<plus>{value}'
safe-fall-distance: '&3 &7■ Safe Fall Distance: &f<plus>{value}'
scale: '&3 &7■ Size: &f<plus>{value}%'
step-height: '&3 &7■ Smooth Walking: &f<plus>{value}'
block-break-speed: '&3 &7■ 挖掘速度: &f<plus>{value}'
block-interaction-range: '&3 &7■ 方塊互動距離: &f<plus>{value}' #Range for interacting with blocks & mining.
entity-interaction-range: '&3 &7■ 戰鬥距離: &f<plus>{value}'
fall-damage-multiplier: '&3 &7■ 摔落傷害: &f<plus>{value}%'
gravity: '&3 &7■ 重力: &f<plus>{value}%'
jump-strength: '&3 &7■ 跳躍強度: &f<plus>{value}'
max-absorption: '&3 &7■ 最大吸收量: &f<plus>{value}'
safe-fall-distance: '&3 &7■ 安全墜落距離: &f<plus>{value}'
scale: '&3 &7■ 尺寸: &f<plus>{value}%'
step-height: '&3 &7■ 平滑行走: &f<plus>{value}'
#Extra Options
perm-effects: '&3 &7■ Permanent &f{effect}'
commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
perm-effects: '&3 &7■ 永久 &f{effect}'
commands: '&3 &7■ 指令: &f{format} &3 &7(&f{cooldown}&3 &7s)'
item-cooldown: '&7■ &f{value}&7 秒 冷卻'
arrow-potion-effects: '&3 &7■ 箭矢效果: &f{effect}'
#Consumables
@ -99,7 +99,7 @@ restore-food: '&7■ 恢復 &f{value} &7飢餓值'
restore-saturation: '&7■ 恢復 &f{value} &7飽和度'
restore-mana: '&7■ 恢復 &f{value} &7法力值'
restore-stamina: '&7■ 恢復 &f{value} &7法力值'
effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
effects: '&3 &7■ 賦予 &f{effect} &7 持續 &f{duration} &7 秒'
repair: '&7■ 修復: &f{value}'
repair-percent: '&3 &7■ 修復: &f{value}%'
can-identify: '&7■ 可識別'
@ -110,7 +110,7 @@ max-consume: '&7■ 最大消耗: &f{value} &7uses'
#Gem Stones
gem-stone-lore: '&8&l[&2&l*&8&l] 放置寶石以鑲嵌'
gem-sockets:
empty: '&a◆ Empty {name} Gem Socket'
empty: '&a◆ 空的 {name} 寶石插槽'
filled: '&a◆ {name}'
#Soulbound
soulbinding-chance: '&7■ &a{value}%&7 機率綁定物品'
@ -141,15 +141,15 @@ profession-fishing: '&e漁夫等級: &c{value}'
profession-mining: '&e礦工等級: &c{value}'
profession-smelting: '&e冶煉等級: &c{value}'
profession-smithing: '&e鍛造等級: &c{value}'
profession-woodcutting: '&e等級: &c{value}'
profession-woodcutting: '&e木等級: &c{value}'
#Heroes stats
required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}'
required-secondary-hero-level: '&e需要第二英雄等級 {value}'
#Elemental Stat Formats
element:
damage: '{color}{icon}&7 {value} {element} Damage'
damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
defense: '{color}{icon}&7 {value} {element} Defense'
defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
weakness: '{color}{icon}&7 {value}% {element} Weakness'
damage: '{color}{icon}&7 {value} {element} 傷害'
damage-percent: '{color}{icon}&7 +{value}% {element} 傷害'
defense: '{color}{icon}&7 {value} {element} 防禦'
defense-percent: '{color}{icon}&7 +{value}% {element} 防禦'
weakness: '{color}{icon}&7 {value}% {element} 弱點'
#Custom stats
custom-myluck: '&3 &7■ 幸運: &f<plus>{value}'