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New translations stats.yml (French)
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@ -5,7 +5,7 @@ critical-strike-chance: '&3 &7■ Chances de coup critique : &f<plus>{value}%'
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critical-strike-power: '&3 &7■ Pouvoir de coup critique : &f<plus>{value}%'
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critical-strike-power: '&3 &7■ Pouvoir de coup critique : &f<plus>{value}%'
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skill-critical-strike-chance: '&3 &7■ Chances Critiques de la Compétence : &f<plus>{value}%'
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skill-critical-strike-chance: '&3 &7■ Chances Critiques de la Compétence : &f<plus>{value}%'
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skill-critical-strike-power: '&3 &7■ Puissance Critique de la Compétence: &f<plus>{value}%'
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skill-critical-strike-power: '&3 &7■ Puissance Critique de la Compétence: &f<plus>{value}%'
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range: '&3 &7■ Portée: &f{value}'
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range: '&3 &7■ Portée: &f{value}' #Combat range for ranged weapons
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mana-cost: '&3 &7■ Utilises &9{value} Mana'
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mana-cost: '&3 &7■ Utilises &9{value} Mana'
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stamina-cost: '&3 &7■ Utilise &9{value} d''Endurance'
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stamina-cost: '&3 &7■ Utilise &9{value} d''Endurance'
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arrow-velocity: '&3 &7■ Vitesse de flèche: &f{value}'
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arrow-velocity: '&3 &7■ Vitesse de flèche: &f{value}'
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@ -15,7 +15,7 @@ two-handed: '&3 &7■ À deux mains'
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handworn: '&3 &7■ Porté à la main'
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handworn: '&3 &7■ Porté à la main'
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knockback: '&3 &7■ Recul : &f{value}'
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knockback: '&3 &7■ Recul : &f{value}'
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recoil: '&3 &7■ Rebond : &f{value}%'
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recoil: '&3 &7■ Rebond : &f{value}%'
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note-weight: '&3 &7■ Note Weight: &f{value}'
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note-weight: '&7■ Poids des notes: &f{value}'
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lifesteal: '&3 &7■ Vol de vie: &c+{value}%'
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lifesteal: '&3 &7■ Vol de vie: &c+{value}%'
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spell-vampirism: '&3 &7■ Vol de vie (Sorts): &c+{value}%'
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spell-vampirism: '&3 &7■ Vol de vie (Sorts): &c+{value}%'
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#Extra Damage
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#Extra Damage
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@ -28,95 +28,112 @@ skill-damage: '&3 &7■ Dégâts de compétence : &f<plus>{value}%'
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physical-damage: '&3 &7■ Dégâts physiques: &f<plus>{value}%'
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physical-damage: '&3 &7■ Dégâts physiques: &f<plus>{value}%'
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projectile-damage: '&3 &7■ Dégâts de projectile : &f<plus>{value}%'
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projectile-damage: '&3 &7■ Dégâts de projectile : &f<plus>{value}%'
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faction-damage-undead: '&3 &7■ Dégâts de la faction des morts-vivants : &f<plus>{value}%'
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faction-damage-undead: '&3 &7■ Dégâts de la faction des morts-vivants : &f<plus>{value}%'
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#Abilities
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#Abilities (changed in MI 6.9.5)
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ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
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ability:
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ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
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general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}"
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ability-splitter: '&8'
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modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier
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modifier-foreach: "&7{modifier}&8: &f{value}"
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modifier-splitter: " &8&l|&7 "
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modifiers-per-line: 3
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ability-splitter:
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enabled: true
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format: ''
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#Armor Stats
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#Armor Stats
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block-power: '&3 &7■ Block Power: &f<plus>{value}%'
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block-power: '&7■ Puissance de blocage: &f<plus>{value}%'
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block-rating: '&3 &7■ Block Rating: &f<plus>{value}%'
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block-rating: '&7■ Chance de blocage: &f<plus>{value}%'
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block-cooldown-reduction: '&3 &7■ Block Cooldown Reduction: &f<plus>{value}%'
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block-cooldown-reduction: '&7■ Réduction du délai de blocage: &f<plus>{value}%'
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dodge-rating: '&3 &7■ Dodge Rating: &f<plus>{value}%'
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dodge-rating: '&7■ Chance d''esquive: &f<plus>{value}%'
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dodge-cooldown-reduction: '&3 &7■ Dodge Cooldown Reduction: &f<plus>{value}%'
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dodge-cooldown-reduction: '&7■ Réduction du délai d''esquive: &f<plus>{value}%'
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parry-rating: '&3 &7■ Parry Rating: &f<plus>{value}%'
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parry-rating: '&7■ Chance de parrade: &f<plus>{value}%'
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parry-cooldown-reduction: '&3 &7■ Parry Cooldown Reduction: &f<plus>{value}%'
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parry-cooldown-reduction: '&7■ Réduction du délai de parrade: &f<plus>{value}%'
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armor: '&3 &7✠ Armor: &f<plus>{value}'
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armor: '&7✠ Armure: &f<plus>{value}'
