New translations stats.yml (Turkish)

This commit is contained in:
Taner 2024-08-13 14:40:46 +00:00
parent 5c450958f0
commit f73a0ad778

View File

@ -5,7 +5,7 @@ critical-strike-chance: '&3 &7■ Kritik Saldırı Şansı: &f<plus>{value}%'
critical-strike-power: '&3 &7■ Kritik Saldırı Gücü: &f<plus>{value}%'
skill-critical-strike-chance: '&3 &7■ Kritik Yetenek Şansı: &f<plus>{value}%'
skill-critical-strike-power: '&3 &7■ Kritik Yetenek Gücü: &f<plus>{value}%'
range: '&3 &7■ Mesafe: &f{value}'
range: '&3 &7■ Mesafe: &f{value}' #Combat range for ranged weapons
mana-cost: '&3 &7■ &9{value} &7Mana kullanır'
stamina-cost: '&3 &7■ &9{value} &7Dayanıklılık kullanır'
arrow-velocity: '&3 &7■ Ok Hızı: &f{value}'
@ -28,10 +28,16 @@ skill-damage: '&3 &7■ Yetenek Hasarı: &f<plus>{value}%'
physical-damage: '&3 &7■ Fiziksel Hasarı: &f<plus>{value}%'
projectile-damage: '&3 &7■ Fırlatma Hasarı: &f<plus>{value}%'
faction-damage-undead: '&3 &7■ Ölümsüz Canavarlara Hasar: &f<plus>{value}%'
#Abilities
ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
ability-splitter: '&8'
#Abilities (changed in MI 6.9.5)
ability:
general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}"
modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier
modifier-foreach: "&7{modifier}&8: &f{value}"
modifier-splitter: " &8&l|&7 "
modifiers-per-line: 3
ability-splitter:
enabled: true
format: ''
#Armor Stats
block-power: '&3 &7■ Bloklama Şansı: &f<plus>{value}%'
block-rating: '&3 &7■ Bloklama Gücü: &f<plus>{value}%'
@ -71,9 +77,20 @@ additional-experience-mining: '&7■ İlave Madencilik Deneyimi: &f<plus>{value}
additional-experience-smelting: '&7■ İlave Eritme Deneyimi: &f<plus>{value}%'
additional-experience-smithing: '&7■ İlave Demircilik Deneyimi: &f<plus>{value}%'
additional-experience-woodcutting: '&7■ İlave Odunculuk Deneyimi: &f<plus>{value}%'
#1.20.2+ Attributes
block-break-speed: '&3 &7■ Mining Speed: &f<plus>{value}'
block-interaction-range: '&3 &7■ Range: &f<plus>{value}' #Range for interacting with blocks & mining.
entity-interaction-range: '&3 &7■ Combat Range: &f<plus>{value}'
fall-damage-multiplier: '&3 &7■ Fall Damage: &f<plus>{value}%'
gravity: '&3 &7■ Force of Gravity: &f<plus>{value}%'
jump-strength: '&3 &7■ Jump Strength: &f<plus>{value}'
max-absorption: '&3 &7■ Max Absorption: &f<plus>{value}'
safe-fall-distance: '&3 &7■ Safe Fall Distance: &f<plus>{value}'
scale: '&3 &7■ Size: &f<plus>{value}%'
step-height: '&3 &7■ Smooth Walking: &f<plus>{value}'
#Extra Options
perm-effect: '&3 &7■ Kalıcı &f{effect}'
command: '&3 &7■ Komut: &f{format} &3 &7(&f{cooldown}&3 &7s)'
perm-effects: '&3 &7■ Permanent &f{effect}'
commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
item-cooldown: '&3 &7■ &f{value}&3 &7s Bekleme Süresi'
arrow-potion-effects: '&3 &7■ Ok Efekti: &f{effect}'
#Consumables
@ -82,7 +99,7 @@ restore-food: '&3 &7■ &f{value} &7Açlık Yeniler'
restore-saturation: '&3 &7■ &f{value} &7Doyma Yeniler'
restore-mana: '&3 &7■ &f{value} &7Mana Yeniler'
restore-stamina: '&3 &7■ &f{value} &7Dayanıklılık Yeniler'
effect: '&3 &7■ &f{duration} &7saniyeliğine &f{effect} &7verir'
effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
repair: '&3 &7■ Tamir: &f{value}'
repair-percent: '&3 &7■ Tamir: &f% {value}'
can-identify: '&3 &7■ Eşyaları tanımlayabilir.'
@ -91,10 +108,10 @@ can-deskin: '&3 &7■ Skinli eşyaların skinini çıkarabilir.'
success-rate: '&3 &7■ Başarı Oranı: &a&l{value}%'
max-consume: '&3 &7■ &f{value} &7Kullanım Kaldı'
#Gem Stones
empty-gem-socket: '&a◆ Boş {name} Cevher Soketi'
filled-gem-socket: '&a◆ {name}'
when-applied: '&aUygulandığında:'
gem-stone-lore: '&8&l[&2&l*&8&l] &7Uygulamak için &aeşyanın üzerine sürükleyin!'
gem-sockets:
empty: '&a◆ Empty {name} Gem Socket'
filled: '&a◆ {name}'
#Soulbound
soulbinding-chance: '&3 &7■ Eşyanızı bağlama şansı &a% {value}.'
soulbound-break-chance: '&3 &7■ Ruh bağını bozma şansı &a% {value}.'
@ -116,7 +133,7 @@ required-intelligence: '&c{value} &eZeka Gerekli'
additional-dexterity: '&3 &7■ Ekstra Beceri: &f<plus>{value}'
additional-strength: '&3 &7■ Ekstra Güç: &f<plus>{value}'
additional-intelligence: '&3 &7■ Ekstra Zeka: &f<plus>{value}'
#Professions
#MMOCore Professions
profession-alchemy: '&eSimya Seviyesi: &c{value}'
profession-enchanting: '&eBüyücülük Seviyesi: &c{value}'
profession-farming: '&eÇiftçilik Seviyesi: &c{value}'
@ -125,11 +142,14 @@ profession-mining: '&eMadencilik Seviyesi: &c{value}'
profession-smelting: '&eEritici Seviyesi: &c{value}'
profession-smithing: '&eDemircilik Seviyesi: &c{value}'
profession-woodcutting: '&eOdunculuk Seviyesi: &c{value}'
#Elemental Stat Format
elemental-damage: '{color}{icon}&7 {value} {element} Hasar'
elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Hasar'
elemental-defense: '{color}{icon}&7 {value} {element} Defans'
elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defans'
elemental-weakness: '{color}{icon}&7 {value}% {element} Zayıflık'
#Heroes stats
required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}'
#Elemental Stat Formats
element:
damage: '{color}{icon}&7 {value} {element} Damage'
damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
defense: '{color}{icon}&7 {value} {element} Defense'
defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
weakness: '{color}{icon}&7 {value}% {element} Weakness'
#Custom stats
custom-myluck: '&3 &7■ Şans: &f<plus>{value}'