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New translations stats.yml (Chinese Traditional)
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@ -5,7 +5,7 @@ critical-strike-chance: '&7■ 暴擊機率: &f<plus>{value}%'
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critical-strike-power: '&7■ 暴擊傷害加成: &f<plus>{value}%'
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skill-critical-strike-chance: '&3 &7■ 技能暴擊率: &f<plus>{value}%'
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skill-critical-strike-power: '&3 &7■ 技能暴威力: &f<plus>{value}%'
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range: '&7■ 範圍: &f{value}'
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range: '&7■ 範圍: &f{value}' #Combat range for ranged weapons
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mana-cost: '&9■ 消耗 {value} 法力值'
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stamina-cost: '&9■ 消耗 {value} 體力'
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arrow-velocity: '&7■ 箭矢速度: &f{value}'
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@ -28,10 +28,16 @@ skill-damage: '&7■ 技能傷害加成: &f<plus>{value}%'
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physical-damage: '&7■ 物理傷害加成: &f<plus>{value}%'
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projectile-damage: '&7■ 投射物傷害: &f<plus>{value}%'
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faction-damage-undead: '&3 &7■ 亡靈陣營傷害: &f<plus>{value}%'
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#Abilities
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ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
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ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
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ability-splitter: '&8'
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#Abilities (changed in MI 6.9.5)
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ability:
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general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}"
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modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier
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modifier-foreach: "&7{modifier}&8: &f{value}"
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modifier-splitter: " &8&l|&7 "
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modifiers-per-line: 3
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ability-splitter:
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enabled: true
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format: ''
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#Armor Stats
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block-power: '&7■ 格擋: &f<plus>{value}%'
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block-rating: '&7■ 格擋機率: &f<plus>{value}%'
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@ -71,9 +77,20 @@ additional-experience-mining: '&7■ 額外的礦工經驗: &f<plus>{value}%'
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additional-experience-smelting: '&7■ 額外的冶煉經驗: &f<plus>{value}%'
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additional-experience-smithing: '&7■ 額外的鍛造經驗: &f<plus>{value}%'
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additional-experience-woodcutting: '&7■ 額外的 Woodcutting 經驗: &f<plus>{value}%'
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#1.20.2+ Attributes
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block-break-speed: '&3 &7■ Mining Speed: &f<plus>{value}'
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block-interaction-range: '&3 &7■ Range: &f<plus>{value}' #Range for interacting with blocks & mining.
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entity-interaction-range: '&3 &7■ Combat Range: &f<plus>{value}'
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fall-damage-multiplier: '&3 &7■ Fall Damage: &f<plus>{value}%'
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gravity: '&3 &7■ Force of Gravity: &f<plus>{value}%'
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jump-strength: '&3 &7■ Jump Strength: &f<plus>{value}'
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max-absorption: '&3 &7■ Max Absorption: &f<plus>{value}'
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safe-fall-distance: '&3 &7■ Safe Fall Distance: &f<plus>{value}'
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scale: '&3 &7■ Size: &f<plus>{value}%'
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step-height: '&3 &7■ Smooth Walking: &f<plus>{value}'
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#Extra Options
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perm-effect: '&7■ 效果 &f{effect}'
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command: '&7■ 指令: &f{format}c &7(&f{cooldown}d&7s)'
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perm-effects: '&3 &7■ Permanent &f{effect}'
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commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
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item-cooldown: '&7■ &f{value}&7 秒 冷卻'
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arrow-potion-effects: '&3 &7■ 箭矢效果: &f{effect}'
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#Consumables
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@ -82,7 +99,7 @@ restore-food: '&7■ 恢復 &f{value} &7飢餓值'
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restore-saturation: '&7■ 恢復 &f{value} &7飽和度'
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restore-mana: '&7■ 恢復 &f{value} &7法力值'
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restore-stamina: '&7■ 恢復 &f{value} &7法力值'
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effect: '&7■ 獲得 &f{effect}e &7持續 &f{duration}d&7 秒'
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effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
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repair: '&7■ 修復: &f{value}'
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repair-percent: '&3 &7■ 修復: &f{value}%'
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can-identify: '&7■ 可識別'
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@ -91,10 +108,10 @@ can-deskin: '&3 &7■ 可以去除帶有Skin的物品.'
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success-rate: '&7■ 成功機率: &a&l{value}%'
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max-consume: '&7■ 最大消耗: &f{value} &7uses'
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#Gem Stones
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empty-gem-socket: '&a◆ 可鑲嵌 {name} 寶石'
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filled-gem-socket: '&a◆ {name}'
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when-applied: '&a鑲嵌時間:'
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gem-stone-lore: '&8&l[&2&l*&8&l] 放置寶石以鑲嵌'
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gem-sockets:
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empty: '&a◆ Empty {name} Gem Socket'
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filled: '&a◆ {name}'
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#Soulbound
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soulbinding-chance: '&7■ &a{value}%&7 機率綁定物品'
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soulbound-break-chance: '&7■ &a{value}%&7 機率破壞綁定'
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@ -116,7 +133,7 @@ required-intelligence: '&e需要 &c{value} &eIntelligence'
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additional-dexterity: '&3 &7■ 魔力回復: &f<plus>{value}'
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additional-strength: '&3 &7■ 力量提升: &f<plus>{value}'
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additional-intelligence: '&3 &7■ 靈活度提升: &f<plus>{value}'
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#Professions
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#MMOCore Professions
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profession-alchemy: '&e煉金術等級: &c{value}'
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profession-enchanting: '&e附魔師等級: &c{value}'
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profession-farming: '&e農業等級: &c{value}'
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@ -125,11 +142,14 @@ profession-mining: '&e礦工等級: &c{value}'
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profession-smelting: '&e冶煉等級: &c{value}'
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profession-smithing: '&e鍛造等級: &c{value}'
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profession-woodcutting: '&e木工等級: &c{value}'
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#Elemental Stat Format
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elemental-damage: '{color}{icon}&7 {value} {element} 攻擊力'
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elemental-damage-percent: '{color}{icon}&7 +{value}% {element} 攻擊力'
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elemental-defense: '{color}{icon}&7 {value} {element} 防禦值'
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elemental-defense-percent: '{color}{icon}&7 +{value}% {element} 防禦值'
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elemental-weakness: '{color}{icon}&7 {value}% {element} 虛弱值'
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#Heroes stats
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required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}'
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#Elemental Stat Formats
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element:
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damage: '{color}{icon}&7 {value} {element} Damage'
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damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
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defense: '{color}{icon}&7 {value} {element} Defense'
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defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
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weakness: '{color}{icon}&7 {value}% {element} Weakness'
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#Custom stats
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custom-myluck: '&3 &7■ 幸運: &f<plus>{value}'
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