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armor-toughness: '&3 &7✠ Armor Toughness: &f<plus>{value}'
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armor-toughness: '&7✠ Robustesse: &f<plus>{value}'
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knockback-resistance: '&3 &7✠ Knockback Resistance: &f<plus>{value}%'
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knockback-resistance: '&7✠ Résistance au recul: &f<plus>{value}%'
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max-health: '&3 &7❤ Health:&c <plus>{value}'
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max-health: '&c❤ Points de vie: <plus>{value}'
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movement-speed: '&3 &7■ Movement Speed: &f<plus>{value}'
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movement-speed: '&7■ Vitesse de déplacement: &f<plus>{value}'
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#Damage Reduction
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#Damage Reduction
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defense: '&3 &7■ Defense: &f<plus>{value}'
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defense: '&3 &7■ Défense: &f<plus>{value}'
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damage-reduction: '&3 &7■ Damage Reduction: &f<plus>{value}%'
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damage-reduction: '&3 &7■ Réduction des dégâts : &f<plus>{value}%'
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fall-damage-reduction: '&3 &7■ Fall Damage Reduction: &f<plus>{value}%'
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fall-damage-reduction: '&7■ Réduction de dégats de chute: &f<plus>{value}%'
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fire-damage-reduction: '&3 &7■ Fire Damage Reduction: &f<plus>{value}%'
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fire-damage-reduction: '&7■ Réduction de dégats de feu: &f<plus>{value}%'
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magic-damage-reduction: '&3 &7■ Magic Damage Reduction: &f<plus>{value}%'
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magic-damage-reduction: '&7■ Réduction de dégats magiques: &f<plus>{value}%'
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projectile-damage-reduction: '&3 &7■ Projectile Damage Reduction: &f<plus>{value}%'
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projectile-damage-reduction: '&7■ Réduction de dégats des projectiles: &f<plus>{value}%'
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physical-damage-reduction: '&3 &7■ Physical Damage Reduction: &f<plus>{value}%'
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physical-damage-reduction: '&7■ Réduction de dégats physiques: &f<plus>{value}%'
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pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
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pve-damage-reduction: '&3 &7■ Réduction des dégâts PvE : &f<plus>{value}%'
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pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
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pvp-damage-reduction: '&3 &7■ Réduction des dégâts PvP : &f<plus>{value}%'
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#RPG stats
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#RPG stats
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health-regeneration: '&3 &7■ Health Regeneration: &f<plus>{value}'
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health-regeneration: '&7■ Régénération de vie: &f<plus>{value}'
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max-mana: '&3 &7■ Max Mana: &f<plus>{value}'
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max-mana: '&7■ Mana Max: &f<plus>{value}'
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mana-regeneration: '&3 &7■ Mana Regeneration: &f<plus>{value}'
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mana-regeneration: '&7■ Régénération de mana: &f<plus>{value}'
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max-stamina: '&3 &7■ Max Stamina: &f<plus>{value}'
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max-stamina: '&7■ Stamina Max: &f<plus>{value}'
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stamina-regeneration: '&3 &7■ Stamina Regeneration: &f<plus>{value}'
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stamina-regeneration: '&3 &7■ Régénération de l''endurance : &f<plus>{value}'
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cooldown-reduction: '&3 &7■ Skill Cooldown Reduction: &f<plus>{value}%'
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cooldown-reduction: '&3 &7■ Réduction du temps de recharge des compétences : &f<plus>{value}%'
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additional-experience: '&3 &7■ Additional Experience: &f<plus>{value}%'
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additional-experience: '&7■ Exp. supplémentaire: &f<plus>{value}%'
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additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
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additional-experience-alchemy: '&7■ Expérience d''Alchimie Supplémentaire : &f<plus>{value}%'
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additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
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additional-experience-enchanting: '&7■ Expérience Enchantement supplémentaire : &f<plus>{value}%'
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additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
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additional-experience-farming: '&7■ Expérience agricole supplémentaire : &f<plus>{value}%'
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additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
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additional-experience-fishing: '&7■ Expérience de Pêche Additionnelle : &f<plus>{value}%'
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additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
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additional-experience-mining: '&7■ Expérience minière supplémentaire : &f<plus>{value}%'
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additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
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additional-experience-smelting: '&7■ Expérience de Fonderie Additionnelle : &f<plus>{value}%'
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additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
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additional-experience-smithing: '&7■ Expérience de forge supplémentaire : &f<plus>{value}%'
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additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
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additional-experience-woodcutting: '&7■ Expérience de coupe du bois supplémentaire : &f<plus>{value}%'
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#1.20.2+ Attributes
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block-break-speed: '&3 &7■ Mining Speed: &f<plus>{value}'
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block-interaction-range: '&3 &7■ Range: &f<plus>{value}' #Range for interacting with blocks & mining.
