New translations stats.yml (French)

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Taner 2024-08-13 14:40:33 +00:00
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@ -5,7 +5,7 @@ critical-strike-chance: '&3 &7■ Chances de coup critique : &f<plus>{value}%'
critical-strike-power: '&3 &7■ Pouvoir de coup critique : &f<plus>{value}%'
skill-critical-strike-chance: '&3 &7■ Chances Critiques de la Compétence : &f<plus>{value}%'
skill-critical-strike-power: '&3 &7■ Puissance Critique de la Compétence: &f<plus>{value}%'
range: '&3 &7■ Portée: &f{value}'
range: '&3 &7■ Portée: &f{value}' #Combat range for ranged weapons
mana-cost: '&3 &7■ Utilises &9{value} Mana'
stamina-cost: '&3 &7■ Utilise &9{value} d''Endurance'
arrow-velocity: '&3 &7■ Vitesse de flèche: &f{value}'
@ -15,7 +15,7 @@ two-handed: '&3 &7■ À deux mains'
handworn: '&3 &7■ Porté à la main'
knockback: '&3 &7■ Recul : &f{value}'
recoil: '&3 &7■ Rebond : &f{value}%'
note-weight: '&3 &7■ Note Weight: &f{value}'
note-weight: '&7■ Poids des notes: &f{value}'
lifesteal: '&3 &7■ Vol de vie: &c+{value}%'
spell-vampirism: '&3 &7■ Vol de vie (Sorts): &c+{value}%'
#Extra Damage
@ -28,95 +28,112 @@ skill-damage: '&3 &7■ Dégâts de compétence : &f<plus>{value}%'
physical-damage: '&3 &7■ Dégâts physiques: &f<plus>{value}%'
projectile-damage: '&3 &7■ Dégâts de projectile : &f<plus>{value}%'
faction-damage-undead: '&3 &7■ Dégâts de la faction des morts-vivants : &f<plus>{value}%'
#Abilities
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
ability-splitter: '&8'
#Abilities (changed in MI 6.9.5)
ability:
general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}"
modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier
modifier-foreach: "&7{modifier}&8: &f{value}"
modifier-splitter: " &8&l|&7 "
modifiers-per-line: 3
ability-splitter:
enabled: true
format: ''
#Armor Stats
block-power: '&3 &7■ Block Power: &f<plus>{value}%'
block-rating: '&3 &7■ Block Rating: &f<plus>{value}%'
block-cooldown-reduction: '&3 &7■ Block Cooldown Reduction: &f<plus>{value}%'
dodge-rating: '&3 &7■ Dodge Rating: &f<plus>{value}%'
dodge-cooldown-reduction: '&3 &7■ Dodge Cooldown Reduction: &f<plus>{value}%'
parry-rating: '&3 &7■ Parry Rating: &f<plus>{value}%'
parry-cooldown-reduction: '&3 &7■ Parry Cooldown Reduction: &f<plus>{value}%'
armor: '&3 &7✠ Armor: &f<plus>{value}'
armor-toughness: '&3 &7✠ Armor Toughness: &f<plus>{value}'
knockback-resistance: '&3 &7✠ Knockback Resistance: &f<plus>{value}%'
max-health: '&3 &7❤ Health:&c <plus>{value}'
movement-speed: '&3 &7■ Movement Speed: &f<plus>{value}'
block-power: '&7■ Puissance de blocage: &f<plus>{value}%'
block-rating: '&7■ Chance de blocage: &f<plus>{value}%'
block-cooldown-reduction: '&7■ Réduction du délai de blocage: &f<plus>{value}%'
dodge-rating: '&7■ Chance d''esquive: &f<plus>{value}%'
dodge-cooldown-reduction: '&7■ Réduction du délai d''esquive: &f<plus>{value}%'
parry-rating: '&7■ Chance de parrade: &f<plus>{value}%'
parry-cooldown-reduction: '&7■ Réduction du délai de parrade: &f<plus>{value}%'
armor: '&7✠ Armure: &f<plus>{value}'
armor-toughness: '&7✠ Robustesse: &f<plus>{value}'
knockback-resistance: '&7✠ Résistance au recul: &f<plus>{value}%'
max-health: '&c❤ Points de vie: <plus>{value}'
movement-speed: '&7■ Vitesse de déplacement: &f<plus>{value}'
#Damage Reduction
defense: '&3 &7■ Defense: &f<plus>{value}'
damage-reduction: '&3 &7■ Damage Reduction: &f<plus>{value}%'
fall-damage-reduction: '&3 &7■ Fall Damage Reduction: &f<plus>{value}%'
fire-damage-reduction: '&3 &7■ Fire Damage Reduction: &f<plus>{value}%'
