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New translations stats.yml (Turkish)
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@ -5,7 +5,7 @@ critical-strike-chance: '&3 &7■ Kritik Saldırı Şansı: &f<plus>{value}%'
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critical-strike-power: '&3 &7■ Kritik Saldırı Gücü: &f<plus>{value}%'
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skill-critical-strike-chance: '&3 &7■ Kritik Yetenek Şansı: &f<plus>{value}%'
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skill-critical-strike-power: '&3 &7■ Kritik Yetenek Gücü: &f<plus>{value}%'
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range: '&3 &7■ Mesafe: &f{value}'
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range: '&3 &7■ Mesafe: &f{value}' #Combat range for ranged weapons
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mana-cost: '&3 &7■ &9{value} &7Mana kullanır'
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stamina-cost: '&3 &7■ &9{value} &7Dayanıklılık kullanır'
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arrow-velocity: '&3 &7■ Ok Hızı: &f{value}'
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@ -28,10 +28,16 @@ skill-damage: '&3 &7■ Yetenek Hasarı: &f<plus>{value}%'
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physical-damage: '&3 &7■ Fiziksel Hasarı: &f<plus>{value}%'
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projectile-damage: '&3 &7■ Fırlatma Hasarı: &f<plus>{value}%'
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faction-damage-undead: '&3 &7■ Ölümsüz Canavarlara Hasar: &f<plus>{value}%'
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#Abilities
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ability-format: '&a>&8| &7{trigger} &8|&e|&8| &7&l{ability}'
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ability-modifier: ' &3>&8|&7 {modifier}&8: &f{value}'
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ability-splitter: '&8'
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#Abilities (changed in MI 6.9.5)
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ability:
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general-format: "&8| &7{trigger} &8|&e|&8| &7&l{ability}"
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modifier-if-any: "\n" #Appended to general-format if the skill has at least one modifier
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modifier-foreach: "&7{modifier}&8: &f{value}"
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modifier-splitter: " &8&l|&7 "
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modifiers-per-line: 3
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ability-splitter:
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enabled: true
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format: ''
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#Armor Stats
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block-power: '&3 &7■ Bloklama Şansı: &f<plus>{value}%'
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block-rating: '&3 &7■ Bloklama Gücü: &f<plus>{value}%'
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@ -71,9 +77,20 @@ additional-experience-mining: '&7■ İlave Madencilik Deneyimi: &f<plus>{value}
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additional-experience-smelting: '&7■ İlave Eritme Deneyimi: &f<plus>{value}%'
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additional-experience-smithing: '&7■ İlave Demircilik Deneyimi: &f<plus>{value}%'
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additional-experience-woodcutting: '&7■ İlave Odunculuk Deneyimi: &f<plus>{value}%'
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#1.20.2+ Attributes
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block-break-speed: '&3 &7■ Mining Speed: &f<plus>{value}'
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block-interaction-range: '&3 &7■ Range: &f<plus>{value}' #Range for interacting with blocks & mining.
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entity-interaction-range: '&3 &7■ Combat Range: &f<plus>{value}'
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fall-damage-multiplier: '&3 &7■ Fall Damage: &f<plus>{value}%'
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gravity: '&3 &7■ Force of Gravity: &f<plus>{value}%'
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jump-strength: '&3 &7■ Jump Strength: &f<plus>{value}'
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max-absorption: '&3 &7■ Max Absorption: &f<plus>{value}'
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safe-fall-distance: '&3 &7■ Safe Fall Distance: &f<plus>{value}'
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scale: '&3 &7■ Size: &f<plus>{value}%'
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step-height: '&3 &7■ Smooth Walking: &f<plus>{value}'
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#Extra Options
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perm-effect: '&3 &7■ Kalıcı &f{effect}'
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command: '&3 &7■ Komut: &f{format} &3 &7(&f{cooldown}&3 &7s)'
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perm-effects: '&3 &7■ Permanent &f{effect}'
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commands: '&3 &7■ Command: &f{format} &3 &7(&f{cooldown}&3 &7s)'
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item-cooldown: '&3 &7■ &f{value}&3 &7s Bekleme Süresi'
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arrow-potion-effects: '&3 &7■ Ok Efekti: &f{effect}'
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#Consumables
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@ -82,7 +99,7 @@ restore-food: '&3 &7■ &f{value} &7Açlık Yeniler'
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restore-saturation: '&3 &7■ &f{value} &7Doyma Yeniler'
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restore-mana: '&3 &7■ &f{value} &7Mana Yeniler'
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restore-stamina: '&3 &7■ &f{value} &7Dayanıklılık Yeniler'
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effect: '&3 &7■ &f{duration} &7saniyeliğine &f{effect} &7verir'
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effects: '&3 &7■ Grants &f{effect} &7for &f{duration} &7s'
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repair: '&3 &7■ Tamir: &f{value}'
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repair-percent: '&3 &7■ Tamir: &f% {value}'
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can-identify: '&3 &7■ Eşyaları tanımlayabilir.'