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entity-interaction-range: '&3 &7■ Combat Range: &f<plus>{value}'
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fall-damage-multiplier: '&3 &7■ Fall Damage: &f<plus>{value}%'
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gravity: '&3 &7■ Force of Gravity: &f<plus>{value}%'
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jump-strength: '&3 &7■ Jump Strength: &f<plus>{value}'
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max-absorption: '&3 &7■ Max Absorption: &f<plus>{value}'
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safe-fall-distance: '&3 &7■ Safe Fall Distance: &f<plus>{value}'
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scale: '&3 &7■ Size: &f<plus>{value}%'
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step-height: '&3 &7■ Smooth Walking: &f<plus>{value}'
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#Extra Options
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#Extra Options
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perm-effect: '&3 &7■ Permanent &f{effect}'
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perm-effects: '&3 &7■ Permanent &f{effect}'
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command: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
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commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
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item-cooldown: '&3 &7■ &f{value}&3 &7s Cooldown'
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item-cooldown: '&3 &7■ &f Temps de recharge de{value}&3 &7s'
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arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
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arrow-potion-effects: '&3 &7■ Effet de flèche: &f{effect}'
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#Consumables
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#Consumables
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restore-health: '&3 &7■ Restores &f{value} &7Health'
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restore-health: '&3 &7■ Restaure &f{value} &7Santé'
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restore-food: '&3 &7■ Restores &f{value} &7Food'
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restore-food: '&3 &7■ Restaure &f{value} &7Aliment'
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restore-saturation: '&3 &7■ Restores &f{value} &7Saturation'
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restore-saturation: '&3 &7■ Restaure &f{value} &7Saturation'
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restore-mana: '&3 &7■ Restores &f{value} &7Mana'
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restore-mana: '&3 &7■ Restores &f{value} &7Mana'
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restore-stamina: '&3 &7■ Restores &f{value} &7Stamina'
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restore-stamina: '&3 &7■ Restaure &f{value} &7Endurance'
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effect: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
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effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
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repair: '&3 &7■ Repair: &f{value}'
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repair: '&7■ Répare &f{value} &7utilisations'
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repair-percent: '&3 &7■ Repair: &f{value}%'
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repair-percent: '&7■ Répare &f{value} &7utilisations'
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can-identify: '&3 &7■ Can identify items.'
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can-identify: '&3 &7■ Permet d''identifier les objets.'
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can-deconstruct: '&3 &7■ Can deconstruct tiered items.'
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can-deconstruct: '&3 &7■ Peut déconstruire des objets à niveau.'
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can-deskin: '&3 &7■ Can de-skin skinned items.'
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can-deskin: '&3 &7■ Permet de retirer les skins d''objets.'
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success-rate: '&3 &7■ Success Rate: &a&l{value}%'
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success-rate: '&3 &7■ Taux de réussite: &a&l{value}%'
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max-consume: '&3 &7■ &f{value} &7Uses Left'
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max-consume: '&3 &7■ &f{value} &7Utilisations restantes'
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#Gem Stones
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#Gem Stones
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empty-gem-socket: '&a◆ Empty {name} Gem Socket'
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gem-stone-lore: '&8&l[&2&l*&8&l] &aFaire glisser sur un objet &7pour l''appliquer!'
