New translations stats.yml (Chinese Traditional)

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Taner 2023-03-22 10:11:42 +00:00
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#Weapon Stats
attack-damage: '&7➸ 攻擊傷害: &f{value}'
attack-speed: '&7➸ 攻擊速度: &f{value}'
critical-strike-chance: '&7■ 暴擊機率: &f<plus>{value}%'
critical-strike-power: '&7■ 暴擊傷害加成: &f<plus>{value}%'
skill-critical-strike-chance: '&3 &7■ 技能暴擊率: &f<plus>{value}%'
skill-critical-strike-power: '&3 &7■ 技能暴威力: &f<plus>{value}%'
range: '&7■ 範圍: &f{value}'
mana-cost: '&9■ 消耗 {value} 法力值'
stamina-cost: '&9■ 消耗 {value} 體力'
arrow-velocity: '&7■ 箭矢速度: &f{value}'
blunt-power: '&7■ AOE 傷害半徑: &f{value}'
blunt-rating: '&7■ AOE 傷害比例: &f{value}%'
two-handed: '&7■ 雙持'
handworn: '&3 &7■ 手持'
knockback: '&7■ 擊退: &f{value}'
recoil: '&7■ 後坐力: &f{value}%'
note-weight: '&7■ Note Weight: &f{value}'
lifesteal: '&3 &7■ 吸血: &c+{value}%'
spell-vampirism: '&3 &7■ 法術吸血: &c+{value}%'
#Extra Damage
pve-damage: '&7■ PvE 傷害加成: &f<plus>{value}%'
pvp-damage: '&7■ PvP 傷害加成: &f<plus>{value}%'
magic-damage: '&7■ 法術傷害加成: &f<plus>{value}%'
weapon-damage: '&7■ 武器傷害加成: &f<plus>{value}%'
undead-damage: '&7■ 不死生物傷害加成: &f<plus>{value}%'
skill-damage: '&7■ 技能傷害加成: &f<plus>{value}%'
physical-damage: '&7■ 物理傷害加成: &f<plus>{value}%'
projectile-damage: '&7■ 投射物傷害: &f<plus>{value}%'
faction-damage-undead: '&3 &7■ 亡靈陣營傷害: &f<plus>{value}%'
#Abilities
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
ability-splitter: '&8'
#Armor Stats
block-power: '&7■ 格擋: &f<plus>{value}%'
block-rating: '&7■ 格擋機率: &f<plus>{value}%'
block-cooldown-reduction: '&7■ 格擋冷卻縮減: &f<plus>{value}%'
dodge-rating: '&7■ 閃避機率: &f<plus>{value}%'
dodge-cooldown-reduction: '&7■ 迴避冷卻縮減: &f<plus>{value}%'
parry-rating: '&7■ 抵擋機率: &f<plus>{value}%'
parry-cooldown-reduction: '&7■ 招架冷卻縮減: &f<plus>{value}%'
armor: '&7✠ 護甲: &f<plus>{value}'
armor-toughness: '&7✠ 盔甲強度: &f<plus>{value}'
knockback-resistance: '&7✠ 抗擊退: &f<plus>{value}%'
max-health: '&c❤ 生命值: <plus>{value}'
movement-speed: '&7■ 移動速度: &f<plus>{value}'
#Damage Reduction
defense: '&3 &7■ 防禦力: &f<plus>{value}'
damage-reduction: '&7■ 傷害減免: &f<plus>{value}%'
fall-damage-reduction: '&7■ 摔落傷害減免: &f<plus>{value}%'
fire-damage-reduction: '&7■ 火焰傷害減免: &f<plus>{value}%'
magic-damage-reduction: '&7■ 魔法傷害減免: &f<plus>{value}%'
projectile-damage-reduction: '&7■ 彈射物傷害減免: &f<plus>{value}%'
physical-damage-reduction: '&7■ 物理傷害減免: &f<plus>{value}%'
pve-damage-reduction: '&3 &7■ PvE 傷害減免: &f<plus>{value}%'
pvp-damage-reduction: '&3 &7■ PvP 傷害減免: &f<plus>{value}%'
#RPG stats
health-regeneration: '&7■ 生命力回復: &f<plus>{value}'
max-mana: '&7■ 最大法力值加成: &f<plus>{value}'
mana-regeneration: '&7■ 法力值回復: &f<plus>{value}'
max-stamina: '&7■ 最大耐力值加成: &f<plus>{value}'
stamina-regeneration: '&7■ 耐力值回復: &f<plus>{value}'
cooldown-reduction: '&7■ 技能冷卻減少: &f<plus>{value}%'
additional-experience: '&7■ 額外經驗: &f<plus>{value}%'