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@ -91,10 +108,10 @@ can-deskin: '&3 &7■ Skinli eşyaların skinini çıkarabilir.'
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success-rate: '&3 &7■ Başarı Oranı: &a&l{value}%'
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max-consume: '&3 &7■ &f{value} &7Kullanım Kaldı'
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#Gem Stones
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empty-gem-socket: '&a◆ Boş {name} Cevher Soketi'
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filled-gem-socket: '&a◆ {name}'
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when-applied: '&aUygulandığında:'
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gem-stone-lore: '&8&l[&2&l*&8&l] &7Uygulamak için &aeşyanın üzerine sürükleyin!'
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gem-sockets:
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empty: '&a◆ Empty {name} Gem Socket'
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filled: '&a◆ {name}'
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#Soulbound
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soulbinding-chance: '&3 &7■ Eşyanızı bağlama şansı &a% {value}.'
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soulbound-break-chance: '&3 &7■ Ruh bağını bozma şansı &a% {value}.'
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@ -116,7 +133,7 @@ required-intelligence: '&c{value} &eZeka Gerekli'
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additional-dexterity: '&3 &7■ Ekstra Beceri: &f<plus>{value}'
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additional-strength: '&3 &7■ Ekstra Güç: &f<plus>{value}'
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additional-intelligence: '&3 &7■ Ekstra Zeka: &f<plus>{value}'
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#Professions
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#MMOCore Professions
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profession-alchemy: '&eSimya Seviyesi: &c{value}'
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profession-enchanting: '&eBüyücülük Seviyesi: &c{value}'
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profession-farming: '&eÇiftçilik Seviyesi: &c{value}'
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@ -125,11 +142,14 @@ profession-mining: '&eMadencilik Seviyesi: &c{value}'
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profession-smelting: '&eEritici Seviyesi: &c{value}'
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profession-smithing: '&eDemircilik Seviyesi: &c{value}'
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profession-woodcutting: '&eOdunculuk Seviyesi: &c{value}'
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#Elemental Stat Format
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elemental-damage: '{color}{icon}&7 {value} {element} Hasar'
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elemental-damage-percent: '{color}{icon}&7 +{value}% {element} Hasar'
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elemental-defense: '{color}{icon}&7 {value} {element} Defans'
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elemental-defense-percent: '{color}{icon}&7 +{value}% {element} Defans'
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elemental-weakness: '{color}{icon}&7 {value}% {element} Zayıflık'
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#Heroes stats
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required-secondary-hero-level: '&eRequires 2nd Hero Lvl {value}'
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#Elemental Stat Formats
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element:
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damage: '{color}{icon}&7 {value} {element} Damage'
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damage-percent: '{color}{icon}&7 +{value}% {element} Damage'
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defense: '{color}{icon}&7 {value} {element} Defense'
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defense-percent: '{color}{icon}&7 +{value}% {element} Defense'
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weakness: '{color}{icon}&7 {value}% {element} Weakness'
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#Custom stats
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custom-myluck: '&3 &7■ Şans: &f<plus>{value}'
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