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Fixed lute particles not showing to other players
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@ -74,34 +74,34 @@ public class ProjectileParticlesData implements StatData, RandomStatData {
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case REDSTONE:
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// REDSTONE particles take dustOptions with RGB values. Normal REDSTONE particles are size 1 but can realistically be anything.
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Particle.DustOptions dustOptions = new Particle.DustOptions(Color.fromRGB((int) offsetX, (int) offsetY, (int) offsetZ), 1);
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player.spawnParticle(Particle.REDSTONE, loc, 25, dustOptions);
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player.getWorld().spawnParticle(Particle.REDSTONE, loc, 25, dustOptions);
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break;
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case NOTE:
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// NOTE particles only have 24 colors. offsetX must be a number between 0 and 1 in intervals of 1/24. offsetY and offsetZ must be 0. Count should be 0 and "extra" should be 1.
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double note = offsetX / 24D;
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player.spawnParticle(Particle.NOTE, loc, 0, note, 0, 0, 1);
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player.getWorld().spawnParticle(Particle.NOTE, loc, 0, note, 0, 0, 1);
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break;
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default:
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// SPELL_MOB and SPELL_MOB_AMBIENT must be a value between 0 and 1 in intervals in 1/255. "Extra" must be 1 or the color will not be correct. 0 will be black and anything else will be random.
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double red = offsetX / 255D;
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double green = offsetY / 255D;
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double blue = offsetZ / 255D;
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player.spawnParticle(particle, loc, 0, red, green, blue, 1);
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player.getWorld().spawnParticle(particle, loc, 0, red, green, blue, 1);
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}
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} else {
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// Some particles require a material. I don't really want to handle this right now so just make it stone.
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if (particle == Particle.ITEM_CRACK || particle == Particle.BLOCK_CRACK || particle == Particle.BLOCK_DUST || particle == Particle.FALLING_DUST) {
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if (particle == Particle.ITEM_CRACK) {
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ItemStack materialData = new ItemStack(Material.STONE);
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player.spawnParticle(particle, loc, 0, materialData);
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player.getWorld().spawnParticle(particle, loc, 0, materialData);
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} else {
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BlockData fallingDustData = Material.STONE.createBlockData();
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player.spawnParticle(particle, loc, 0, fallingDustData);
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player.getWorld().spawnParticle(particle, loc, 0, fallingDustData);
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}
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} else {
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// All non-material and non-colorable particles just get shot normally.
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// Changing the count to anything other than 0 will cause certain particles to shoot off in random directions as they take directional parameters via offsets.
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player.spawnParticle(particle, loc, 0);
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player.getWorld().spawnParticle(particle, loc, 0);
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}
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}
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}
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