New translations stats.yml (Chinese Traditional)

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Taner 2024-08-13 14:40:49 +00:00
parent 7d33baf123
commit d2e22b4969

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@ -5,7 +5,7 @@ critical-strike-chance: '&7■ 暴擊機率: &f<plus>{value}%'
critical-strike-power: '&7■ 暴擊傷害加成: &f<plus>{value}%'
skill-critical-strike-chance: '&3 &7■ 技能暴擊率: &f<plus>{value}%'
skill-critical-strike-power: '&3 &7■ 技能暴威力: &f<plus>{value}%'
range: '&7■ 範圍: &f{value}'
range: '&7■ 範圍: &f{value}' #Combat range for ranged weapons
mana-cost: '&9■ 消耗 {value} 法力值'
stamina-cost: '&9■ 消耗 {value} 體力'
arrow-velocity: '&7■ 箭矢速度: &f{value}'
@ -28,10 +28,16 @@ skill-damage: '&7■ 技能傷害加成: &f<plus>{value}%'
physical-damage: '&7■ 物理傷害加成: &f<plus>{value}%'
projectile-damage: '&7■ 投射物傷害: &f<plus>{value}%'
faction-damage-undead: '&3 &7■ 亡靈陣營傷害: &f<plus>{value}%'
#Abilities
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
ability-splitter: '&8'
#Abilities (changed in MI 6.9.5)
ability:
general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}"
modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier
modifier-foreach: "&7{modifier}&8: &f{value}"
modifier-splitter: " &8&l|&7 "
modifiers-per-line: 3
ability-splitter:
enabled: true
format: ''
#Armor Stats
block-power: '&7■ 格擋: &f<plus>{value}%'
block-rating: '&7■ 格擋機率: &f<plus>{value}%'
@ -71,9 +77,20 @@ additional-experience-mining: '&7■ 額外的礦工經驗: &f<plus>{value}%'
additional-experience-smelting: '&7■ 額外的冶煉經驗: &f<plus>{value}%'
additional-experience-smithing: '&7■ 額外的鍛造經驗: &f<plus>{value}%'
additional-experience-woodcutting: '&7■ 額外的 Woodcutting 經驗: &f<plus>{value}%'
#1.20.2+ Attributes
block-break-speed: '&3 &7■ Mining Speed: &f<plus>{value}'
block-interaction-range: '&3 &7■ Range: &f<plus>{value}' #Range for interacting with blocks & mining.
entity-interaction-range: '&3 &7■ Combat Range: &f<plus>{value}'
fall-damage-multiplier: '&3 &7■ Fall Damage: &f<plus>{value}%'
gravity: '&3 &7■ Force of Gravity: &f<plus>{value}%'
jump-strength: '&3 &7■ Jump Strength: &f<plus>{value}'
max-absorption: '&3 &7■ Max Absorption: &f<plus>{value}'
safe-fall-distance: '&3 &7■ Safe Fall Distance: &f<plus>{value}'
scale: '&3 &7■ Size: &f<plus>{value}%'
step-height: '&3 &7■ Smooth Walking: &f<plus>{value}'
#Extra Options
perm-effect: '&7■ 效果 &f{effect}'
command: '&7■ 指令: &f{format}c &7(&f{cooldown}d&7s)'
perm-effects: '&3 &7■ Permanent &f{effect}'
commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
item-cooldown: '&7■ &f{value}&7 秒 冷卻'
arrow-potion-effects: '&3 &7■ 箭矢效果: &f{effect}'
#Consumables
@ -82,7 +99,7 @@ restore-food: '&7■ 恢復 &f{value} &7飢餓值'
restore-saturation: '&7■ 恢復 &f{value} &7飽和度'
restore-mana: '&7■ 恢復 &f{value} &7法力值'
restore-stamina: '&7■ 恢復 &f{value} &7法力值'
effect: '&7■ 獲得 &f{effect}e &7持續 &f{duration}d&7 秒'
effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
repair: '&7■ 修復: &f{value}'
repair-percent: '&3 &7■ 修復: &f{value}%'
can-identify: '&7■ 可識別'
@ -91,10 +108,10 @@ can-deskin: '&3 &7■ 可以去除帶有Skin的物品.'
success-rate: '&7■ 成功機率: &a&l{value}%'
max-consume: '&7■ 最大消耗: &f{value} &7uses'
#Gem Stones
empty-gem-socket: '&a◆ 可鑲嵌 {name} 寶石'
filled-gem-socket: '&a◆ {name}'
when-applied: '&a鑲嵌時間:'
gem-stone-lore: '&8&l[&2&l*&8&l] 放置寶石以鑲嵌'
gem-sockets:
empty: '&a◆ Empty {name} Gem Socket'
filled: '&a◆ {name}'
#Soulbound
soulbinding-chance: '&7■ &a{value}%&7 機率綁定物品'
soulbound-break-chance: '&7■ &a{value}%&7 機率破壞綁定'
@ -116,7 +133,7 @@ required-intelligence: '&e需要 &c{value} &eIntelligence'
additional-dexterity: '&3 &7■ 魔力回復: &f<plus>{value}'
additional-strength: '&3 &7■ 力量提升: &f<plus>{value}'
additional-intelligence: '&3 &7■ 靈活度提升: &f<plus>{value}'
#Professions
#MMOCore Professions
profession-alchemy: '&e煉金術等級: &c{value}'
profession-enchanting: '&e附魔師等級: &c{value}'
profession-farming: '&e農業等級: &c{value}'
@ -125,11 +142,14 @@ profession-mining: '&e礦工等級: &c{value}'
profession-smelting: '&e冶煉等級: &c{value}'
profession-smithing: '&e鍛造等級: &c{value}'
profession-woodcutting: '&e木工等級: &c{value}'
#Elemental Stat Format
elemental-damage: '{color}{icon}&7 {value} {element} 攻擊力'
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} 攻擊力'
elemental-defense: '{color}{icon}&7 {value} {element} 防禦值'
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} 防禦值'
elemental-weakness: '{color}{icon}&7 {value}% {element} 虛弱值'
#Heroes stats
required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}'
#Elemental Stat Formats
element:
damage: '{color}{icon}&7 {value} {element} Damage'
damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
defense: '{color}{icon}&7 {value} {element} Defense'
defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
weakness: '{color}{icon}&7 {value}% {element} Weakness'
#Custom stats
custom-myluck: '&3 &7■ 幸運: &f<plus>{value}'