magic-damage-reduction: '&3 &7■ Magic Damage Reduction: &f<plus>{value}%'
projectile-damage-reduction: '&3 &7■ Projectile Damage Reduction: &f<plus>{value}%'
physical-damage-reduction: '&3 &7■ Physical Damage Reduction: &f<plus>{value}%'
pve-damage-reduction: '&3 &7■ PvE Damage Reduction: &f<plus>{value}%'
pvp-damage-reduction: '&3 &7■ PvP Damage Reduction: &f<plus>{value}%'
defense: '&3 &7■ Défense: &f<plus>{value}'
damage-reduction: '&3 &7■ Réduction des dégâts : &f<plus>{value}%'
fall-damage-reduction: '&7■ Réduction de dégats de chute: &f<plus>{value}%'
fire-damage-reduction: '&7■ Réduction de dégats de feu: &f<plus>{value}%'
magic-damage-reduction: '&7■ Réduction de dégats magiques: &f<plus>{value}%'
projectile-damage-reduction: '&7■ Réduction de dégats des projectiles: &f<plus>{value}%'
physical-damage-reduction: '&7■ Réduction de dégats physiques: &f<plus>{value}%'
pve-damage-reduction: '&3 &7■ Réduction des dégâts PvE : &f<plus>{value}%'
pvp-damage-reduction: '&3 &7■ Réduction des dégâts PvP : &f<plus>{value}%'
#RPG stats
health-regeneration: '&3 &7■ Health Regeneration: &f<plus>{value}'
max-mana: '&3 &7■ Max Mana: &f<plus>{value}'
mana-regeneration: '&3 &7■ Mana Regeneration: &f<plus>{value}'
max-stamina: '&3 &7■ Max Stamina: &f<plus>{value}'
stamina-regeneration: '&3 &7■ Stamina Regeneration: &f<plus>{value}'
cooldown-reduction: '&3 &7■ Skill Cooldown Reduction: &f<plus>{value}%'
additional-experience: '&3 &7■ Additional Experience: &f<plus>{value}%'
additional-experience-alchemy: '&7■ Additional Alchemy Experience: &f<plus>{value}%'
additional-experience-enchanting: '&7■ Additional Enchanting Experience: &f<plus>{value}%'
additional-experience-farming: '&7■ Additional Farming Experience: &f<plus>{value}%'
additional-experience-fishing: '&7■ Additional Fishing Experience: &f<plus>{value}%'
additional-experience-mining: '&7■ Additional Mining Experience: &f<plus>{value}%'
additional-experience-smelting: '&7■ Additional Smelting Experience: &f<plus>{value}%'
additional-experience-smithing: '&7■ Additional Smithing Experience: &f<plus>{value}%'
additional-experience-woodcutting: '&7■ Additional Woodcutting Experience: &f<plus>{value}%'
health-regeneration: '&7■ Régénération de vie: &f<plus>{value}'
max-mana: '&7■ Mana Max: &f<plus>{value}'
mana-regeneration: '&7■ Régénération de mana: &f<plus>{value}'
max-stamina: '&7■ Stamina Max: &f<plus>{value}'
stamina-regeneration: '&3 &7■ Régénération de l''endurance : &f<plus>{value}'
cooldown-reduction: '&3 &7■ Réduction du temps de recharge des compétences : &f<plus>{value}%'
additional-experience: '&7■ Exp. supplémentaire: &f<plus>{value}%'
additional-experience-alchemy: '&7■ Expérience d''Alchimie Supplémentaire : &f<plus>{value}%'
additional-experience-enchanting: '&7■ Expérience Enchantement supplémentaire : &f<plus>{value}%'
additional-experience-farming: '&7■ Expérience agricole supplémentaire : &f<plus>{value}%'
additional-experience-fishing: '&7■ Expérience de Pêche Additionnelle : &f<plus>{value}%'
additional-experience-mining: '&7■ Expérience minière supplémentaire : &f<plus>{value}%'
additional-experience-smelting: '&7■ Expérience de Fonderie Additionnelle : &f<plus>{value}%'
additional-experience-smithing: '&7■ Expérience de forge supplémentaire : &f<plus>{value}%'
additional-experience-woodcutting: '&7■ Expérience de coupe du bois supplémentaire : &f<plus>{value}%'
#1.20.2+ Attributes
block-break-speed: '&3 &7■ Mining Speed: &f<plus>{value}'
block-interaction-range: '&3 &7■ Range: &f<plus>{value}' #Range for interacting with blocks & mining.
