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New translations stats.yml (French)
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@ -78,28 +78,28 @@ additional-experience-smelting: '&7■ Expérience de Fonderie Additionnelle : &
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additional-experience-smithing: '&7■ Expérience de forge supplémentaire : &f<plus>{value}%'
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additional-experience-woodcutting: '&7■ Expérience de coupe du bois supplémentaire : &f<plus>{value}%'
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#1.20.2+ Attributes
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block-break-speed: '&3 &7■ Mining Speed: &f<plus>{value}'
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block-interaction-range: '&3 &7■ Range: &f<plus>{value}' #Range for interacting with blocks & mining.
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entity-interaction-range: '&3 &7■ Combat Range: &f<plus>{value}'
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fall-damage-multiplier: '&3 &7■ Fall Damage: &f<plus>{value}%'
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gravity: '&3 &7■ Force of Gravity: &f<plus>{value}%'
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jump-strength: '&3 &7■ Jump Strength: &f<plus>{value}'
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max-absorption: '&3 &7■ Max Absorption: &f<plus>{value}'
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safe-fall-distance: '&3 &7■ Safe Fall Distance: &f<plus>{value}'
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scale: '&3 &7■ Size: &f<plus>{value}%'
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block-break-speed: '&3 &7■ Vitesse Minière : &f<plus>{value}'
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block-interaction-range: '&3 &7■ Portée: &f<plus>{value}' #Range for interacting with blocks & mining.
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entity-interaction-range: '&3 &7■ Portée d''attaque: &f<plus>{value}'
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fall-damage-multiplier: '&3 &7■ Dégâts de chute : &f<plus>{value}%'
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gravity: '&3 &7■ Force de Gravité : &f<plus>{value}%'
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jump-strength: '&3 &7■ Force de Saut : &f<plus>{value}'
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max-absorption: '&3 &7■ Absorption max : &f<plus>{value}'
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safe-fall-distance: '&3 &7■ Distance de chute sûre : &f<plus>{value}'
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scale: '&3 &7■ Taille: &f<plus>{value}%'
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step-height: '&3 &7■ Smooth Walking: &f<plus>{value}'
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burning-time: '&3 &7■ Burning Time: &f<plus>{value}%'
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explosion-knockback-resistance: '&3 &7■ Explosion Knockback Resistance: &f<plus>{value}%'
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mining-efficiency: '&3 &7■ Mining Efficiency: &f<plus>{value}'
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burning-time: '&3 &7■ Durée de combustion: &f<plus>{value}%'
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explosion-knockback-resistance: '&3 &7■ Résistance au recul des explosions: &f<plus>{value}%'
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mining-efficiency: '&3 &7■ Efficacité minière: &f<plus>{value}'
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movement-efficiency: '&3 &7■ Movement Efficiency: &f<plus>{value}%'
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oxygen-bonus: '&3 &7■ Waterbreathing: &f<plus>{value}'
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oxygen-bonus: '&3 &7■ Respiration : &f<plus>{value}'
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sneaking-speed: '&3 &7■ Sneaking Speed: &f<plus>{value}%'
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submerged-mining-speed: '&3 &7■ Underwater Mining Speed: &f<plus>{value}%'
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sweeping-damage-ratio: '&3 &7■ Sweeping Damage: &f<plus>{value}%'
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water-movement-efficiency: '&3 &7■ Underwater Movement Speed: &f<plus>{value}%'
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#Extra Options
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perm-effects: '&3 &7■ Permanent &f{effect}'
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commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
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commands: '&3 &7■ Commande: &f{format} &3 &7(&f{cooldown}&3 &7s)'
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item-cooldown: '&3 &7■ &f Temps de recharge de{value}&3 &7s'
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arrow-potion-effects: '&3 &7■ Effet de flèche: &f{effect}'
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#Consumables
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@ -108,7 +108,7 @@ restore-food: '&3 &7■ Restaure &f{value} &7Aliment'
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restore-saturation: '&3 &7■ Restaure &f{value} &7Saturation'
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restore-mana: '&3 &7■ Restores &f{value} &7Mana'
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restore-stamina: '&3 &7■ Restaure &f{value} &7Endurance'
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effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
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effects: '&3 &7■ Octroit &f{effect} &7pour &f{duration} &7s'
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repair: '&7■ Répare &f{value} &7utilisations'
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repair-percent: '&7■ Répare &f{value} &7utilisations'
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can-identify: '&3 &7■ Permet d''identifier les objets.'
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@ -119,7 +119,7 @@ max-consume: '&3 &7■ &f{value} &7Utilisations restantes'
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#Gem Stones
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gem-stone-lore: '&8&l[&2&l*&8&l] &aFaire glisser sur un objet &7pour l''appliquer!'
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gem-sockets:
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empty: '&a◆ Empty {name} Gem Socket'
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empty: '&a◆ Emplacement de gemme {name} vide'
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filled: '&a◆ {name}'
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#Soulbound
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soulbinding-chance: '&3 &7■ A &a{value}% &7chances de lier votre objet.'
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@ -155,10 +155,10 @@ profession-woodcutting: '&eWoodcutting Level: &c{value}'
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required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}'
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#Elemental Stat Formats
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element:
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damage: '{color}{icon}&7 {value} {element} Damage'
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damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
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defense: '{color}{icon}&7 {value} {element} Defense'
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defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
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damage: '{color}{icon}&7 {value} {element} Dégâts'
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damage-percent: '{color}{icon}&7 +{value}% {element} Dégâts'
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defense: '{color}{icon}&7 {value} {element} Défense'
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defense-percent: '{color}{icon}&7 +{value}% {element} Défense'
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weakness: '{color}{icon}&7 {value}% {element} Weakness'
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#Custom stats
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custom-myluck: '&3 &7■ Chance: &f<plus>{value}'
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