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filled-gem-socket: '&a◆ {name}'
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gem-sockets:
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when-applied: '&aWhen Applied:'
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empty: '&a◆ Empty {name} Gem Socket'
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gem-stone-lore: '&8&l[&2&l*&8&l] &aDrag onto an item &7to apply!'
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filled: '&a◆ {name}'
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#Soulbound
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#Soulbound
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soulbinding-chance: '&3 &7■ Has a &a{value}% &7chance to bind your item.'
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soulbinding-chance: '&3 &7■ A &a{value}% &7chances de lier votre objet.'
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soulbound-break-chance: '&3 &7■ Has a &a{value}% &7chance to break soulbounds.'
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soulbound-break-chance: '&3 &7■ A &a{value}% &7de chance de détruire des âmes sœurs.'
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soulbound-level: '&3 &7■ Level &e{value} &7Soulbound'
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soulbound-level: '&3 &7■ Niveau &e{value} &7de l''âme sœur'
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#Tools
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#Tools
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autosmelt: '&3 &7■ &fAutosmelt'
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autosmelt: '&3 &7■ &fAutofonderie'
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bouncing-crack: '&3 &7■ &fBouncing Crack'
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bouncing-crack: '&3 &7■ &fFissure rebondissante'
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pickaxe-power: '&3 &7■ &fPickaxe Power: &a{value}'
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pickaxe-power: '&3 &7■ &fPuissance de la pioche: &a{value}'
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durability: '&7Durability: {current} / {max}'
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durability: '&7Durabilité: {current} / {max}'
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#General
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#General
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item-type: '&c{type}'
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item-type: '&c{type}'
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tier: '&3 &7Tier: {value}'
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tier: '&3 &7Niveau: {value}'
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required-class: '&3 &7{value} Item'
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required-class: '&3 &7{value} objet'
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required-level: '&eRequires Lvl {value}'
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required-level: '&eNiveau requis {value}'
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#MMOCore Attributes
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#MMOCore Attributes
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required-dexterity: '&eRequires &c{value} &eDexterity'
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required-dexterity: '&eNécessite &c{value} &eDextérité'
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required-strength: '&eRequires &c{value} &eStrength'
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required-strength: '&eNécessite &c{value} &ede force'
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required-intelligence: '&eRequires &c{value} &eIntelligence'
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required-intelligence: '&eNécessite &c{value} &ed''intelligence'
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additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
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additional-dexterity: '&3 &7■ Dextérité supplémentaire: &f<plus>{value}'
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additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
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additional-strength: '&3 &7■ Force supplémentaire: &f<plus>{value}'
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additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
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additional-intelligence: '&3 &7■ Intelligence supplémentaire: &f<plus>{value}'
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#Professions
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#MMOCore Professions
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profession-alchemy: '&eAlchemy Level: &c{value}'
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profession-alchemy: '&eAlchemy Level: &c{value}'
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profession-enchanting: '&eEnchanting Level: &c{value}'
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profession-enchanting: '&eEnchanting Level: &c{value}'
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profession-farming: '&eFarming Level: &c{value}'
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profession-farming: '&eFarming Level: &c{value}'
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@ -125,11 +142,14 @@ profession-mining: '&eMining Level: &c{value}'
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profession-smelting: '&eSmelting Level: &c{value}'
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profession-smelting: '&eSmelting Level: &c{value}'
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profession-smithing: '&eSmithing Level: &c{value}'
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profession-smithing: '&eSmithing Level: &c{value}'
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profession-woodcutting: '&eWoodcutting Level: &c{value}'
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profession-woodcutting: '&eWoodcutting Level: &c{value}'
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#Elemental Stat Format
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#Heroes stats
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elemental-damage: '{color}{icon}&7 {value} {element} Damage'
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required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}'
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elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
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#Elemental Stat Formats
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elemental-defense: '{color}{icon}&7 {value} {element} Defense'
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element:
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elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
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damage: '{color}{icon}&7 {value} {element} Damage'
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elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
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damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
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defense: '{color}{icon}&7 {value} {element} Defense'
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defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
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weakness: '{color}{icon}&7 {value}% {element} Weakness'
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#Custom stats
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#Custom stats
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custom-myluck: '&3 &7■ Luck: &f<plus>{value}'
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custom-myluck: '&3 &7■ Chance: &f<plus>{value}'
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