entity-interaction-range: '&3 &7■ Combat Range: &f<plus>{value}'
fall-damage-multiplier: '&3 &7■ Fall Damage: &f<plus>{value}%'
gravity: '&3 &7■ Force of Gravity: &f<plus>{value}%'
jump-strength: '&3 &7■ Jump Strength: &f<plus>{value}'
max-absorption: '&3 &7■ Max Absorption: &f<plus>{value}'
safe-fall-distance: '&3 &7■ Safe Fall Distance: &f<plus>{value}'
scale: '&3 &7■ Size: &f<plus>{value}%'
step-height: '&3 &7■ Smooth Walking: &f<plus>{value}'
#Extra Options
perm-effect: '&3 &7■ Permanent &f{effect}'
command: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
item-cooldown: '&3 &7■ &f{value}&3 &7s Cooldown'
arrow-potion-effects: '&3 &7■ Arrow Effect: &f{effect}'
perm-effects: '&3 &7■ Permanent &f{effect}'
commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
item-cooldown: '&3 &7■ &f Temps de recharge de{value}&3 &7s'
arrow-potion-effects: '&3 &7■ Effet de flèche: &f{effect}'
#Consumables
restore-health: '&3 &7■ Restores &f{value} &7Health'
restore-food: '&3 &7■ Restores &f{value} &7Food'
restore-saturation: '&3 &7■ Restores &f{value} &7Saturation'
restore-health: '&3 &7■ Restaure &f{value} &7Santé'
restore-food: '&3 &7■ Restaure &f{value} &7Aliment'
restore-saturation: '&3 &7■ Restaure &f{value} &7Saturation'
restore-mana: '&3 &7■ Restores &f{value} &7Mana'
restore-stamina: '&3 &7■ Restores &f{value} &7Stamina'
effect: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
repair: '&3 &7■ Repair: &f{value}'
repair-percent: '&3 &7■ Repair: &f{value}%'
can-identify: '&3 &7■ Can identify items.'
can-deconstruct: '&3 &7■ Can deconstruct tiered items.'
can-deskin: '&3 &7■ Can de-skin skinned items.'
success-rate: '&3 &7■ Success Rate: &a&l{value}%'
max-consume: '&3 &7■ &f{value} &7Uses Left'
restore-stamina: '&3 &7■ Restaure &f{value} &7Endurance'
effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
repair: '&7■ Répare &f{value} &7utilisations'
repair-percent: '&7■ Répare &f{value} &7utilisations'
can-identify: '&3 &7■ Permet d''identifier les objets.'
can-deconstruct: '&3 &7■ Peut déconstruire des objets à niveau.'
can-deskin: '&3 &7■ Permet de retirer les skins d''objets.'
success-rate: '&3 &7■ Taux de réussite: &a&l{value}%'
max-consume: '&3 &7■ &f{value} &7Utilisations restantes'
#Gem Stones
empty-gem-socket: '&a◆ Empty {name} Gem Socket'
filled-gem-socket: '&a◆ {name}'
when-applied: '&aWhen Applied:'
gem-stone-lore: '&8&l[&2&l*&8&l] &aDrag onto an item &7to apply!'
