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New translations stats.yml (Chinese Traditional)
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@ -78,19 +78,19 @@ additional-experience-smelting: '&7■ 額外的冶煉經驗: &f<plus>{value}%'
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additional-experience-smithing: '&7■ 額外的鍛造經驗: &f<plus>{value}%'
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additional-experience-woodcutting: '&7■ 額外的 Woodcutting 經驗: &f<plus>{value}%'
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#1.20.2+ Attributes
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block-break-speed: '&3 &7■ Mining Speed: &f<plus>{value}'
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block-interaction-range: '&3 &7■ Range: &f<plus>{value}' #Range for interacting with blocks & mining.
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entity-interaction-range: '&3 &7■ Combat Range: &f<plus>{value}'
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fall-damage-multiplier: '&3 &7■ Fall Damage: &f<plus>{value}%'
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gravity: '&3 &7■ Force of Gravity: &f<plus>{value}%'
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jump-strength: '&3 &7■ Jump Strength: &f<plus>{value}'
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max-absorption: '&3 &7■ Max Absorption: &f<plus>{value}'
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safe-fall-distance: '&3 &7■ Safe Fall Distance: &f<plus>{value}'
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scale: '&3 &7■ Size: &f<plus>{value}%'
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step-height: '&3 &7■ Smooth Walking: &f<plus>{value}'
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block-break-speed: '&3 &7■ 挖掘速度: &f<plus>{value}'
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block-interaction-range: '&3 &7■ 方塊互動距離: &f<plus>{value}' #Range for interacting with blocks & mining.
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entity-interaction-range: '&3 &7■ 戰鬥距離: &f<plus>{value}'
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fall-damage-multiplier: '&3 &7■ 摔落傷害: &f<plus>{value}%'
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gravity: '&3 &7■ 重力: &f<plus>{value}%'
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jump-strength: '&3 &7■ 跳躍強度: &f<plus>{value}'
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max-absorption: '&3 &7■ 最大吸收量: &f<plus>{value}'
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safe-fall-distance: '&3 &7■ 安全墜落距離: &f<plus>{value}'
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scale: '&3 &7■ 尺寸: &f<plus>{value}%'
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step-height: '&3 &7■ 平滑行走: &f<plus>{value}'
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#Extra Options
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perm-effects: '&3 &7■ Permanent &f{effect}'
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commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
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perm-effects: '&3 &7■ 永久 &f{effect}'
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commands: '&3 &7■ 指令: &f{format} &3 &7(&f{cooldown}&3 &7s)'
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item-cooldown: '&7■ &f{value}&7 秒 冷卻'
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arrow-potion-effects: '&3 &7■ 箭矢效果: &f{effect}'
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#Consumables
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@ -99,7 +99,7 @@ restore-food: '&7■ 恢復 &f{value} &7飢餓值'
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restore-saturation: '&7■ 恢復 &f{value} &7飽和度'
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restore-mana: '&7■ 恢復 &f{value} &7法力值'
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restore-stamina: '&7■ 恢復 &f{value} &7法力值'
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effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
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effects: '&3 &7■ 賦予 &f{effect} &7 持續 &f{duration} &7 秒'
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repair: '&7■ 修復: &f{value}'
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repair-percent: '&3 &7■ 修復: &f{value}%'
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can-identify: '&7■ 可識別'
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@ -110,7 +110,7 @@ max-consume: '&7■ 最大消耗: &f{value} &7uses'
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#Gem Stones
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gem-stone-lore: '&8&l[&2&l*&8&l] 放置寶石以鑲嵌'
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gem-sockets:
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empty: '&a◆ Empty {name} Gem Socket'
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empty: '&a◆ 空的 {name} 寶石插槽'
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filled: '&a◆ {name}'
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#Soulbound
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soulbinding-chance: '&7■ &a{value}%&7 機率綁定物品'
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@ -141,15 +141,15 @@ profession-fishing: '&e漁夫等級: &c{value}'
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profession-mining: '&e礦工等級: &c{value}'
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profession-smelting: '&e冶煉等級: &c{value}'
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profession-smithing: '&e鍛造等級: &c{value}'
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profession-woodcutting: '&e木工等級: &c{value}'
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profession-woodcutting: '&e伐木等級: &c{value}'
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#Heroes stats
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required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}'
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required-secondary-hero-level: '&e需要第二英雄等級 {value}'
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#Elemental Stat Formats
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element:
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damage: '{color}{icon}&7 {value} {element} Damage'
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damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
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defense: '{color}{icon}&7 {value} {element} Defense'
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defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
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weakness: '{color}{icon}&7 {value}% {element} Weakness'
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damage: '{color}{icon}&7 {value} {element} 傷害'
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damage-percent: '{color}{icon}&7 +{value}% {element} 傷害'
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defense: '{color}{icon}&7 {value} {element} 防禦'
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defense-percent: '{color}{icon}&7 +{value}% {element} 防禦'
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weakness: '{color}{icon}&7 {value}% {element} 弱點'
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#Custom stats
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custom-myluck: '&3 &7■ 幸運: &f<plus>{value}'
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