Before when using abilities such as Item Bomb, Item Throw, Present Throw
etc. we would just copy the item straight up and if the item somehow got
picked up by something then players could dupe the item. This new strip
method now takes all the item data away apart from what makes the item
look unique like Material, Custom Model Data, Enchantments (Adds a
hidden enchantment that does nothing to just show the shiny effect),
Glow, Head Textures and leather colors. This new method also adds
"MMOITEMS_NO_CLIP_ITEM" into the items NBT so we and servers owners can
see and find these items IF they are duped/bugged in the future. Also
added a little bit of extra protection for entity pickup and stopped
some the items from being stackable and causing items. If the item is
somehow picked up it will just look like a normal vanilla item
https://i.imgur.com/oLjkeoD.png but hopefully that will never be the
case of players getting this item but extra padding never hurts.
Fixed '/mi generate' not randomizing items
Fixed '/mi generate' not respecting '-id:'
Item Builder no longer throwing errors if tier doesn't have gen options
- Readded Durability in lore!
The format can be changed in 'dynamic-lore.yml'
You need to add - '%durability%' to lore-format.yml for it to work.
- Fixed ingredient name display
- Fixed NBTTag inputting & made it compatible with Double values
We don't cancel this event and we need to allow maximum runway for
plugins to cancel this event so we don't allow unintended things such as
with WorldGuard (Which was fixed with HIGH) but other plugins like Towny
is having issues.