gem-stone-lore: '&8&l[&2&l*&8&l] &aFaire glisser sur un objet &7pour l''appliquer!'
gem-sockets:
empty: '&a◆ Empty {name} Gem Socket'
filled: '&a◆ {name}'
#Soulbound
soulbinding-chance: '&3 &7■ Has a &a{value}% &7chance to bind your item.'
soulbound-break-chance: '&3 &7■ Has a &a{value}% &7chance to break soulbounds.'
soulbound-level: '&3 &7■ Level &e{value} &7Soulbound'
soulbinding-chance: '&3 &7■ A &a{value}% &7chances de lier votre objet.'
soulbound-break-chance: '&3 &7■ A &a{value}% &7de chance de détruire des âmes sœurs.'
soulbound-level: '&3 &7■ Niveau &e{value} &7de l''âme sœur'
#Tools
autosmelt: '&3 &7■ &fAutosmelt'
bouncing-crack: '&3 &7■ &fBouncing Crack'
pickaxe-power: '&3 &7■ &fPickaxe Power: &a{value}'
durability: '&7Durability: {current} / {max}'
autosmelt: '&3 &7■ &fAutofonderie'
bouncing-crack: '&3 &7■ &fFissure rebondissante'
pickaxe-power: '&3 &7■ &fPuissance de la pioche: &a{value}'
durability: '&7Durabilité: {current} / {max}'
#General
item-type: '&c{type}'
tier: '&3 &7Tier: {value}'
required-class: '&3 &7{value} Item'
required-level: '&eRequires Lvl {value}'
tier: '&3 &7Niveau: {value}'
required-class: '&3 &7{value} objet'
required-level: '&eNiveau requis {value}'
#MMOCore Attributes
required-dexterity: '&eRequires &c{value} &eDexterity'
required-strength: '&eRequires &c{value} &eStrength'
required-intelligence: '&eRequires &c{value} &eIntelligence'
additional-dexterity: '&3 &7■ Extra Dexterity: &f<plus>{value}'
additional-strength: '&3 &7■ Extra Strength: &f<plus>{value}'
additional-intelligence: '&3 &7■ Extra Intelligence: &f<plus>{value}'
#Professions
required-dexterity: '&eNécessite &c{value} &eDextérité'
required-strength: '&eNécessite &c{value} &ede force'
required-intelligence: '&eNécessite &c{value} &ed''intelligence'
additional-dexterity: '&3 &7■ Dextérité supplémentaire: &f<plus>{value}'
additional-strength: '&3 &7■ Force supplémentaire: &f<plus>{value}'
additional-intelligence: '&3 &7■ Intelligence supplémentaire: &f<plus>{value}'
#MMOCore Professions
profession-alchemy: '&eAlchemy Level: &c{value}'
profession-enchanting: '&eEnchanting Level: &c{value}'
profession-farming: '&eFarming Level: &c{value}'
@ -125,11 +142,14 @@ profession-mining: '&eMining Level: &c{value}'
profession-smelting: '&eSmelting Level: &c{value}'
profession-smithing: '&eSmithing Level: &c{value}'
profession-woodcutting: '&eWoodcutting Level: &c{value}'
#Elemental Stat Format
elemental-damage: '{color}{icon}&7 {value} {element} Damage'
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
elemental-defense: '{color}{icon}&7 {value} {element} Defense'
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
elemental-weakness: '{color}{icon}&7 {value}% {element} Weakness'
#Heroes stats
required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}'
#Elemental Stat Formats
element:
damage: '{color}{icon}&7 {value} {element} Damage'
damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
defense: '{color}{icon}&7 {value} {element} Defense'
defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
weakness: '{color}{icon}&7 {value}% {element} Weakness'
#Custom stats
custom-myluck: '&3 &7■ Luck: &f<plus>{value}'
custom-myluck: '&3 &7■ Chance: &f<plus>{value}'