additional-experience-alchemy: '&7■ 額外的煉金術經驗: &f<plus>{value}%'
additional-experience-enchanting: '&7■ 額外的附魔師經驗: &f<plus>{value}%'
additional-experience-farming: '&7■ 額外的農業經驗: &f<plus>{value}%'
additional-experience-fishing: '&7■ 額外的漁夫經驗: &f<plus>{value}%'
additional-experience-mining: '&7■ 額外的礦工經驗: &f<plus>{value}%'
additional-experience-smelting: '&7■ 額外的冶煉經驗: &f<plus>{value}%'
additional-experience-smithing: '&7■ 額外的鍛造經驗: &f<plus>{value}%'
additional-experience-woodcutting: '&7■ 額外的 Woodcutting 經驗: &f<plus>{value}%'
#Extra Options
perm-effect: '&7■ 效果 &f{effect}'
command: '&7■ 指令: &f{format}c &7(&f{cooldown}d&7s)'
item-cooldown: '&7■ &f{value}&7 秒 冷卻'
arrow-potion-effects: '&3 &7■ 箭矢效果: &f{effect}'
#Consumables
restore-health: '&7■ 恢復 &f{value} &7生命值'
restore-food: '&7■ 恢復 &f{value} &7飢餓值'
restore-saturation: '&7■ 恢復 &f{value} &7飽和度'
restore-mana: '&7■ 恢復 &f{value} &7法力值'
restore-stamina: '&7■ 恢復 &f{value} &7法力值'
effect: '&7■ 獲得 &f{effect}e &7持續 &f{duration}d&7 秒'
repair: '&7■ 修復: &f{value}'
repair-percent: '&3 &7■ 修復: &f{value}%'
can-identify: '&7■ 可識別'
can-deconstruct: '&7■ 可分解'
can-deskin: '&3 &7■ 可以去除帶有Skin的物品.'
success-rate: '&7■ 成功機率: &a&l{value}%'
max-consume: '&7■ 最大消耗: &f{value} &7uses'
#Gem Stones
empty-gem-socket: '&a◆ 可鑲嵌 {name} 寶石'
filled-gem-socket: '&a◆ {name}'
when-applied: '&a鑲嵌時間:'
gem-stone-lore: '&8&l[&2&l*&8&l] 放置寶石以鑲嵌'
#Soulbound
soulbinding-chance: '&7■ &a{value}%&7 機率綁定物品'
soulbound-break-chance: '&7■ &a{value}%&7 機率破壞綁定'
soulbound-level: '&7■ 綁定等級 &e{value}'
#Tools
autosmelt: '&7■ &f自動熔煉'
bouncing-crack: '&7■ &f範圍破壞'
pickaxe-power: '&7■ &f工具威力: &a{value}'
durability: '&7耐久: {current} / {max}'
#General
item-type: '&7> 類型: {type}'
tier: '&7[&f&l品質&7]: {value}'
required-class: '&7> &9&l職業限制&7&l: {value}'
required-level: '&7> &c&l等級限制&7&l: {value}'
#MMOCore Attributes
required-dexterity: '&e需要 &c{value} &eDexterity'
required-strength: '&e需要 &c{value} &eStrength'
required-intelligence: '&e需要 &c{value} &eIntelligence'
additional-dexterity: '&3 &7■ 魔力回復: &f<plus>{value}'
additional-strength: '&3 &7■ 力量提升: &f<plus>{value}'
additional-intelligence: '&3 &7■ 靈活度提升: &f<plus>{value}'
#Professions
profession-alchemy: '&e煉金術等級: &c{value}'
profession-enchanting: '&e附魔師等級: &c{value}'
profession-farming: '&e農業等級: &c{value}'
profession-fishing: '&e漁夫等級: &c{value}'
profession-mining: '&e礦工等級: &c{value}'
profession-smelting: '&e冶煉等級: &c{value}'
profession-smithing: '&e鍛造等級: &c{value}'
profession-woodcutting: '&e木工等級: &c{value}'
#Elemental Stat Format
elemental-damage: '{color}{icon}&7 {value} {element} 攻擊力'
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} 攻擊力'
elemental-defense: '{color}{icon}&7 {value} {element} 防禦值'
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} 防禦值'
elemental-weakness: '{color}{icon}&7 {value}% {element} 虛弱值'
#Custom stats
custom-myluck: '&3 &7■ 幸運: &f<plus>{value}'